Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
sock
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Re: Screenshots

Post by sock »

Athens - Greek Statues
Image

A facebook of the ancient world ...
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skinNCNmaster
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Re: Screenshots

Post by skinNCNmaster »

edit
Last edited by skinNCNmaster on Thu Dec 22, 2011 3:54 am, edited 1 time in total.
corsair
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Re: Screenshots

Post by corsair »

ImageImageImage
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learning houdini... (procedural modeling :)
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Hipshot
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Re: Screenshots

Post by Hipshot »

Looks very cool... but what is it?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
fKd
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Re: Screenshots

Post by fKd »

some pics etc of the game im workin on.

http://www.moddb.com/games/steel-storm
corsair
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Re: Screenshots

Post by corsair »

lookin good there, fKd! are you nearing completion already.. at any rate.. ? ;]

Hipshot: they're fractal (or sierpinski) versions of platonic solids - which are 3d shapes defined by simple, regular 2d shapes such as squares, equilateral triangles, etc. The fractal bit means that every 3d shape gets repeated at every point of the same shape, but then smaller at every consecutive step, or iteration.

i built them to learn houdini, to preparate for some demoscene party and other 'general purposes', as well as to act as a little capitalist by trying to sell em for $5 a piece on turbosquid.
^Ghost
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Re: Screenshots

Post by ^Ghost »

reminds me of contra for snes
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Hipshot
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Re: Screenshots

Post by Hipshot »

Working on a level for the maverick competition too, haven't come far though...
Those stairs used to be some 128 units higher and also in a perfect quarter circle, but I decided to go with the more squarish look.

Image
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
jal_
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Re: Screenshots

Post by jal_ »

Did you use a decal on the lava border?
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Hipshot
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Re: Screenshots

Post by Hipshot »

No just a simple alpha blend.
It's just a test shader really.

Code: Select all

textures/hipshot_m15/lava
{
	qer_trans 0.5
	qer_editorimage textures/colors/orangered.jpg
	q3map_surfacelight 700
	q3map_globaltexture
	surfaceparm trans
	surfaceparm nonsolid
	surfaceparm nomarks
	surfaceparm nolightmap
	nopicmip
	noMipMaps
	cull none
	deformVertexes wave 256 sin 0 10 0 .25	
	{
		map textures/colors/a.jpg		
		rgbGen identity
	}
	{
		map textures/liquids/lavahell.tga
		blendFunc blend
		tcmod scale .25 .25	
		tcMod scroll .01 .005   		
		rgbGen identity
		alphaGen vertex	
	}		
	{
		map textures/hipshot_m15/test.tga
		blendfunc add	
		rgbGen wave noise 0 1 0 .4		
		tcMod scroll .01 .005  
	
	}	
	{
		map textures/hipshot_m15/test.tga
		blendfunc add
		tcmod scale -1 -1		
		rgbGen wave noise 1 1 .5 1		
		tcMod scroll -.01 -.005  
	}		
}
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Kat
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Re: Screenshots

Post by Kat »

You might find it looks better the other way around, dark edges... the temperature difference of the surrounding surfaces tend to cool the lava which results in it going darker (because it's solidifying back into solid rock).
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Fjoggs
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Re: Screenshots

Post by Fjoggs »

Don't listen to that silly person, the lava looks amazing. ;)
jal_
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Re: Screenshots

Post by jal_ »

Hipshot wrote:No just a simple alpha blend.
It's just a test shader really.
It's a interesting one, tho. So, if I get it right, the lava isn't a single brush, but several brushes in the shape of the pit so it uses the vertexes colors for blending the inner part of the lava?
obsidian
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Re: Screenshots

Post by obsidian »

Yes, vertex alpha. You also need some editor shaders to control the vertex alpha values, which are included with Q3Map2 and/or with Q3Map2 Extras Addons

See Sock's tutorial here:
http://simonoc.com/pages/articles/terrain2_1.htm
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Hipshot
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Re: Screenshots

Post by Hipshot »

Kat wrote:You might find it looks better the other way around, dark edges... the temperature difference of the surrounding surfaces tend to cool the lava which results in it going darker (because it's solidifying back into solid rock).
I did dark edges in Industrial and I think that the lava in that level gives the impression to be slowly cooling off and not being very hot and active.
This time I just wanted something that looked more alive and I think doing bright edges gives me the look that I want.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Kat
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Re: Screenshots

Post by Kat »

Fjoggs wrote:Don't listen to that silly person, the lava looks amazing. ;)
Hipshot obviously isn't :p
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corsair
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Re: Screenshots

Post by corsair »

I agree with the silly person, the bright edges on the lava do look weird! :]

Your argument for having them this bright makes good sense tho, but perhaps in order to make it more wholesome, the effect may have to continue to the vertical walls adjacent to the lava - I'm not sure what and how exactly though xD
SoM
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Re: Screenshots

Post by SoM »

corsair wrote:I agree with the silly person, the bright edges on the lava do look weird! :]

Your argument for having them this bright makes good sense tho, but perhaps in order to make it more wholesome, the effect may have to continue to the vertical walls adjacent to the lava - I'm not sure what and how exactly though xD
i'm not a regular here, and yeah it does look fucked up

switch the lava for some acid ala mortal kombat
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Hipshot
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Re: Screenshots

Post by Hipshot »

I'm not done with it.
But I know for certain the more time goes, that I will keep my bright edges =) =)

Edit: But yes, acid, that might be something, I don't think I ever had acid in any of my levels...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Chretien
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Re: Screenshots

Post by Chretien »

@Hipshot: Free the wall from the stairs for depth :)
corsair
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Re: Screenshots

Post by corsair »

Mapping! 8D

Image

I'm hoping to complete a small q3 level in three ('work')days, this is day one's effort ^^


direct link to unscaled img: http://img688.imageshack.us/img688/2126 ... 9wip00.gif
obsidian
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Re: Screenshots

Post by obsidian »

I am intrigued. Looks a bit like you have a bunch of planetoids floating around. You know, God took SEVEN days but you're planning on just three?
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sst13
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Re: Screenshots

Post by sst13 »

An old layout (13dawn - Gothic Dawn) in a new style. Using Evillair's eX textures, pimped with some shader effects.

Image

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Image

Image

:D
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cityy
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Re: Screenshots

Post by cityy »

Looks really great! I like the green lights.
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Fjoggs
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Re: Screenshots

Post by Fjoggs »

That is awesome! I love it. The last shot is amazing, good job!
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