Quake 4 just went down hill again..

Open discussion about any topic, as long as you abide by the rules of course!
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Meh. Just set cg_truelightning to 0 and learn to deal with the wet noodle effect.
User avatar
DooMer
Posts: 3068
Joined: Thu Dec 23, 1999 8:00 am

Post by DooMer »

They said theres gonna be a nailgun too, right? When you think of the nailgun, lightning gun, and railgun, BAM you think of the quake series... the most unique and memorable weapons from any FPS. All of them back in the same game should be sweet as hell.
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

reefsurfer wrote:
+JuggerNaut+ wrote:
you really told him. i bet he unregistered himself.
wow, his sidekick the suck up just entered the battle....

*ignored*
sorry, not mirroring you sucking Doombrain's c*ck. f@ggot.
SOAPboy
Posts: 8268
Joined: Sun Apr 13, 2003 7:00 am

Post by SOAPboy »

reefsurfer wrote:
Duhard wrote:
I agree and everyone else with some skills would agree...as usual, reefsurfer is a fucking moron.
Yea, but ofcourse.. how stupid i am, a guy with 190+ ping can handle the LG sooo much better than a guy with 20 ping...

gtfo cunt.
lol should i post the screenshots :icon19:

LG is all ping..
[size=75][i]I once had a glass of milk.

It curdled, and then I couldn't drink it. So I mixed it with some water, and it was alright again.

I am now sick.
[/i][/size]
[img]http://img162.imageshack.us/img162/3631/171164665735hk8.png[/img]
Chupacabra
Posts: 3783
Joined: Wed Apr 11, 2001 7:00 am

Post by Chupacabra »

Duhard wrote:
r3t wrote:What's wrong with the lightninggun? IMO it's one of the better weapons in Quake III; it requires skill to use effectively and it just looks cool.
I agree and everyone else with some skills would agree...as usual, reefsurfer is a fucking moron.
I disagree. I think if they left it out and kept instead the RL, PG, MG, Shotgun (especially), GL and RG (am i missing any) there would be much better balance IMO. Ive seen a lot of high level videos where it seemed like the players would just use the lightning gun as much as possible. They would drain life so quickly with that weapon.

In fact the first demo I ever saw of Q3 was one where Julios was playing some folks on DM13 I believe. And in those series of matches, whoever had the lightning gun would pretty much dominate.

I think the shotgun as a short range weapon seems to be a much better fit in terms of balance with the rest of Q3's weapon arsenal.

Anyway, thats what I think. Then again, you were a much better Q3 player than me, Duhard. So maybe Im just talking of my ass but thats the way I saw it.
XaNaDu
Posts: 44
Joined: Tue Mar 01, 2005 8:03 pm

Post by XaNaDu »

reefsurfer wrote:
r3t wrote:What's wrong with the lightninggun? IMO it's one of the better weapons in Quake III; it requires skill to use effectively and it just looks cool.
You are so wrong there.... its not about skill, its about who has the lowest ping.

that applies to every weapon...
Deji
Posts: 718
Joined: Tue Feb 08, 2005 6:42 pm

Post by Deji »

We've been over this a 100 times, no the shaft isn't unbalanced in any way. Trust me.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Chupacabra wrote:I disagree. I think if they left it out and kept instead the RL, PG, MG, Shotgun (especially), GL and RG (am i missing any) there would be much better balance IMO. Ive seen a lot of high level videos where it seemed like the players would just use the lightning gun as much as possible. They would drain life so quickly with that weapon.
The LG is rather overpowered in VQ3 (even more so in QW/Q1) and you can indeed dominate the map with it. In CPMA, it's been turned down a notch and that results in a shift to RL and PG. I've never been a fan of the PG since it's mostly a spam weapon; the LG at least requires some skill to use. But I do think iD/Raven will do wise to weaken it a little in Q4.
Mogul
Posts: 1635
Joined: Wed May 23, 1973 12:48 pm

Post by Mogul »

Actually, that there's a lightning gun is the best news I've gotten about Q4 yet, I think. :) Whatever helps it play like Quake III in multiplayer is welcome, in my opinion.
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
Grudge
Posts: 8587
Joined: Mon Jan 28, 2002 8:00 am

Post by Grudge »

I like the lightning gun. I'm glad it's in there.

And fuck off o'dium.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Quake 3 had "such and such" because it was a mix, a balanve of Q1, Q2 and Q3. It was a MP ONLY game and it had to take the best of the rest.

Q2 is a SP AND MP game. So it should follow Quake 2. They are chaning to much on the weapons side of things, why add a lighting gun?

