A facebook of the ancient world ...
Screenshots
Re: Screenshots
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
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Re: Screenshots
edit
Last edited by skinNCNmaster on Thu Dec 22, 2011 3:54 am, edited 1 time in total.
Re: Screenshots
Looks very cool... but what is it?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
lookin good there, fKd! are you nearing completion already.. at any rate.. ? ;]
Hipshot: they're fractal (or sierpinski) versions of platonic solids - which are 3d shapes defined by simple, regular 2d shapes such as squares, equilateral triangles, etc. The fractal bit means that every 3d shape gets repeated at every point of the same shape, but then smaller at every consecutive step, or iteration.
i built them to learn houdini, to preparate for some demoscene party and other 'general purposes', as well as to act as a little capitalist by trying to sell em for $5 a piece on turbosquid.
Hipshot: they're fractal (or sierpinski) versions of platonic solids - which are 3d shapes defined by simple, regular 2d shapes such as squares, equilateral triangles, etc. The fractal bit means that every 3d shape gets repeated at every point of the same shape, but then smaller at every consecutive step, or iteration.
i built them to learn houdini, to preparate for some demoscene party and other 'general purposes', as well as to act as a little capitalist by trying to sell em for $5 a piece on turbosquid.
Re: Screenshots
reminds me of contra for snes
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Re: Screenshots
Working on a level for the maverick competition too, haven't come far though...
Those stairs used to be some 128 units higher and also in a perfect quarter circle, but I decided to go with the more squarish look.

Those stairs used to be some 128 units higher and also in a perfect quarter circle, but I decided to go with the more squarish look.

Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Did you use a decal on the lava border?
Re: Screenshots
No just a simple alpha blend.
It's just a test shader really.
It's just a test shader really.
Code: Select all
textures/hipshot_m15/lava
{
qer_trans 0.5
qer_editorimage textures/colors/orangered.jpg
q3map_surfacelight 700
q3map_globaltexture
surfaceparm trans
surfaceparm nonsolid
surfaceparm nomarks
surfaceparm nolightmap
nopicmip
noMipMaps
cull none
deformVertexes wave 256 sin 0 10 0 .25
{
map textures/colors/a.jpg
rgbGen identity
}
{
map textures/liquids/lavahell.tga
blendFunc blend
tcmod scale .25 .25
tcMod scroll .01 .005
rgbGen identity
alphaGen vertex
}
{
map textures/hipshot_m15/test.tga
blendfunc add
rgbGen wave noise 0 1 0 .4
tcMod scroll .01 .005
}
{
map textures/hipshot_m15/test.tga
blendfunc add
tcmod scale -1 -1
rgbGen wave noise 1 1 .5 1
tcMod scroll -.01 -.005
}
}
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
You might find it looks better the other way around, dark edges... the temperature difference of the surrounding surfaces tend to cool the lava which results in it going darker (because it's solidifying back into solid rock).
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
Re: Screenshots
Don't listen to that silly person, the lava looks amazing. 

Re: Screenshots
It's a interesting one, tho. So, if I get it right, the lava isn't a single brush, but several brushes in the shape of the pit so it uses the vertexes colors for blending the inner part of the lava?Hipshot wrote:No just a simple alpha blend.
It's just a test shader really.
Re: Screenshots
Yes, vertex alpha. You also need some editor shaders to control the vertex alpha values, which are included with Q3Map2 and/or with Q3Map2 Extras Addons
See Sock's tutorial here:
http://simonoc.com/pages/articles/terrain2_1.htm
See Sock's tutorial here:
http://simonoc.com/pages/articles/terrain2_1.htm
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
I did dark edges in Industrial and I think that the lava in that level gives the impression to be slowly cooling off and not being very hot and active.Kat wrote:You might find it looks better the other way around, dark edges... the temperature difference of the surrounding surfaces tend to cool the lava which results in it going darker (because it's solidifying back into solid rock).
This time I just wanted something that looked more alive and I think doing bright edges gives me the look that I want.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Hipshot obviously isn'tFjoggs wrote:Don't listen to that silly person, the lava looks amazing.

[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
Re: Screenshots
I agree with the silly person, the bright edges on the lava do look weird! :]
Your argument for having them this bright makes good sense tho, but perhaps in order to make it more wholesome, the effect may have to continue to the vertical walls adjacent to the lava - I'm not sure what and how exactly though xD
Your argument for having them this bright makes good sense tho, but perhaps in order to make it more wholesome, the effect may have to continue to the vertical walls adjacent to the lava - I'm not sure what and how exactly though xD
Re: Screenshots
i'm not a regular here, and yeah it does look fucked upcorsair wrote:I agree with the silly person, the bright edges on the lava do look weird! :]
Your argument for having them this bright makes good sense tho, but perhaps in order to make it more wholesome, the effect may have to continue to the vertical walls adjacent to the lava - I'm not sure what and how exactly though xD
switch the lava for some acid ala mortal kombat
[color=red][WYD][/color]S[color=red]o[/color]M
Re: Screenshots
I'm not done with it.
But I know for certain the more time goes, that I will keep my bright edges =) =)
Edit: But yes, acid, that might be something, I don't think I ever had acid in any of my levels...
But I know for certain the more time goes, that I will keep my bright edges =) =)
Edit: But yes, acid, that might be something, I don't think I ever had acid in any of my levels...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
@Hipshot: Free the wall from the stairs for depth 

Re: Screenshots
Mapping! 8D

I'm hoping to complete a small q3 level in three ('work')days, this is day one's effort ^^
direct link to unscaled img: http://img688.imageshack.us/img688/2126 ... 9wip00.gif

I'm hoping to complete a small q3 level in three ('work')days, this is day one's effort ^^
direct link to unscaled img: http://img688.imageshack.us/img688/2126 ... 9wip00.gif
Re: Screenshots
I am intrigued. Looks a bit like you have a bunch of planetoids floating around. You know, God took SEVEN days but you're planning on just three?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
An old layout (13dawn - Gothic Dawn) in a new style. Using Evillair's eX textures, pimped with some shader effects.












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Re: Screenshots
That is awesome! I love it. The last shot is amazing, good job!