abc_beta04_3.jpg
abc_beta04_2.jpg
Hi guys
This is Abc_beta04 for Quake Live
As my concern was to do something about the central groundfloor and how to make it less "boring", here is what I did:
moved all rooms a bit to the center of map. The result is a smaller central floor. However, rooms in all floors around kept the original size, as much as possible.
Also made 2 new wayouts from the center plaza, leading to the upper floors. Like this, no more that feeling of being trapped in the center map. Some "props" (e.g. crates) will be necessary here, coz it seems too naked.
Changed some items position: MH is now on the central ground floor, and RA is now where MH was before, on the top platform. But the bridge is no longer there, a jump - easy - is necessary to get RA. Bots can not make that jump, but who cares?...should I ???
After playing vs bots i think there are too many ArmorShards and HealthSmall all over the map...something to see.
I like the blue tone of the map, so I will keep that on the final textures. You can see 2 examples of that on the central plaza walls.
For Aeon: U said u have a few other thoughts about gameflow for this map...let me ear that:))
About the 2 corridors along the walls: after the changes on the groundfloor, they are not so long. I still think they are usefull.
Waiting for your comments
https://www.dropbox.com/s/u5o0ap3adctb9 ... beta04.pk3