sort of formatted, as much as search/replace would allow anyway.
haven't checked for dead links/dud ubbcode.
originally posted by
Paul Jaquays
These posts are a selection of links relating to the process of making,skinning, and animating models specifically for Quake III Arena.
Each post contains content specific to a particular phase of model creation,exporting, mapping and skinning. If you encounter a broken link in any of these threads, let me know.
/??/ Means site is known to be down. We hope it comes back.
ModelMaking Tools
- MilkShape3D -animator, modeler, game formatconverter.
- gmax -gmax is Discreet’s “lite” and free versionof 3D Studio Max. Software and tutorials found here.
- DazGmax Importer script -Imports .dxf files intogmax
- Model format import scripts for gmax -a selectionof scripts that greatly expands what model formats can be imported …including wavefront OBJ and autodesk 3DS.
N'Pherno's .MD3 comiler -MAx to md3 converter with an md3 viewer.
- Anim8or -Splines, Paths and Lathes to Supplement MilkShape
- .md3export-only plug-in for 3DSMax r4 -Pop 'n Fresh's Importer upgradedto work with Max 4
- OpenFX- free modeling tool -No word on whether this can output a q3dtacompatible file.
- Pakrat -MD3 view for the Mac (only).
- http://www.maxplugins.de/ -A site with free plugins for all versions of 3DS Max.
- Lightwave .md3 exporter -Import/Export Plugins formodifying and creating Q3A or Q3:TA models in Lightwave. Updated forv6.5.
- 3dexe -3dexe is a free utility from GradiantStudios that converts a 3D Studio Max 3DS format file and a .tga fileinto a standalone Open-GL model viewer (for that model).
- Mayav3.0 .md3 exporter -The Quake Rally team has made this tool tocreate Q3A md3 models from Maya files. Does not work with v4.0 of Maya.
- http://www.blender.nl -A relatively low cost modeling tool, that can be used in conjunctionwith Milkshape or gmax to export Q3A models.
- Win3DConverter -3D file converter utility for the the PC. This is acommercial product.
- ProgMesh -A Polygon reduction tool that works withMax 3DS r.4 formats (and others). Reduce polycount on very complex models.
- qview -A model viewer for Quake engine models (quake, Q2, Q3A)
ModelMaking Tutorials
- ChumbalumsOft's tutorials links page -Links tospecific tutorials for using Milkshape 3D and some other non-specificlinks.
- Converting an md2 model to an md3 model - Jon"Shine" Jones goes through the steps of converting a single piece modelinto a 3 part model. Features NPherno tool.
- Surface Tools for Low Poly Modeling -Scott Ruggelsshows a method for modeling from a drawing.
- Max AVI tutorial -modeling "principles" can beapplied to MilkShape/Animator
- MilkShape AVI tutorials -Modeling by ISOaudio-visual tutorials
- 3DArtists -General modeling tutorials.
- Box-modeling -
- Tips & Tricks -By Paul Steed
- 3DS-Max Tutorial -Multipage tutorial by Zeo-Cartinusing 3DS Max.
- Backburner Export Tutorial -focuses on exporting aweapon model.
- Modeling and UVW Unwrap -Downloadable Videos.
- Map Object Model creation -Todd Gantzler's(toddg33) tutorial on making and skinning a simple map object model.
- Q3AHead making Tutorial -Instructions from MaxBreedon on making stand alone head models for regualr Q3A.
- Models to Quake 3 Arena? -Tutorial by Ben Moss hasa lot of info on the support files needed to make Q3A models work.
- Introduction to modelling using Milkshape 3D part 1 -Beginner's Milkshape 3D Tutorial by Ben Moss.
- MeshModeling All The Way -Mesh Modeling in 3DSMax by Claes Wikdahl, focusing on Mesh Smooth modifier.
- Modelling a realistic weapon -MoRPHeuSS showshow to make a simple weapon model based on a weapon photo.
- Low Polygon Modeling for 3D Computer Games -Modeling a Light Post with 3 Different Polygon Limits in 3D Studio MAXby Max Zeilke
- Max Modeling Tutorials -These tend to be moregeneral in nature, that is not game related.
- LightWave Modeling Tutorials -Tutorials formodeling with the Lightwave tool.
- Modelingin Max (some Max tricks too). -Some1shows using Max to build a face with a lot of character.
- Beginner-oriented MAX tutorial -NilreMK shows someof the basics in modelling with 3DS Max r4, but skips through someareas easy, so it's not a "for dummies" tut....
- Modeling Tutorial in Maya -Undertow shows how touse the Maya tools to create a single mesh human figure.
- Convert a Blender model into Milkshape or gmax -Polycount thread post by biotek detailing the process of converting amodel made in Blender into other formats. Many link resources.
- General Model Optimization & Skinmapping Tips -HyPer shows how to manually (and intelligently) reduce poly count on amodel. UVWSkin Mapping & Unwrapping Tools
- Texporter -A 3Ds Max (r3 & r4) plugin thatconverts and exports model mapping coordinates into a bit map.
