sst13 wrote:[lvlshot]http://sst13.net/pics/13head14.jpg[/lvlshot]
I like both shots and this one.
About shot: Be sure to add some form of "bridging" to the TP, the two gaps in the floor between stairs and TP will not let bots navigate the "jumping".
The roundish edgy design is really nice, and the white, red, and orange contrast well against the pretty drab crete look. Hope you will be able to add more *rust* or some other strong texture (e.g. dark wood) to make the maps less depressingly drab. A more "happy" blue sunny skybox would also help. Designs are cool anyway. Hoping to get something to beta test soon

... oh, please make this a Q3 DM map, CTF no likey and Quake Like no likey either
