Knowing Noruen's skills I'd say that this map could very well be capable of beating Lloyd's Ancient Archipelago. The screenshot above reminds me of it somehow. I'm eagerly waiting to see more of this. Keep it up, man!
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
For some reason I can't log on from home at Maverick's forum, so I'll post this here (I'll post the obligatory word of the week in the right place from work tomorrow).
Works been very busy so my time to develop this has been very hit and miss, that saying I've got about 75% of the geometry done now. As you can see I've gone for something very geometry based. Once the brushwork is done, I intend to detail out the level with a lot of decals. I'm after a very clean tech-look, in contrast to the very texture based busy industrial stuff I've been doing of late.
So far absolutely no patches and absolutely no overdraw.
Hey guys, thought i should post some screens of my first ever finished map.
It's actually a remake/retexture project i was asked to do on a Duel Arena (DA) map for Warsow.
(Duel Arena essentially is like Clan Arena 1on1 where you start with all weapons).
The architecture is pretty simple since it's just a small map to train your aim on and you want to be able to jump on walls easily without getting stuck.
This is what the map (wda1) originally looked like when i got my hands on it:
Excuse me, I didn't say anything like that. You can safely ignore my stupid remark, it wasn't really about your map. Don't get paranoid :p
Btw, those screenshots are looking very nice.
Yes, I took pictures of every tree and bush. Even bought myself a Wacom for making the textures with alpha channels, cause it's a pain working with the mouse.
Visit my portfolio: [url=http://www.brushhour.org]Brush Hour[/url]