Screenshots
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- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Re: Screenshots
A shot of my WIP map for the Maverick Servers & Gaming Mapping Competition:
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/comp3map4.jpg[/lvlshot]
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/comp3map4.jpg[/lvlshot]
Re: Screenshots
A UDK scene Im putting together for school one of the reasons i had to quit the mav competition :/
[lvlshot]http://www.g0th.se/pics/mekathon/wip02.png[/lvlshot]
[lvlshot]http://www.g0th.se/pics/mekathon/wip02.png[/lvlshot]
[url]http://www.g0th.se[/url]
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- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Re: Screenshots
@Zombie13: Thanks man.
@g0th: Really sorry that you had to quit the competition.
That UDK scene is looking ace though.
@Noruen: Great looking shot.
@g0th: Really sorry that you had to quit the competition.

@Noruen: Great looking shot.
Re: Screenshots
g0th: It was worth it because that scene is sweet! Reminds me of one of those cities in Morrowind. Have you considered using a contrasting color of lighting (blue) in addition to the primary orange lights?
Nouren: Dude, that is *awesome*! Reminds me alot of Zanzibar from Halo/ the beach from Wolf ET... If you have time throw a fountain in there :P
Mr. Perryman: see mav's forum for lavish praise
Shadow: Light it already!
Nouren: Dude, that is *awesome*! Reminds me alot of Zanzibar from Halo/ the beach from Wolf ET... If you have time throw a fountain in there :P
Mr. Perryman: see mav's forum for lavish praise
Shadow: Light it already!

Re: Screenshots
Thanks guys, I will probably mix the lights up somehow Im not sure how im going to do it yet. I will probably flashing out most other parts of the scene before i dig more into the lightning. I do have a blue sunlight but its quite week and I also have some blue stuff in the fog so there some tweaking to do as well as its not really recognizable.
Nouren: its looking really nice will be cool to checkout your map once your are done with it.
Nouren: its looking really nice will be cool to checkout your map once your are done with it.
[url]http://www.g0th.se[/url]
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- Posts: 392
- Joined: Fri Sep 17, 2010 1:53 am
Re: Screenshots
@Nouren: Looks fantastic! Can`t wait for the beta.
Beta 1 of Tactical Assault. See Mav forums for more information.

Beta 1 of Tactical Assault. See Mav forums for more information.

[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
http://emeraldproductions.weebly.com/index.html
Re: Screenshots
Ok, also BETA of Penumbra is released. See Mavericks Servers Forum 



Re: Screenshots
[lvlshot]http://www.gotdelirium.com/maps/preview/der_002.jpg[/lvlshot]
Something for Urban Terror (click to enlarge)
Something for Urban Terror (click to enlarge)
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
Re: Screenshots
[lvlshot]http://dl.dropbox.com/u/15072710/LOL/fuuuuuq3map2.jpg[/lvlshot]
www.ferdinandlist.de/leveldesign
Re: Screenshots

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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- Posts: 210
- Joined: Fri May 28, 2010 2:30 pm
Re: Screenshots
There's a french phrase for this. Shittà péns.
[url=http://www.victorkarp.com]Portfolio[/url] - [url=https://victorkarp.com/tutorials/quake-3-mapping-tutorials/]My Quake 3 mapping tutorials[/url] - [url=http://www.lvlworld.com/author/DaEngineer]My Quake 3 maps[/url]
Re: Screenshots
[lvlshot]http://www.team-blur-games.com/odium/bricks_pom.jpg[/lvlshot]
[lvlshot]http://www.team-blur-games.com/odium/bricks_pom2.jpg[/lvlshot]
[lvlshot]http://www.team-blur-games.com/odium/bricks_pom2.jpg[/lvlshot]
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- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Re: Screenshots
@o'dium...daaaamn!
A quick screenshot of my map for the Maverick Servers Mapping Competition.
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/phantq3dm4_rc2.jpg[/lvlshot]
a Release Candidate of this map can be found Here
A quick screenshot of my map for the Maverick Servers Mapping Competition.
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/phantq3dm4_rc2.jpg[/lvlshot]
a Release Candidate of this map can be found Here
Re: Screenshots
these maverick comp maps are looking very fine.
Re: Screenshots
phantazm11,
really nice... downloading...
really nice... downloading...
Re: Screenshots
My own wips from almost finished map for Mavericks Mapping Competition, I will release the map soon:






[url]http://shadowsdomain.wordpress.com/[/url]
Re: Screenshots
After a quick test, a few notes:phantazm11 wrote:[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/phantq3dm4_rc2.jpg[/lvlshot]
- Presently the map has one show stopper, the spawn point under the modolo logo is stuck *in* the wall. The bots and the player get stuck when spawning there.
- I noted all your JPs, that are relatively high, will not place you on the upper ledge when you "walk" into them without air control. When edging into the JP trigger, you actually bounce several times until you land on the upper ledge. Apparently, at least in the one case the bots used a JP, the bots can handle it. But normally something like that will confuse the AI. Might want to make the trigger area smaller and orient it so that you walk into the trigger and land on the upper edge. Using forward air control this is fine, presently. Just not sure if the bots like this.
- Using noclip noted that you caulked most of the stuff the player will never see. Above the RA, in the broken tower you could caulk off some more of that rusted metal texture if you will. Also noted the inside of all your ad frames are not caulked. Though you might like to indent the ad slightly from the frame.
- Not sure, but a bit more of the 25H might be good for DM. There is a MH, a 50H a 25H and some 5H, but when playing against 3 bots (as suggested) on Hardcore you are starved for health most of the time.
- The biggest issue with the otherwise beautiful map are the ads. They are ugly as hell. I remember that Sock was able to work out something for the ads in his map (for some previous competition), toning them down, i.e. applying some Photoshop effects to better make them fit into the map. In your case I'd suggest cutting out the ads (e.g. make the black (and other coloured) backgrounds transparent), then stamp the ad maybe using some form of opacity onto a not too dark wooden texture. That way it would look like those signs in the middle ages, and fit *much* better into your map. Presently they really mess up your nice map.
- Just my personal thing, I miss the RG
.
- You project the tainted glass windows on the floor, did some experimentation with this years back, looks nifty. But in the room with the Lunar Module ad, the window on the opposite wall projects the coloured light onto the curved back wall of the JP. This wall is parallel to the window and facing away. So it should not be visible here. IMO, just looks strange, like glued on there.
Re: Screenshots
We are not allowed to edit the sponsor images unfortunately.
www.ferdinandlist.de/leveldesign
Re: Screenshots
Interesting that the contest "creators" have not learned much in the past 1.5 or so years. It is in the best interest of the sponsors to have their ads presented in the most beautiful way. If they stick out like that everyone will fault the ads and not the map, on there
.
