I saw some quake 3 videos and noticed that most "pro" gamers play with some very bright settings. It's like the whole world is bright, but the geometric detail/texture is still high quality. Anyone know where I can find more info on setting my quake like that?
if you set gl_ignorehwgamma to 1 you can up the gamma without the blackness getting white/grey. to up the gamma us r_gamma with a value between 0 and 3