brighter world for pro-gamers?

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curiousg
Posts: 2
Joined: Sun Apr 24, 2005 1:56 pm

brighter world for pro-gamers?

Post by curiousg »

I saw some quake 3 videos and noticed that most "pro" gamers play with some very bright settings. It's like the whole world is bright, but the geometric detail/texture is still high quality. Anyone know where I can find more info on setting my quake like that?
HM-PuFFNSTuFF
Posts: 14375
Joined: Thu Mar 01, 2001 8:00 am

Post by HM-PuFFNSTuFF »

download the osp mod for quake 3, it's highly configurable

there's lots of documentation on how to tweak your config to make everything bright, enemies included
LeonardoP
Posts: 811
Joined: Fri Aug 18, 2000 7:00 am

Post by LeonardoP »

if you set gl_ignorehwgamma to 1 you can up the gamma without the blackness getting white/grey. to up the gamma us r_gamma with a value between 0 and 3
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

r_vertexlight 1 (no lightmaps).
XaNaDu
Posts: 44
Joined: Tue Mar 01, 2005 8:03 pm

Post by XaNaDu »

// brightness
seta r_gamma "1.4"
seta r_intensity "0.8"
seta r_simpleMipMaps "1"
seta r_mapOverBrightBits "1"
seta r_overBrightBits "1"
seta r_ignorehwgamma "0"
seta r_lightMap "0"
seta r_vertexLight "1"
seta r_fullBright "0"


Try out different gamma values
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