video GFX then n now

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SoM
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video GFX then n now

Post by SoM »

[color=red][WYD][/color]S[color=red]o[/color]M
DTS
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Re: video GFX then n now

Post by DTS »

Both look crap.

Also in the original Tomb Raider you didn't see the front of Lara Croft unless you went out of your way to do so :offended:
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Captain
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Re: video GFX then n now

Post by Captain »

Except half the time when the camera moved and during every cutscene. Retard.
DTS
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Re: video GFX then n now

Post by DTS »

The cutscenes were pre-rendered CGI...
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MKJ
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Re: video GFX then n now

Post by MKJ »

DTS
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Re: video GFX then n now

Post by DTS »

http://www.youtube.com/watch?v=tpkm7SrPFFQ

OK half of them were pre-rendered, but they could and should have all been.
Don Carlos
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Re: video GFX then n now

Post by Don Carlos »

Shut up you plum
Plan B
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Re: video GFX then n now

Post by Plan B »

I think dts is trying to make a point.
But I find it difficult to determine what that point is, exactly.
DTS
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Re: video GFX then n now

Post by DTS »

The point is the front of Lara Croft was lower polygoned and lower detailed because you hardly ever saw it when playing the game; you viewd her from the back. So comparing her front to newer graphics ain't fair. The original game's representation of her front was intended as the (pre-rendered) cut-scene version.
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Transient
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Re: video GFX then n now

Post by Transient »

It's worth pointing out that no character nowadays has a lower poly count on the front because it's viewed less frequently.
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
obsidian
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Re: video GFX then n now

Post by obsidian »

If polycounts were equivalent to IQ, DTS would still be one vertex shy of a triangle.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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seremtan
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Re: video GFX then n now

Post by seremtan »

nerd flames
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MKJ
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Re: video GFX then n now

Post by MKJ »

obsidian wrote:If polycounts were equivalent to IQ, DTS would still be one vertex shy of a triangle.
oh Snap!

to grid
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seremtan
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Re: video GFX then n now

Post by seremtan »

:olo: prepare to detect a collision, you virgin nerds :olo:
Plan B
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Re: video GFX then n now

Post by Plan B »

Looks like someone crossed the max tris count :(
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MKJ
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Re: video GFX then n now

Post by MKJ »

:olo: curved :olo:
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Captain
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Re: video GFX then n now

Post by Captain »

:olo: anti-aliased :olo:
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seremtan
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Re: video GFX then n now

Post by seremtan »

:olo: tri-souped :olo:
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seremtan
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Re: video GFX then n now

Post by seremtan »

Captain Mazda wrote::olo: anti-aliased :olo:
no
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Captain
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Re: video GFX then n now

Post by Captain »

mad?
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Eraser
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Re: video GFX then n now

Post by Eraser »

Your BSP tree leaks all over the place.
Don Carlos
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Re: video GFX then n now

Post by Don Carlos »

:olo: compile error :olo:
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MKJ
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Re: video GFX then n now

Post by MKJ »

:/ curved at least made sense since it's one letter away from carved.
plz to be stepping up the game.
Don Carlos
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Re: video GFX then n now

Post by Don Carlos »

FAGOT
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seremtan
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Re: video GFX then n now

Post by seremtan »

MKJ wrote::/ curved at least made sense since it's one letter away from carved.
plz to be stepping up the game.
to be fair, at least everyone but fagzda got the joke
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