Not to mention it will either look shit, or kill your FPS, in a per pixel engine.
inolen
Posts: 705
Joined: Thu Dec 16, 1999 8:00 am

Post by inolen »

o'dium wrote:Not to mention it will either look shit, or kill your FPS, in a per pixel engine.
You talking about rendering is rather funny.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

inolen wrote:
o'dium wrote:Not to mention it will either look shit, or kill your FPS, in a per pixel engine.
You talking about rendering is rather funny.
Its true. Why do you think when the archvile in doom 3 causes a big slow down? Fragment program + intersecting point lights + blended particles = performance loss.

Do you think a lightning gun will be any different? It will be worse because it can be done at any time.

So, i'm right. Either they make the effect look bad to help frame rate, or willits isn't talking out of his arse for once and it looks good, but kills your frame rate.

Pick.
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Post by 4days »

lol, if only id/raven had you at the helm eh?

then they could benefit from your years of experience making fantastic games.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

TBH, yes, they could. At least i could tell them their weapons all look shite and nothing like the original ones.

But hey, dont worry about it.
Grudge
Posts: 8587
Joined: Mon Jan 28, 2002 8:00 am

Post by Grudge »

Grudge wrote:And fuck off o'dium.
LeonardoP
Posts: 811
Joined: Fri Aug 18, 2000 7:00 am

Post by LeonardoP »

i doubt the LG will be horrid (i don't mind it at all), and i think they will notice when the framerate drops shiteloads, or when it looks ugly... the article was great btw
Nightshade
Posts: 17020
Joined: Fri Dec 01, 2000 8:00 am

Post by Nightshade »

o'dium wrote:TBH, yes, they could. At least i could tell them their weapons all look shite and nothing like the original ones.

But hey, dont worry about it.
Do you actually read the steaming piles of horseshit you drop here?
Billy Bellend
Posts: 456
Joined: Thu Feb 10, 2005 6:02 pm

Post by Billy Bellend »

iiieee yiie yiie teh chick who saved quake4

:drool: oohh laa laa
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Nightshade wrote:
o'dium wrote:TBH, yes, they could. At least i could tell them their weapons all look shite and nothing like the original ones.

But hey, dont worry about it.
Do you actually read the steaming piles of horseshit you drop here?
Yes, i do. Now i've said i like the sound of the gameplay, ive said i even like the look of it now for the msot part, its aver yattractive game. I just dont agree with the design of the weapons at all, and some of the monsters.

Sorry chump, next time you click on a thread by "o'dium" called "Quake 4 just went downhill again" you might want to not shock yourself with the fact it MAY JUST CONTAIN NEGATIVE THINGS? Although i am sorry that i hold a gun to your head and force you to read my posts, really i am.
phoq
Posts: 238
Joined: Wed May 03, 2000 7:00 am

Post by phoq »

o'dium wrote:TBH, yes, they could. At least i could tell them their weapons all look shite and nothing like the original ones.

But hey, dont worry about it.
:lol:

I love o'dium.
Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

reefsurfer wrote:
+JuggerNaut+ wrote:
you really told him. i bet he unregistered himself.
wow, his sidekick the suck up just entered the battle....

*ignored*
They're all my sidekicks cause they know I'm right...are you gonna ignore the whole fucking board just because you're too much of a pussy to realize that you're not making any sense?
Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

Chupacabra wrote:
Duhard wrote:
r3t wrote:What's wrong with the lightninggun? IMO it's one of the better weapons in Quake III; it requires skill to use effectively and it just looks cool.
I agree and everyone else with some skills would agree...as usual, reefsurfer is a fucking moron.
I disagree. I think if they left it out and kept instead the RL, PG, MG, Shotgun (especially), GL and RG (am i missing any) there would be much better balance IMO. Ive seen a lot of high level videos where it seemed like the players would just use the lightning gun as much as possible. They would drain life so quickly with that weapon.

In fact the first demo I ever saw of Q3 was one where Julios was playing some folks on DM13 I believe. And in those series of matches, whoever had the lightning gun would pretty much dominate.

I think the shotgun as a short range weapon seems to be a much better fit in terms of balance with the rest of Q3's weapon arsenal.

Anyway, thats what I think. Then again, you were a much better Q3 player than me, Duhard. So maybe Im just talking of my ass but thats the way I saw it.
It's easy...the q3 lightning gun is a gun of skillz...it seperates real men from fartsniffers like reefsurfer.
phantasmagoria
Posts: 8525
Joined: Wed Oct 22, 2003 7:00 am

Post by phantasmagoria »

IDSOFT ANNOUNCE COLOUR PALETTE FOR QUAKE 4!!!

Image
Last edited by phantasmagoria on Sun May 08, 2005 5:09 pm, edited 1 time in total.
[size=85]
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

lol
Post Reply