Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Castle
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Re: Screenshots

Post by Castle »

UT4 stuff in the works. *Updated the picture

[lvlshot]http://i.imgur.com/EaK43sK.jpg[/lvlshot]
Last edited by Castle on Fri May 30, 2014 3:27 pm, edited 1 time in total.
- Russell Meakim AKA The Castle
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Hipshot
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Re: Screenshots

Post by Hipshot »

Castle wrote:UT4 stuff in the works.

[url=http://i.imgur.colöllölöm/rBm6FU2.jpg][img]httklklklkp://i.imgur.com/rBm6FU2.jpg[/img][/url]

You working with the ut4-team? Or how does all that work, you just create something like we do here for quake3 and release it yourself? I was a bit curious to what they meant when they said that the game would be made by fans kinda (I don't remember all they said =))
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Castle
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Re: Screenshots

Post by Castle »

From what i can tell right now you grab the latest version of the UT4 game through GitHub then make a branch. Once your content is in good enough shape you can do something called a pull request. A pull request is s signal for the actual devs to take a look at your content and see if it can fit into the full game.

Its a pretty amazing system and just being able to get them to look at a level I make is awesome. They might even say, hey this guy is pretty good!

:D
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
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Eraser
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Re: Screenshots

Post by Eraser »

Your image doesn't link, Castle. It says it's no longer available.
Castle
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Re: Screenshots

Post by Castle »

I updated it and removed the old one. So the picture there now is current.
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
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Theftbot
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Re: Screenshots

Post by Theftbot »

Looks like some sort of lighting/material shadow errors in the top left Castle!
Castle
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Re: Screenshots

Post by Castle »

Theftbot wrote:Looks like some sort of lighting/material shadow errors in the top left Castle!
Yeah the UVs on the meshes are messy right now giving them poor lightmap quality. my copy of max is also pretty old so that doesn't help much with my FBX exporter.
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
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Hipshot
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Re: Screenshots

Post by Hipshot »

Started working on my old level again, it feels nice to be back in the game. Although, no one plays the game any more =)

[lvlshot]http://zfight.com/misc/images/maps/m8/m8_81_hq.jpg[/lvlshot]
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
cityy
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Re: Screenshots

Post by cityy »

Who is that Hipshot guy again? :p
www.ferdinandlist.de/leveldesign
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Eraser
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Re: Screenshots

Post by Eraser »

Looks awesome Hipshot!
Why not try your hand at a single player level? ;)
obsidian
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Re: Screenshots

Post by obsidian »

Nitpick: I don't think you can bend planks of wood like that around the curve.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Bacon
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Re: Screenshots

Post by Bacon »

obsidian wrote:Nitpick: I don't think you can bend planks of wood like that around the curve.
[lvlshot]http://www.theflooringartisan.com/wp-content/uploads/2012/04/DSC0208.jpg[/lvlshot]

Unless you mean the grain following the curve too, then you're probably right.
[b]CAPSLOCK IS ON[/b]
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Hipshot
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Re: Screenshots

Post by Hipshot »

Eraser wrote:Looks awesome Hipshot!
Why not try your hand at a single player level? ;)
Actually, when I saw your mod I got really excited about making a SP level and I had an idea about salvaging this level as an SP one in Ent+, however now when I'm back on track I'm just gonna finish this up and then maybe I'll look into +. I always wanted to create an SP level in Q3 that's like an SP level in Q1, however Ent+ doesn't really feature good AI behaviour like patrols and such also, only Q3 bot skins right?
obsidian wrote:Nitpick: I don't think you can bend planks of wood like that around the curve.
Well, Carmack solved this for us, a few years after they invented the Teleport.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Theftbot
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Re: Screenshots

Post by Theftbot »

Actually you can steam/soak and bend wood to follow curves in molds/clamps or train trees to grow that way!
KittenIgnition
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Re: Screenshots

Post by KittenIgnition »

All I wonder is: is there any chance of you finishing is5? :D That map is really fun, and with some modernization it would look damn good.
obsidian
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Re: Screenshots

Post by obsidian »

Theftbot wrote:Actually you can steam/soak and bend wood to follow curves in molds/clamps or train trees to grow that way!
Yes, but that's useful if you want to make a guitar or piano or some other elaborate woodwork, I don't think you would take the time to do that with old wood planks. Anyway, it's just a nitpick. :p
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
dONKEY
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Re: Screenshots

Post by dONKEY »

I guess whoever curved the planks also managed to fix the plumbing up without wall supports ;)
Back being serious...lovely looking textures Hipshot.
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Theftbot
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Re: Screenshots

Post by Theftbot »

I really like Hipshots style! keep it coming
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Eraser
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Re: Screenshots

Post by Eraser »

Hipshot wrote:
Eraser wrote:Looks awesome Hipshot!
Why not try your hand at a single player level? ;)
Actually, when I saw your mod I got really excited about making a SP level and I had an idea about salvaging this level as an SP one in Ent+, however now when I'm back on track I'm just gonna finish this up and then maybe I'll look into +. I always wanted to create an SP level in Q3 that's like an SP level in Q1, however Ent+ doesn't really feature good AI behaviour like patrols and such also, only Q3 bot skins right?
It does allow you to set up bot patrol routes actually. And yes, it uses player models as enemies, but no one's stopping you from creating your own.
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Hipshot
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Re: Screenshots

Post by Hipshot »

KittenIgnition wrote:All I wonder is: is there any chance of you finishing is5? :D That map is really fun, and with some modernization it would look damn good.
Was this directed towards me? And do you mean this then?
Eraser wrote:It does allow you to set up bot patrol routes actually. And yes, it uses player models as enemies, but no one's stopping you from creating your own.
I didn't know that to be honest, I just assumed it didn't. I'm gonna look into more what the mod features and not, I have played your "survival" level before, the one with the church.
The only reason stopping me from creating enemies is probably because I can't model chars =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Eraser
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Re: Screenshots

Post by Eraser »

Same here with the modeling, but I figured the likes of Klesk, Uriel and Orb looked evil enough for enemies :)
nitin77
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Re: Screenshots

Post by nitin77 »

dont forget heaps of custom player models available too.
KittenIgnition
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Re: Screenshots

Post by KittenIgnition »

Hipshot wrote:
KittenIgnition wrote:All I wonder is: is there any chance of you finishing is5? :D That map is really fun, and with some modernization it would look damn good.
Was this directed towards me? And do you mean this then?
Yes and yes. That AAT was an early one between me and two other people. It's really good for freestyling right now.
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Hipshot
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Re: Screenshots

Post by Hipshot »

[lvlshot]http://zfight.com/misc/images/maps/m8/m8_84_hq.jpg[/lvlshot]
KittenIgnition wrote:Yes and yes. That AAT was an early one between me and two other people. It's really good for freestyling right now.
Well, hmm, I really can't work on it any more, cause I can't go back to the level and keep the gameplay intact, but I agree that if I were to go back I would probably be able to make that level look really cool, I have so many sci-fi ideas accumulated, I might do another space/scifi level instead... probably won't be good for defrag though =/
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
KittenIgnition
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Re: Screenshots

Post by KittenIgnition »

Hipshot wrote:Well, hmm, I really can't work on it any more, cause I can't go back to the level and keep the gameplay intact, but I agree that if I were to go back I would probably be able to make that level look really cool, I have so many sci-fi ideas accumulated, I might do another space/scifi level instead... probably won't be good for defrag though =/
Then maybe you could just send me the .map and all the assets? ;)
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