[BETA] 13agony_ctf "Agony CTF"

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sst13
Posts: 298
Joined: Mon Feb 15, 2010 11:05 pm

[BETA] 13agony_ctf "Agony CTF"

Post by sst13 »

Agony CTF:

A CTF version of my Dreamcast dc_ss405 "Agony" remake. maybe 3-4 player per team.

screenshots:
Image Image Image Image Image Image

New center area (small donut-room - pic #2) and 2x a new room behind the Grenade Launcher, leading down to the other base. (pic #4-6)

Main questions atm:

- is the brightness ok?
- can the itemset be improved?
- any bugs?

current itemset (without ammo) -> Itemset-generator
Image


Download Beta1 (3.2 MB)
PK3: map-13agony_ctf_b1.pk3
ZIP: map-13agony_ctf_b1.zip

Enjoy testing... sst13
[url=https://sst13.de]Q3A Maps - by sst13[/url]
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Castle
Posts: 191
Joined: Fri Dec 29, 2000 8:00 am

Re: [BETA] 13agony_ctf "Agony CTF"

Post by Castle »

I absolutely love that you marked item placement in the top down. Very good idea!

There is one thing with CTF map layouts that you should keep in mind. The most popular CTF levels have a center area that can be controlled by the better team. having 3 separate hallways may work ok technically but in practice both teams lose the ability to predict where the enemy is coming from as well as turns center, where all the biggest fighting should take place, into a random mess. Its visually beautiful map though.
- Russell Meakim AKA The Castle
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v1l3
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Re: [BETA] 13agony_ctf "Agony CTF"

Post by v1l3 »

This is a great map to turn into a ctf map. I love your DM version of it. It's nice to see somebody remaking the Dreamcast ss maps. There used to be an ss mappack floating around back during the 1.16n point release days, but none of them had any skybox ... you'd get that mirror effect when you looked up if you didn't set r_fastsky "0". I always wished somebody would remake that mappack ... old school players would download the hell out of it. I'd play the hell out of dc_ss402 and dc_ss406 ... dc_ss406 would make a badass ctf map.
sst13
Posts: 298
Joined: Mon Feb 15, 2010 11:05 pm

Re: [BETA] 13agony_ctf "Agony CTF"

Post by sst13 »

Thanks for your feedback!

@Castle: Yes the "center" is a little bit spread, but you can control all 3 ways from the GL balkony. With a little bit of teamwork/communication it should be possible to intercept a flag carrier.

@v1l3: dc_ss402 and dc_ss404 is already on my todo list. :D
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v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: [BETA] 13agony_ctf "Agony CTF"

Post by v1l3 »

sst13 wrote:@v1l3: dc_ss402 and dc_ss404 is already on my todo list. :D
Awesome! :D
Castle
Posts: 191
Joined: Fri Dec 29, 2000 8:00 am

Re: [BETA] 13agony_ctf "Agony CTF"

Post by Castle »

sst13 wrote:Thanks for your feedback!

@Castle: Yes the "center" is a little bit spread, but you can control all 3 ways from the GL balkony. With a little bit of teamwork/communication it should be possible to intercept a flag carrier.

@v1l3: dc_ss402 and dc_ss404 is already on my todo list. :D
We need to update this forum as there is no like button! :olo:
- Russell Meakim AKA The Castle
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obsidian
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Re: [BETA] 13agony_ctf "Agony CTF"

Post by obsidian »

You mean like this?

:up:

We INVENTED the like button.
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Lieutenant Dan
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Re: [BETA] 13agony_ctf "Agony CTF"

Post by Lieutenant Dan »

Looks great. It's great to see those maps haven't been completely forgotten and still live on in remakes like this :up:

I still have the ss_mappack.pk3 on my machine at home if anyone is interested.
sst13
Posts: 298
Joined: Mon Feb 15, 2010 11:05 pm

Re: [BETA] 13agony_ctf "Agony CTF"

Post by sst13 »

The map is now final!

:alert: Download Final Version: (3.3MB)

PK3: http://sst13.net/maps/map-13agony_ctf.pk3
ZIP: http://sst13.net/maps/map-13agony_ctf.zip

Have fun!
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