Back from the dead.
Re: Back from the dead.
Q3A is not chess, my friend. How boring would it be to never catch a vet by surprise? Spock would not have ever even bothered to play Kirk if the board was the traditional, 2d board. And a basketball court? Pah-LEEZ.
[color=#00FF00][b]"How do you keep the natives off the booze long enough to pass the test?" Asked of a Scottish driving instructor in 1995.[/b][/color]
Re: Back from the dead.
Stay out of LEM nachos. 

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Back from the dead.
I play Q3A. I regularly try the maps from this forum. You should calm down, maybe?
[color=#00FF00][b]"How do you keep the natives off the booze long enough to pass the test?" Asked of a Scottish driving instructor in 1995.[/b][/color]
Re: Back from the dead.
LOL... relax, I was kidding.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Back from the dead.

[color=#00FF00][b]"How do you keep the natives off the booze long enough to pass the test?" Asked of a Scottish driving instructor in 1995.[/b][/color]
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- Posts: 51
- Joined: Thu Mar 19, 2009 12:02 am
Re: Back from the dead.
I'm still banned, and I should probably contact the admins to avoid annoying mods editing my posts.
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- Posts: 3
- Joined: Fri Dec 08, 2000 8:00 am
Re: Back from the dead.
Sorry for the delay folks. I had some activity in regards to Quake Live some time ago, and things have been quiet for ages since. Finally I've had some movement on things, hence my post here again.
A little too early for me to say much, but I think a lot of people will be happy. Let's just say I have a lot of rust to dust off my copy of GTK Radiant
A little too early for me to say much, but I think a lot of people will be happy. Let's just say I have a lot of rust to dust off my copy of GTK Radiant

Re: Back from the dead.
Hmmm.... I may have varying levels of happiness depending on the level of control and distribution of custom maps, mods and content. Please make me happy, id.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Back from the dead.
Yay, that's cool! We need some more activity! Welcome back.
(quake live needs hub!!!! =D)
(quake live needs hub!!!! =D)
www.ferdinandlist.de/leveldesign
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- Posts: 3
- Joined: Fri Dec 08, 2000 8:00 am
Re: Back from the dead.
Two surprises for Quake Live coming soon 

Re: Back from the dead.
Hopefully a totally new level with a fresh new look, similar too the other contemporary new ones and most likely aerowalk... perhaps with an updated look?
Or only aerowalk and something else...
Or only aerowalk and something else...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Back from the dead.
well seeing as how its requested every day by the retards who cant deal with the litlle bit of change.. hub is on of the surprises. hope the second surprise is a totaly new map. dont get me wrong hub is an excelent map, most fun to play out of all maps, but we could have so many more maps like hub if people would try out new things..
Re: Back from the dead.
I'm not sure how custom maps work with QLive, but will they work for regular Q3 as well?The Hubster wrote:Two surprises for Quake Live coming soon
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- Posts: 22175
- Joined: Sun Oct 14, 2001 7:00 am
Re: Back from the dead.
i just sprung one. no wait, two.
Re: Back from the dead.
I believe the SDK is more or less the same with some very minor details, but the QL pk3s are encrypted. The contents of the pk3s are more or less the same though.v1l3 wrote:I'm not sure how custom maps work with QLive, but will they work for regular Q3 as well?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Back from the dead.
The pk3s are the same except that, as Obsidian said, the Quake Live pk3s are encrypted.. All Quake3 Maps should work in QL aswell.
www.ferdinandlist.de/leveldesign
Re: Back from the dead.
In other words, what Obsidian said...cityy wrote:The pk3s are the same except that, as Obsidian said, the Quake Live pk3s are encrypted.. All Quake3 Maps should work in QL aswell.

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Back from the dead.
Yeah, I've loaded a few maps from q3 into qlive just for fun (tr1ckhouse-beta3, freestyle_88, etc. for defrag) as well as some "rota" maps. I also converted one of my pk3s that change some sounds, models and skins. Cool stuff. Only usable on single player, ofc.
[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
- roughrider
- Posts: 354
- Joined: Mon Jul 22, 2002 7:00 am
Re: Back from the dead.
Good to see you Hubster!The Hubster wrote:Two surprises for Quake Live coming soon
Make it quick on those maps too man, I want to see

Team *A51* Q3 & QL
Re: Back from the dead.
I know. I never post in here.
They're getting excited at QL forums at the prospect of hubaero returning.
Post #8. This thread mentioned.
http://www.quakelive.com/forum/showthread.php?t=53642

They're getting excited at QL forums at the prospect of hubaero returning.
Post #8. This thread mentioned.
http://www.quakelive.com/forum/showthread.php?t=53642
Re: Back from the dead.
Aerowalk and dismemberment ftw. 

[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
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- Posts: 3
- Joined: Fri Dec 08, 2000 8:00 am
Re: Back from the dead.
Huh? There's no post #8... thread got closed at #6 o_O
Re: Back from the dead.
Was edited and locked.The Hubster wrote:Huh? There's no post #8... thread got closed at #6 o_O
[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]