video GFX then n now
video GFX then n now
[color=red][WYD][/color]S[color=red]o[/color]M
Re: video GFX then n now
Both look crap.
Also in the original Tomb Raider you didn't see the front of Lara Croft unless you went out of your way to do so
Also in the original Tomb Raider you didn't see the front of Lara Croft unless you went out of your way to do so
Re: video GFX then n now
Except half the time when the camera moved and during every cutscene. Retard.
Re: video GFX then n now
The cutscenes were pre-rendered CGI...
Re: video GFX then n now
http://www.youtube.com/watch?v=tpkm7SrPFFQ
OK half of them were pre-rendered, but they could and should have all been.
OK half of them were pre-rendered, but they could and should have all been.
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Don Carlos
- Posts: 17513
- Joined: Thu Jan 01, 1970 12:00 am
Re: video GFX then n now
Shut up you plum
Re: video GFX then n now
I think dts is trying to make a point.
But I find it difficult to determine what that point is, exactly.
But I find it difficult to determine what that point is, exactly.
Re: video GFX then n now
The point is the front of Lara Croft was lower polygoned and lower detailed because you hardly ever saw it when playing the game; you viewd her from the back. So comparing her front to newer graphics ain't fair. The original game's representation of her front was intended as the (pre-rendered) cut-scene version.
Re: video GFX then n now
It's worth pointing out that no character nowadays has a lower poly count on the front because it's viewed less frequently.
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
Re: video GFX then n now
If polycounts were equivalent to IQ, DTS would still be one vertex shy of a triangle.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: video GFX then n now
oh Snap!obsidian wrote:If polycounts were equivalent to IQ, DTS would still be one vertex shy of a triangle.
to grid
Re: video GFX then n now
Re: video GFX then n now
Looks like someone crossed the max tris count 
Re: video GFX then n now
noCaptain Mazda wrote:anti-aliased
Re: video GFX then n now
Your BSP tree leaks all over the place.
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Don Carlos
- Posts: 17513
- Joined: Thu Jan 01, 1970 12:00 am
Re: video GFX then n now
Re: video GFX then n now
:/ curved at least made sense since it's one letter away from carved.
plz to be stepping up the game.
plz to be stepping up the game.
Re: video GFX then n now
to be fair, at least everyone but fagzda got the jokeMKJ wrote::/ curved at least made sense since it's one letter away from carved.
plz to be stepping up the game.