a new map (remix to q3dm6) - check it out

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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DeathRock
Posts: 12
Joined: Fri Sep 17, 2010 2:54 pm

a new map (remix to q3dm6) - check it out

Post by DeathRock »

here i tried to give to the gameplay even more balance, giving extra routes from weak places (and more room to tdm with 4+ players in each team)
download link: http://depositfiles.com/files/ae1i7841w
any feedback&advice is good...
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: a new map (remix to q3dm6) - check it out

Post by deqer »

ill check out some screenshots if you post any, in here.
DeathRock
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Joined: Fri Sep 17, 2010 2:54 pm

Re: a new map (remix to q3dm6) - check it out

Post by DeathRock »

OK. Link to screenshots:
http://img143.imageshack.us/gal.php?g=2 ... 902314.jpg
cityy
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Joined: Mon Aug 10, 2009 8:23 am

Re: a new map (remix to q3dm6) - check it out

Post by cityy »

Certainly looks like 6++.
www.ferdinandlist.de/leveldesign
ShadoW_86
Posts: 270
Joined: Tue Jan 08, 2008 1:20 pm

Re: a new map (remix to q3dm6) - check it out

Post by ShadoW_86 »

Actually pictures made me download the map :). Ok, it's dm6 with some changes (obviously). I pretty much like the changes, tho I'm not sure about 2xPG. But I like those platforms for 25hp in RG and YA area. Only thing I don't like is that new passage from upper SG to RG room (one behind RL jummpad) - I think it's overkill, and map is 'overconnected] because of it ;). DM6 extended as simply as it is, worth giving a try, to check something fresh in dm6 reign reality ;).

*Cityy I've just noticed how many posts you made in such short time. You are insane :).
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deqer
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Re: a new map (remix to q3dm6) - check it out

Post by deqer »

Well, it looks cool Deathrock.

But I'd be more interested in a map that you've designed yourself from scratch.

---

I know I once took dm6 from q1 and altered it. It was cool at first, but no one wanted to give up the original dm6 thus my map never became popular and was never played.
Anthem
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Joined: Wed Oct 21, 2009 12:34 am

Re: a new map (remix to q3dm6) - check it out

Post by Anthem »

I agree, it really does look like 6++. It's cool, though. Some of it looks a little out of place, though (like the gate and skeleton sitting upright against nothing).
[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]

[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]

[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
DeathRock
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Joined: Fri Sep 17, 2010 2:54 pm

Re: a new map (remix to q3dm6) - check it out

Post by DeathRock »

deqer wrote:Well, it looks cool Deathrock.

But I'd be more interested in a map that you've designed yourself from scratch.

---

I know I once took dm6 from q1 and altered it. It was cool at first, but no one wanted to give up the original dm6 thus my map never became popular and was never played.
yeah, i know
it was just experiment
and more.. anyone noticed difference with original q3dm6 in BSP size and FPS in game? :D

at a later time i'll release my own map from childhood, i've lost its sources and i have to tweak some stuff, but i remember it was fun to play there with friends on LAN
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