Nice.o'dium wrote:Colour... In OverDose...? Whatever next...?
[lvlshot]http://media.moddb.com/images/games/1/12/11396/od1.jpg[/lvlshot]
[lvlshot]http://media.moddb.com/images/games/1/12/11396/od2.jpg[/lvlshot]
[lvlshot]http://media.moddb.com/images/games/1/12/11396/od3.jpg[/lvlshot]
Remember... This is based on the Quake 2 engine, so don't expect Crysis level shit or owt...
Screenshots
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
Re: Screenshots
Re: Screenshots
@Obsidian, yes it's Q3. Was just playing with some stuff I learned from you guys. External lightmaps, textures set up with specular highlights painted aligned to the grid, light diffusing fog etc. It amazes me what can be done with idtech3 
-
KittenIgnition
- Posts: 253
- Joined: Sun Nov 06, 2011 11:11 pm
Re: Screenshots
We should team up and make some really over-the-top levelsdONKEY wrote:@Obsidian, yes it's Q3. Was just playing with some stuff I learned from you guys. External lightmaps, textures set up with specular highlights painted aligned to the grid, light diffusing fog etc. It amazes me what can be done with idtech3
Re: Screenshots
Is there a summarized thread/post of all this?dONKEY wrote:@Obsidian, yes it's Q3. Was just playing with some stuff I learned from you guys. External lightmaps, textures set up with specular highlights painted aligned to the grid, light diffusing fog etc. It amazes me what can be done with idtech3
Re: Screenshots
Nice shadow detail there... interesting design, looks almost Steampunk-ish.dONKEY wrote:Not mapped for awhile, did some doodling this morning:
Re: Screenshots
I think it looks more like the inside of a zeppelin. Needs a mooring tower.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
I had no idea at all where I was going to be honest. I was thinking along the lines of an arboretum I think when I was messing about with the roof.
@^ghost, it just occurred to me, that's my textures from my (other) steampunk level, quake3 steam arena
@^ghost, it just occurred to me, that's my textures from my (other) steampunk level, quake3 steam arena
Re: Screenshots
Some nice shots on this page. Props folks 
Re: Screenshots
Why don't i embarrass myself a little with a couple of screenshots of my WiP.
Re: Screenshots
Glass/mirrors tends to break radially and spiderweb or crack laterally.
I like the lighting and specular. What game is this for?
I like the lighting and specular. What game is this for?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
Yeah it looks kinda bullshitty, gotta fix it. Thanksobsidian wrote:Glass/mirrors tends to break radially and spiderweb or crack laterally.
It's for urban terror, this is actually the updated fstech1 engine, so it supports VBO and normal mapping.
Re: Screenshots
I've taken your advice and kinda fixed the mirror glass, replaced the geometry with a texture of broken glass.
Looks a bit better than before. Bench is in there just to test it and see how it looks like ingame.
Looks a bit better than before. Bench is in there just to test it and see how it looks like ingame.
Re: Screenshots
lol that's awesome. Didn't even notice the gesture until I saw the second screenshot.
What's all the red text on there by the way?
What's all the red text on there by the way?
Re: Screenshots
It's my phong editor texture for the rock material. Normally I put a text onto shader effected stuff, also e.g. adding an arrow for moving stuff such as the beams from the sfx folder.Eraser wrote:What's all the red text on there by the way?
Re: Screenshots
Started texturing these days. Theme will be some kind of "concrete & rusty steel hammerd into flesh".
[lvlshot]http://sst13.net/pics/13head10.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13head11.jpg[/lvlshot]
Some more:
http://sst13.net/pics/13head12.jpg
http://sst13.net/pics/13head13.jpg
http://sst13.net/pics/13head14.jpg
http://sst13.net/pics/13head15.jpg
[lvlshot]http://sst13.net/pics/13head10.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/13head11.jpg[/lvlshot]
Some more:
http://sst13.net/pics/13head12.jpg
http://sst13.net/pics/13head13.jpg
http://sst13.net/pics/13head14.jpg
http://sst13.net/pics/13head15.jpg
Last edited by AEon on Fri Mar 29, 2013 8:26 am, edited 1 time in total.
Reason: lvlshot'ed the suckers
Reason: lvlshot'ed the suckers
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
Re: Screenshots
Don't show LawL them goatsee like teleporters!
Re: Screenshots
I like both shots and this one.sst13 wrote:[lvlshot]http://sst13.net/pics/13head14.jpg[/lvlshot]
About shot: Be sure to add some form of "bridging" to the TP, the two gaps in the floor between stairs and TP will not let bots navigate the "jumping".
The roundish edgy design is really nice, and the white, red, and orange contrast well against the pretty drab crete look. Hope you will be able to add more *rust* or some other strong texture (e.g. dark wood) to make the maps less depressingly drab. A more "happy" blue sunny skybox would also help. Designs are cool anyway. Hoping to get something to beta test soon
Re: Screenshots
as if LawL actually browses LEMTheftbot wrote:Don't show LawL them goatsee like teleporters!
Re: Screenshots
Will it be possible to see the head from the outside somewhere?
Re: Screenshots
Only in spectator mode...Bliccer wrote:Will it be possible to see the head from the outside somewhere?
Edit: Who said goatse teleporter?
[lvlshot]http://sst13.net/pics/13head16.jpg[/lvlshot]
It sucks you into a nice and warm place...
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
Re: Screenshots
It reminds me an portal from the 'Sliders' tv series :Psst13 wrote:[lvlshot]http://sst13.net/pics/13head16.jpg[/lvlshot]
It sucks you into a nice and warm place...
Last edited by AEon on Tue Apr 09, 2013 2:16 pm, edited 1 time in total.
Reason: lvlshot should be our friend.
Reason: lvlshot should be our friend.
[url=http://www.q3-sg.tk][img]http://www.q3-sg.tk/q3sg-project-banner.png[/img][/url]
http://www.q3-sg.tk
http://www.q3-sg.tk
Re: Screenshots
isn't there a shader parm that can make a surface writhe about? stick it on that thing for maximum yuck factor
Re: Screenshots
"deformVertexes" and "surfaceparm anus".
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