- Chilliskinner -This is a UVW making tool for usewith 3DS Max r2.5 through r4. Recent updated to version 3.0.1
- LithiumUnWrapper -Great UV Mapper to SupplementMilkShape 3D Skinner. UVWSkin Mapping & Unwrapping Tutorials
- Creating Skin Mesh Images for Q3:A With Milkshape ORNPherno's GL Viewer: - Harlequin's tutorial for getting a mesh layoutfrom an existing MD3 model.
- Ishtar's Unwrapping Tutorial -Ishstar ofQuarantine Mod uses 3DS Max, ChilliSkinner and Texporter in this stepby step.
- UVW Unwrap Tutorial -This one by Maverik usestexporter on weapon
- Chilliskinner Tutorials -Intructions forunwrapping a variety of model types.
- unwrap the mesh -
- Mapping with UVW Unwrap in 3dsMax: -
- Intoduction to modeling using Milkshape 3D part 2:Skinning -Ben Moss tutorial on creating a skin map using Milkshape3D.
- Bug Limb Tutorial -Dave King shows some textureunwrap techniques and goes into material creation (not entirelyapplicable to Q3A modeling).
- Skinning a Realistic Weapon -MoRPHeuSS shows howhe creates the map for a weapon skin.
- UnWrap the Skin of Character Model -HyPer showshow to select pieces of a model for planar mapping.
- Unwrap Tutorial-Advanced -HyPer Unwraps a morecomplicated model. MD3Exporting Tutorials
- Exporting model to Q3A with q3data -Polycounttutorial explaining the export process.
- Export using Pop'N Fresh and NPherno's MD3 Compiler -NilreMK shows how to use these two tools to export a model.
Animating Tools
- Q3 Dopesheet -A spreadsheet form for those workingon animation configs for Quake3 models.
- AnimationMaster from Hash -This lower cost modeling and animating programcan export DXF model formats and BVH animation files ... which shouldbe able to be converted through other low cost programs. AnimatingTutorials
- Walking the Walk -Paul Steed on creating a WalkAnimation
- Adjusting Your Biped -Paul Steed on adjustingbiped form to fit model in Character Studio
- Character Studio (part 2) -Paul Steed, part 2 ofbiped tutorial
- IK Blends in Character Studio -
- Bringing a Character to Life -Character studiotutorial
- How to animate wings using Character Studio -SkullboX shows how to use "dummies" to add additional controls to thestandar CS biped.
- Animating Weapons -This is programming orientedtutorial on animating weapons in first person view.
- Setting up a Q3A model with a 3DS Max biped -Paulsteed shows an in-depth walkthrough on connecting and adjusting thebiped model to a character.
- Dragonknight walk cycle video -Magarnigal, theauthor of the quake2 quake3 Dragon Knight, shows how he animated thewalk cycle for the quake3 version. (13.4 mg download ... Requires divxcodec for display)
Skin Making Tools
- Q3A Character Skin Meshes -This is a direct linkto a download containing all the skin layouts for the original QuakeIII Arena id characters.
- Team Arena Character Skin Meshes -This is a directlink to a download containing the <i>James</i> and <i>Janet</i> skinlayouts and the layouts for the 11 TA head models.
- The Gimp -Photoshop-like software, there's a Windows Version.
- JavaMD3 Model Viewer -
- SeeMD3 md3 model viewer -It is noted that thistool is not compatible with all Graphics cards.
- Pakmover -A Pak file managining utility.
- Q3ASE -The Q3A shader Editor. For making SFXhappen on your skins.
- EternalArena Mod -This mod is great for making model screenshots.
- Intoduction to modeling using Milkshape 3D part 3:Animation -Ben Moss teaches animating in Milkshape 3D.
- Texsynth -From Bert Peers, the guy who gave youQ3ASE, a utility that manipulates any texture into a tiling texture.Results will vary from texture to texture.
- [url=http://www.colorschemer.com/onl ... /] - Color - Schemer[/url] -An on-line (or downloadable) color-coordinating tool.Enter the RGB values of a color and it suggests coordinating colors.
- qview -A model viewer for Quake engine models (quake, Q2, Q3A) SkinMaking Tutorials
- Quake 3 Voodoo - A Beginners Guide to Shaders: - Harlequinwalks the beginner through creating the scripts that are the core ofQ3A's special effects department.
- baneforge -Chemical Burn has tutes on Pakfilemaking, skin making, and creating an alpha channel.
- Harelequin's qbranch -Harlequin shows how to setup a skin layout, create several texture effects, has one of the bestshader tutorials, and has an avi of his work in action on painting ahead model.
- gameart -
- skintutor -Slaine focuses primarily on Q1 and Q2model skin painting. Still, some good painting techniques here.
- PCResources for Photoshop -interesting photoshoptutorials and a lot of links.
- Painting Hair -Bladekiller shows how she does hair.
- Painting Armor -The king of Daveness shows how hepaints body armor.
- Bug Limb Tutorial -Dave King shows some textureunwrap techniques and goes into material creation (something notentirely applicable to Q3A modeling).
