
Screenshots
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- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Re: Screenshots
Damn it! All of these photorealistic maps (Hipshot, Donkey, InsaneKid, Pat Howard) makes me want to do something in that vein. I'll have to dig up the textures I made for Q4 when I was working on that Hotel scene...
Re: Screenshots
I'm working in re-finishing one of Warsow's bomb maps. The basic idea is to make it more colorful/cleaner, since the original had a brownish theme which didn't feel so fitting in a game like wsw. I'd say these screenies show a progress of around 60% of the total. There's still some texturing to be done, light level is low yet, and I have the idea of adding a good amount of decals (not splatter. Lines and painted writtings on the walls).
For reference, a couple of shots of the old visuals:
http://www.foopics.com/show/a558526c663 ... da4abc8030
http://www.foopics.com/show/73ab82c4e6c ... 9222ac08b9
New ones:
[lvlshot]http://www.foopics.com/showfull/51472e51d3b641bf99b7e8452f4a0c99[/lvlshot]
[lvlshot]http://www.foopics.com/showfull/7ca529221dd10c800f98f2164929f33c[/lvlshot]
[lvlshot]http://www.foopics.com/showfull/2927de4e5aa3c714af1ecf252c204935[/lvlshot]
[lvlshot]http://www.foopics.com/showfull/a22eec7b3fb1961eaa86ff8e755026cc[/lvlshot]
For reference, a couple of shots of the old visuals:
http://www.foopics.com/show/a558526c663 ... da4abc8030
http://www.foopics.com/show/73ab82c4e6c ... 9222ac08b9
New ones:
[lvlshot]http://www.foopics.com/showfull/51472e51d3b641bf99b7e8452f4a0c99[/lvlshot]
[lvlshot]http://www.foopics.com/showfull/7ca529221dd10c800f98f2164929f33c[/lvlshot]
[lvlshot]http://www.foopics.com/showfull/2927de4e5aa3c714af1ecf252c204935[/lvlshot]
[lvlshot]http://www.foopics.com/showfull/a22eec7b3fb1961eaa86ff8e755026cc[/lvlshot]
Last edited by AEon on Wed Dec 16, 2009 10:12 am, edited 1 time in total.
Reason: You don't need [url] around [img] tags, better to use [lvlshot] anyway.
Reason: You don't need [url] around [img] tags, better to use [lvlshot] anyway.
Re: Screenshots
Hmm... not that I know, but I didn't do that one. I'll check and replace it if it is. Thanks for the warning.
Re: Screenshots
Hey, AEon, if I use [lvlshot] do they get scaled down? I had to reupload them because they were showing at 1024x768.
Re: Screenshots
Strange... [ lvlshot ] only scales the images in-browser to 640x ... it does not touch/change the original, though it does download the full image, so the load times will stay the same. When you click on the image you get the full size version.jal_ wrote:Hey, AEon, if I use [lvlshot] do they get scaled down? I had to reupload them because they were showing at 1024x768.
Re: Screenshots
Ye, thanks. That's what I wanted. [img] doesn't scale them.
Re: Screenshots
speaking of photo realistic texture...

still have to add shaders/lighting etc... just trying to get the basic detailed structure down. (defrag map)

still have to add shaders/lighting etc... just trying to get the basic detailed structure down. (defrag map)
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: Screenshots
Is that skybox the one with all the eyes at the bottom?
Re: Screenshots
yes
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: Screenshots
hey ^Ghost which defrag map is that.
Re: Screenshots
it'll be called ghost-factory.. if i ever decide to finish it.
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: Screenshots
I'm snowed in and got done with finals so I have close to a month to monkey with this level !!!
Might move the vents to the other wall, it's a little funky to have a floor right on top of them [edit: this is a better look, updated shot to reflect changes, I've also made the door taller (not in this shot), it looks small and out of proportion next to the vents]... the bay door is from QL, but I'll of course not release anything that uses naughty textures:
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0076.jpg[/lvlshot]
Might move the vents to the other wall, it's a little funky to have a floor right on top of them [edit: this is a better look, updated shot to reflect changes, I've also made the door taller (not in this shot), it looks small and out of proportion next to the vents]... the bay door is from QL, but I'll of course not release anything that uses naughty textures:
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0076.jpg[/lvlshot]
Re: Screenshots
The alternating wood panels look a little odd, imho. But I could be wrong.
Re: Screenshots
Some of the screenshots from csq3sg1
viewtopic.php?f=10&t=42284





more screenshots at:
http://s447.photobucket.com/albums/qq19 ... xp/csq3sg1
viewtopic.php?f=10&t=42284




















more screenshots at:
http://s447.photobucket.com/albums/qq19 ... xp/csq3sg1
Re: Screenshots
Yea, this level certainly is unique...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Hipshot wrote:Yea, this level certainly is unique...
Yes, 3 different map styles on one map and few totally new addons that has been never used on any of quake3 maps.
This map has Gothic, Egypt & Tech Base styles.
[url=http://www.q3-sg.tk][img]http://www.q3-sg.tk/q3sg-project-banner.png[/img][/url]
http://www.q3-sg.tk
http://www.q3-sg.tk
Re: Screenshots
Camel the very last shot reminds me of the "start" quake1 map, very ethereal (is this the correct word?)
Work continues! I'm going to use 3ds to curve the circular window and stick it in the curved section of the wall, and do the same with some vents for the inner curved section.
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0080.jpg[/lvlshot]
Work continues! I'm going to use 3ds to curve the circular window and stick it in the curved section of the wall, and do the same with some vents for the inner curved section.
[lvlshot]http://student.cs.appstate.edu/freemancw/junk/shot0080.jpg[/lvlshot]
Re: Screenshots
If you talking about this, nope, I made this part from a real photo of some place in the world

[url=http://www.q3-sg.tk][img]http://www.q3-sg.tk/q3sg-project-banner.png[/img][/url]
http://www.q3-sg.tk
http://www.q3-sg.tk
Re: Screenshots
the castle part of the map reminds me of ra3map4 (Clan arena)
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
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- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Re: Screenshots
Kaz: Keeps getting better and better man.
o'dium: Looks nice.
And a WIP from me. The lobby of an abandon hotel:
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/hotel_lobby.jpg[/lvlshot]
o'dium: Looks nice.
And a WIP from me. The lobby of an abandon hotel:
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/hotel_lobby.jpg[/lvlshot]
Last edited by AEon on Mon Dec 21, 2009 1:49 am, edited 1 time in total.
Reason: lvlshot'ed that sucker.
Reason: lvlshot'ed that sucker.
Re: Screenshots
Nice concrete textures. I can haz?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]