Hipshot wrote:
Again: I say it's not even close to as easy...
There's a lot of programming needed. You need Ai that you can script more, the bot's are too free roaming for this... And there are plenty more things, menu, music, etc...
And you need good mappers that understands how to make levels look modern alike using this engine, if it looks similar too the Outpost demo (Q3E 2003), it will just be very bad... Even if it looks like Iron Grip Warlords (Q3E 2008) it's bad. I say, if they increased the triangle count 50% and lit their levels less uniform they could make that game look so much better... it's easy to speak though =)
If it would be easy, where would be fun?

But seriously, ofc you are right. But once again, would it be impossible to take Rtcw code and put it into q3, and I mean everything what is needed, menus, save/load system, even AI (change wolf models for q3's bots models)? I know nothing about coding for q3 engine, so I'm just asking, would it be possible?
Other thing is how the game looks, here comes a matter of personal tastes. For example, I don't care about 'moder' effects. I don't really need those ultra high, realistic enviroinments. To be honest there is hardly any modern good game, and the best example is last Wolfenstein. Very nice looking, but once you play it you never touch it again. And from the other side, there's new Sock level. Very old engine, but still great looking, and fun to play (even when it's not real sp!). I don't need anything more than q3 engine can provide.
I belive that there would be still some some ppl willing to work on the real sp q3 mod/episode. Of course we are talking about oldschool maniacs, but there is enough of em here

. Just look at the q1 mapping scene, that game is older and uglier then dinosaurs, and still new sp maps are created for it!