Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

A shot of my WIP map for the Maverick Servers & Gaming Mapping Competition:

[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/comp3map4.jpg[/lvlshot]
Zombie13
Posts: 103
Joined: Sat Feb 26, 2005 1:33 pm

Re: Screenshots

Post by Zombie13 »

That looks really nice :)
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

A UDK scene Im putting together for school one of the reasons i had to quit the mav competition :/

[lvlshot]http://www.g0th.se/pics/mekathon/wip02.png[/lvlshot]
[url]http://www.g0th.se[/url]
Noruen
Posts: 308
Joined: Thu Jan 28, 2010 11:45 pm

Re: Screenshots

Post by Noruen »

I'm finalizing my map so I can share with you my progress. It is very small, because I don't want to destroy all my surprises :)

Image
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

@Zombie13: Thanks man.

@g0th: Really sorry that you had to quit the competition. :( That UDK scene is looking ace though.

@Noruen: Great looking shot.
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Re: Screenshots

Post by Kaz »

g0th: It was worth it because that scene is sweet! Reminds me of one of those cities in Morrowind. Have you considered using a contrasting color of lighting (blue) in addition to the primary orange lights?

Nouren: Dude, that is *awesome*! Reminds me alot of Zanzibar from Halo/ the beach from Wolf ET... If you have time throw a fountain in there :P

Mr. Perryman: see mav's forum for lavish praise

Shadow: Light it already! ;)
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Screenshots

Post by g0th- »

Thanks guys, I will probably mix the lights up somehow Im not sure how im going to do it yet. I will probably flashing out most other parts of the scene before i dig more into the lightning. I do have a blue sunlight but its quite week and I also have some blue stuff in the fog so there some tweaking to do as well as its not really recognizable.

Nouren: its looking really nice will be cool to checkout your map once your are done with it.
[url]http://www.g0th.se[/url]
Noruen
Posts: 308
Joined: Thu Jan 28, 2010 11:45 pm

Re: Screenshots

Post by Noruen »

Beta tomorrow! Check the Maverick Servers forum :)

Image
EmeraldTiger
Posts: 392
Joined: Fri Sep 17, 2010 1:53 am

Re: Screenshots

Post by EmeraldTiger »

@Nouren: Looks fantastic! Can`t wait for the beta.

Beta 1 of Tactical Assault. See Mav forums for more information.
Image
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
Noruen
Posts: 308
Joined: Thu Jan 28, 2010 11:45 pm

Re: Screenshots

Post by Noruen »

Ok, also BETA of Penumbra is released. See Mavericks Servers Forum :)

Image
Delirium
Posts: 102
Joined: Mon Apr 27, 2009 10:05 am

Re: Screenshots

Post by Delirium »

[lvlshot]http://www.gotdelirium.com/maps/preview/der_002.jpg[/lvlshot]
Something for Urban Terror (click to enlarge)
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

Great start Delirium!
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Screenshots

Post by cityy »

[lvlshot]http://dl.dropbox.com/u/15072710/LOL/fuuuuuq3map2.jpg[/lvlshot]
www.ferdinandlist.de/leveldesign
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

:olo:
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Screenshots

Post by Silicone_Milk »

lol cityy
DaEngineer
Posts: 210
Joined: Fri May 28, 2010 2:30 pm

Re: Screenshots

Post by DaEngineer »

There's a french phrase for this. Shittà péns.
[url=http://www.victorkarp.com]Portfolio[/url] - [url=https://victorkarp.com/tutorials/quake-3-mapping-tutorials/]My Quake 3 mapping tutorials[/url] - [url=http://www.lvlworld.com/author/DaEngineer]My Quake 3 maps[/url]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

[lvlshot]http://www.team-blur-games.com/odium/bricks_pom.jpg[/lvlshot]

[lvlshot]http://www.team-blur-games.com/odium/bricks_pom2.jpg[/lvlshot]
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

@o'dium...daaaamn!

A quick screenshot of my map for the Maverick Servers Mapping Competition.

[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/phantq3dm4_rc2.jpg[/lvlshot]

a Release Candidate of this map can be found Here
nitin77
Posts: 84
Joined: Wed Jul 23, 2008 9:21 am

Re: Screenshots

Post by nitin77 »

these maverick comp maps are looking very fine.
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Screenshots

Post by AEon »

phantazm11,
really nice... downloading...
ShadoW_86
Posts: 270
Joined: Tue Jan 08, 2008 1:20 pm

Re: Screenshots

Post by ShadoW_86 »

My own wips from almost finished map for Mavericks Mapping Competition, I will release the map soon:

Image

Image

Image
[url]http://shadowsdomain.wordpress.com/[/url]
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Screenshots

Post by AEon »

phantazm11 wrote:[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/phantq3dm4_rc2.jpg[/lvlshot]
After a quick test, a few notes:
  • Presently the map has one show stopper, the spawn point under the modolo logo is stuck *in* the wall. The bots and the player get stuck when spawning there.
  • I noted all your JPs, that are relatively high, will not place you on the upper ledge when you "walk" into them without air control. When edging into the JP trigger, you actually bounce several times until you land on the upper ledge. Apparently, at least in the one case the bots used a JP, the bots can handle it. But normally something like that will confuse the AI. Might want to make the trigger area smaller and orient it so that you walk into the trigger and land on the upper edge. Using forward air control this is fine, presently. Just not sure if the bots like this.
  • Using noclip noted that you caulked most of the stuff the player will never see. Above the RA, in the broken tower you could caulk off some more of that rusted metal texture if you will. Also noted the inside of all your ad frames are not caulked. Though you might like to indent the ad slightly from the frame.
  • Not sure, but a bit more of the 25H might be good for DM. There is a MH, a 50H a 25H and some 5H, but when playing against 3 bots (as suggested) on Hardcore you are starved for health most of the time.
  • The biggest issue with the otherwise beautiful map are the ads. They are ugly as hell. I remember that Sock was able to work out something for the ads in his map (for some previous competition), toning them down, i.e. applying some Photoshop effects to better make them fit into the map. In your case I'd suggest cutting out the ads (e.g. make the black (and other coloured) backgrounds transparent), then stamp the ad maybe using some form of opacity onto a not too dark wooden texture. That way it would look like those signs in the middle ages, and fit *much* better into your map. Presently they really mess up your nice map.
  • Just my personal thing, I miss the RG :).
  • You project the tainted glass windows on the floor, did some experimentation with this years back, looks nifty. But in the room with the Lunar Module ad, the window on the opposite wall projects the coloured light onto the curved back wall of the JP. This wall is parallel to the window and facing away. So it should not be visible here. IMO, just looks strange, like glued on there.
Map feels like a 1on1 tourney map, so you items may indeed be optimized for that. Nice map. Have a hard time understanding the layout, but that is probable just me, needing to play the map more.
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Screenshots

Post by cityy »

We are not allowed to edit the sponsor images unfortunately.
www.ferdinandlist.de/leveldesign
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Screenshots

Post by AEon »

Interesting that the contest "creators" have not learned much in the past 1.5 or so years. It is in the best interest of the sponsors to have their ads presented in the most beautiful way. If they stick out like that everyone will fault the ads and not the map, on there ;).
Noruen
Posts: 308
Joined: Thu Jan 28, 2010 11:45 pm

Re: Screenshots

Post by Noruen »

Final version of Penumbra can be download here. Enjoy!

Image
Last edited by Noruen on Sun Aug 14, 2011 10:57 am, edited 1 time in total.
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