Screenshots
Re: Screenshots
Last edited by Castle on Fri May 30, 2014 3:27 pm, edited 1 time in total.
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
Re: Screenshots
Castle wrote:UT4 stuff in the works.
[url=http://i.imgur.colöllölöm/rBm6FU2.jpg][img]httklklklkp://i.imgur.com/rBm6FU2.jpg[/img][/url]
You working with the ut4-team? Or how does all that work, you just create something like we do here for quake3 and release it yourself? I was a bit curious to what they meant when they said that the game would be made by fans kinda (I don't remember all they said =))
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
From what i can tell right now you grab the latest version of the UT4 game through GitHub then make a branch. Once your content is in good enough shape you can do something called a pull request. A pull request is s signal for the actual devs to take a look at your content and see if it can fit into the full game.
Its a pretty amazing system and just being able to get them to look at a level I make is awesome. They might even say, hey this guy is pretty good!

Its a pretty amazing system and just being able to get them to look at a level I make is awesome. They might even say, hey this guy is pretty good!

- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
Re: Screenshots
Your image doesn't link, Castle. It says it's no longer available.
Re: Screenshots
I updated it and removed the old one. So the picture there now is current.
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
Re: Screenshots
Looks like some sort of lighting/material shadow errors in the top left Castle!
Re: Screenshots
Yeah the UVs on the meshes are messy right now giving them poor lightmap quality. my copy of max is also pretty old so that doesn't help much with my FBX exporter.Theftbot wrote:Looks like some sort of lighting/material shadow errors in the top left Castle!
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
Re: Screenshots
Started working on my old level again, it feels nice to be back in the game. Although, no one plays the game any more =)
[lvlshot]http://zfight.com/misc/images/maps/m8/m8_81_hq.jpg[/lvlshot]
[lvlshot]http://zfight.com/misc/images/maps/m8/m8_81_hq.jpg[/lvlshot]
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Nitpick: I don't think you can bend planks of wood like that around the curve.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
[lvlshot]http://www.theflooringartisan.com/wp-content/uploads/2012/04/DSC0208.jpg[/lvlshot]obsidian wrote:Nitpick: I don't think you can bend planks of wood like that around the curve.
Unless you mean the grain following the curve too, then you're probably right.
[b]CAPSLOCK IS ON[/b]
Re: Screenshots
Actually, when I saw your mod I got really excited about making a SP level and I had an idea about salvaging this level as an SP one in Ent+, however now when I'm back on track I'm just gonna finish this up and then maybe I'll look into +. I always wanted to create an SP level in Q3 that's like an SP level in Q1, however Ent+ doesn't really feature good AI behaviour like patrols and such also, only Q3 bot skins right?Eraser wrote:Looks awesome Hipshot!
Why not try your hand at a single player level? ;)
Well, Carmack solved this for us, a few years after they invented the Teleport.obsidian wrote:Nitpick: I don't think you can bend planks of wood like that around the curve.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Actually you can steam/soak and bend wood to follow curves in molds/clamps or train trees to grow that way!
-
- Posts: 252
- Joined: Sun Nov 06, 2011 11:11 pm
Re: Screenshots
All I wonder is: is there any chance of you finishing is5?
That map is really fun, and with some modernization it would look damn good.

Re: Screenshots
Yes, but that's useful if you want to make a guitar or piano or some other elaborate woodwork, I don't think you would take the time to do that with old wood planks. Anyway, it's just a nitpick.Theftbot wrote:Actually you can steam/soak and bend wood to follow curves in molds/clamps or train trees to grow that way!

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
I guess whoever curved the planks also managed to fix the plumbing up without wall supports 
Back being serious...lovely looking textures Hipshot.

Back being serious...lovely looking textures Hipshot.
Re: Screenshots
I really like Hipshots style! keep it coming
Re: Screenshots
It does allow you to set up bot patrol routes actually. And yes, it uses player models as enemies, but no one's stopping you from creating your own.Hipshot wrote:Actually, when I saw your mod I got really excited about making a SP level and I had an idea about salvaging this level as an SP one in Ent+, however now when I'm back on track I'm just gonna finish this up and then maybe I'll look into +. I always wanted to create an SP level in Q3 that's like an SP level in Q1, however Ent+ doesn't really feature good AI behaviour like patrols and such also, only Q3 bot skins right?
Re: Screenshots
Was this directed towards me? And do you mean this then?KittenIgnition wrote:All I wonder is: is there any chance of you finishing is5? :D That map is really fun, and with some modernization it would look damn good.
I didn't know that to be honest, I just assumed it didn't. I'm gonna look into more what the mod features and not, I have played your "survival" level before, the one with the church.Eraser wrote:It does allow you to set up bot patrol routes actually. And yes, it uses player models as enemies, but no one's stopping you from creating your own.
The only reason stopping me from creating enemies is probably because I can't model chars =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Same here with the modeling, but I figured the likes of Klesk, Uriel and Orb looked evil enough for enemies 

Re: Screenshots
dont forget heaps of custom player models available too.
-
- Posts: 252
- Joined: Sun Nov 06, 2011 11:11 pm
Re: Screenshots
Yes and yes. That AAT was an early one between me and two other people. It's really good for freestyling right now.Hipshot wrote:Was this directed towards me? And do you mean this then?KittenIgnition wrote:All I wonder is: is there any chance of you finishing is5?That map is really fun, and with some modernization it would look damn good.
Re: Screenshots
[lvlshot]http://zfight.com/misc/images/maps/m8/m8_84_hq.jpg[/lvlshot]
Well, hmm, I really can't work on it any more, cause I can't go back to the level and keep the gameplay intact, but I agree that if I were to go back I would probably be able to make that level look really cool, I have so many sci-fi ideas accumulated, I might do another space/scifi level instead... probably won't be good for defrag though =/KittenIgnition wrote:Yes and yes. That AAT was an early one between me and two other people. It's really good for freestyling right now.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
-
- Posts: 252
- Joined: Sun Nov 06, 2011 11:11 pm
Re: Screenshots
Then maybe you could just send me the .map and all the assets?Hipshot wrote:Well, hmm, I really can't work on it any more, cause I can't go back to the level and keep the gameplay intact, but I agree that if I were to go back I would probably be able to make that level look really cool, I have so many sci-fi ideas accumulated, I might do another space/scifi level instead... probably won't be good for defrag though =/