- Skinning Visor -Rorshach discusses how to bestwork with the Visor model and mesh (from the original Q3Test).
- Dark_Horizon video tutorial #1 - ,
- tutorial #2 - ,
- tutorial #3 - ,
- tutorial #4 - ,
- tutorial #5 - These five downloadable .avi files[not streaming video] - show Dark_Horizon working on the face of hiscacodemon skin. The files total about 130+ meg and the vids run about9-10 minutes long. You will need the
- Techsmith's CamtasiaPlayer - codec to make the videos run.
- Redlemons’Paint Shop Pro tutorials -This is anifty collection of how-to’s for painting Q3A appropriate game contentusing Paint Shop Pro v6.
- Digital Painting -Darrel Pattenden shows how tocreating an organized arrangement of layers for painting skin GeneralPainting Tutorials
- DigitalFusion -A number of "special effects"techniques.
- Orion net photoshop tutorials -A collection offairly basic photoshop useage tutorials.
- Adobe Photoshop- digital hair -Nuts and boltstutorial on creating hair on photographs, including creating custombrushes.
- dhaibih -
3dpalettetutorials page - More general in nature
3dcafe
Redlemons’Paint Shop Pro tutorials -This is anifty collection of how-to’s for painting Q3A appropriate game contentusing Paint Shop Pro v6, including making Icons and some generalskinning tips.
- Wacom's Photoshop Tips -Some tips and tricks fordoing some basic things with Photoshop.<font color="yellow] - Bot Tools
BotStudio - GUI front end program for bot creation. Not updated for use with Team Arena.
- Cricel'sQuake 3 Bot Designer -A Q3A bot creation tool MiscellaneousTools & Utilities
- TurkeyMcRibb Site: -A site with a generic pak file creation tool.
- Pakrat,a PK3 creator -For Macintosh computer only. Audio/Voice/SoundResources
- VoxFeminae: - Caryn "Hellchick" Law's site on makingvoices and sounds for games ... several tutorials on various subjects. QuakeIII Model & Skin Sources
polycount Quake III Arena skin archive
- Q3Center -Has some models that haven't shown up onpolycount yet.
- QuakeFemale Skin Archive -skins for female models
Baneforge - Chemical Burn's place.
qbranch - Harlequin's place
- http://www.quakequakequake.com/
- dukieskinz
- ChiQ.Net -Domain of Milla, the skinner formerly known as "ChiQ".
- Gutboy's hole -Gutboy's stuff and his favoritemodels/skins by other artists
- QuakerszoneSkin page -Some very distinctive,well-rendered skins for many models. Be warned ... this site's web pageautomatically goes full screen and removes your browser menu bars.
- UMust Die -A skin repository with an interestingpresentation.
- MapObject Model source -Bill Brooks has createdthe most complete (to date) source for map models created for Q3A.
Useful Links & Resources
- Ultimate Guide to Science Fiction & Fantasy Art -Over 1100 artists and galleries … pro, fan & pro wannabe.
- Clothes -Krow’s Skindom article about creatingbelievable fabric and clothes.
- 3DLinks -Super Useful general resource for 3D modeling. Tutorials, Plug-ins andlinks to downloadable textures can be found here.
- Security Arms -A reference link for photos of manymodern firearms.
- Polycount's Q3A Tools Link Page -Links to manyexcellent modeling, animating, and skinning tools.
- Harlequin's Links page
- Turbosquid -A place to download textures and free or inexpensive model meshes.
- Q3A Shader Manual on-line at id FTP site - This isa download link only
- Q3A Shader Manual on-line at qeradiant.com -
- Image reference archive -maintained by Jon "Shine"Jones. Lots of realistic stuff, some "mature" material.
- PhotoVault -This is a stock photo service. The images aren't for reuse,but they are a good source of ideas for models and textures.
- gfxzone -Site with a focus on per-pixel demoscene graphics.
- dhabih -Artist's site with focus on traditionalart style computer graphics
- Kirin'sarticles page -Some tips on skin makingand texturing.
- gordon.zip -An animated Milkshape mesh
- Example of QC compiling code - This is a samplescript from NoseRider used by Milkshape 3D to format Quake 3 Models.
- AVI video of a figure model being made -Bay Raittuses a high end program called Mirai to box model out an imposingfigure. Worth the download and worth watching over and over again.
- CasManG'sTutorial links page -Contains links tomany tutorials for modeling, skinning and animating, some alreadylinked here.
- HTML Format version of Team Arena Team CreationDocument -Documents to be used as the Bible for creating new TAteams.
- RTF Format version of Team Arena Team Creation Document -Documents to be used as the Bible for creating new TA teams.
- An Artist's Real-Time 3D Glossary -A Glossary ofTerms for artists working in Real Time 3D
- http://www.gmaxsupport.com -Support for gmax tool. Of special note is the Discussion forum that canbe linked to from the support page.
- Maj’sUnofficial Shader Docs -More insight into shader use by Maj
- Editing Links