 . Anyway, it's a CTF map for Quakelive, with a theme of a zen garden on a mountain. I'm mostly looking for feedback on items/spawns layout and/or any errors I might have missed, but i'm still open to any feedback. There's only two days left to the deadline, so any major changes likely wouldn't be possible, but I'd still like to hear any suggestions. I still have to add clipping, a level shot, and *hopefully* bot support. Other than that i think the map is done, save maybe some lighting tweaks here and there. R_speeds could use some improving as well, but i doubt i'll have time to revisit that. So if anyone is willing, i'd appreciate it. Thanks!
. Anyway, it's a CTF map for Quakelive, with a theme of a zen garden on a mountain. I'm mostly looking for feedback on items/spawns layout and/or any errors I might have missed, but i'm still open to any feedback. There's only two days left to the deadline, so any major changes likely wouldn't be possible, but I'd still like to hear any suggestions. I still have to add clipping, a level shot, and *hopefully* bot support. Other than that i think the map is done, save maybe some lighting tweaks here and there. R_speeds could use some improving as well, but i doubt i'll have time to revisit that. So if anyone is willing, i'd appreciate it. Thanks! 
Here's a few screenshots
[lvlshot]https://dl.dropboxusercontent.com/u/23119429/shot0010.jpg[/lvlshot]
[lvlshot]https://dl.dropboxusercontent.com/u/23119429/shot0009.jpg[/lvlshot]
[lvlshot]https://dl.dropboxusercontent.com/u/23119429/shot0008.jpg[/lvlshot]
And the DL link: Zen.pk3
Note: For anyone unfamiliar with loading custom QL maps, place the pk3 in quakelive/baseq3 with the other map pk3's, set the pk3 to 'read only' so QL doesn't delete it. Then start a practice game on a CTF map. Once in game, in console, type /map zen.

 . I've fixed everything you mentioned, except adding depth to those walls. I agree with you there, but i won't have the time to redo all of that. They are structural walls so it'd be a fair bit more involved than just a little tweak. And a few ppl have mentioned that the map is too bright, so it's not just your settings. I'm going to try to tone all the lights down. All that is left to do is to hack in bot support. My maps always make BSPC cry lol... Thanks again
. I've fixed everything you mentioned, except adding depth to those walls. I agree with you there, but i won't have the time to redo all of that. They are structural walls so it'd be a fair bit more involved than just a little tweak. And a few ppl have mentioned that the map is too bright, so it's not just your settings. I'm going to try to tone all the lights down. All that is left to do is to hack in bot support. My maps always make BSPC cry lol... Thanks again