Screenshots
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Re: Screenshots
thanks!
just curious, how do you all feel about me using Phantazm's Windsong Keep textures for this map (edit: with permission, of course)? is it too close to the original, or do you like seeing these textures used in another place?
just curious, how do you all feel about me using Phantazm's Windsong Keep textures for this map (edit: with permission, of course)? is it too close to the original, or do you like seeing these textures used in another place?
Last edited by Pat Howard on Sun Jun 15, 2014 7:28 pm, edited 1 time in total.
Re: Screenshots
looks ok to me as long as Phant don't mind.
Re: Screenshots
I think it looks pretty good but you are certainly making it hard for yourself by creating a comparison to windsong keep. 

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Re: Screenshots
Hi guys!
Sorry for "spam" and no screenshots, been outside of this for so many years. How is q3 mapping community nowadays?
Sorry for "spam" and no screenshots, been outside of this for so many years. How is q3 mapping community nowadays?

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Re: Screenshots
Had some time to work on some stuff and I took your suggestion. Looks a lot better now. I also properly placed the gun in the players hands after finally figuring out that machinegun_hand.md3 can actually be used to control where the gun is on the players screen, without having to move the model in machinegun.md3 to reposition it.obsidian wrote:The scale of that gun looks a bit big (or maybe you like it big, Mr. Pornstar). I'd scale it down ~30%.
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Re: Screenshots
CTF version of mjkq3adm5 "House Of Evil"
[lvlshot]http://sst13.net/pics/evil1.jpg[/lvlshot]
http://sst13.net/pics/evil2.jpg
http://sst13.net/pics/evil3.jpg
http://sst13.net/pics/evil4.jpg
[lvlshot]http://sst13.net/pics/evil5.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/evil6.jpg[/lvlshot]
http://sst13.net/pics/evil7.jpg
http://sst13.net/pics/evil8.jpg
[lvlshot]http://sst13.net/pics/evil9.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/evil10.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/evil11.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/evil12.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/evil13.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/evil14.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/evil1.jpg[/lvlshot]
http://sst13.net/pics/evil2.jpg
http://sst13.net/pics/evil3.jpg
http://sst13.net/pics/evil4.jpg
[lvlshot]http://sst13.net/pics/evil5.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/evil6.jpg[/lvlshot]
http://sst13.net/pics/evil7.jpg
http://sst13.net/pics/evil8.jpg
[lvlshot]http://sst13.net/pics/evil9.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/evil10.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/evil11.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/evil12.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/evil13.jpg[/lvlshot]
[lvlshot]http://sst13.net/pics/evil14.jpg[/lvlshot]
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Re: Screenshots
very cool! looks awesome from the outside, but will you ever be able to see that?
edit: would be good to see more use of the red and blue trims, especially to break up the large blank walls on the outside.
edit: would be good to see more use of the red and blue trims, especially to break up the large blank walls on the outside.
Last edited by Pat Howard on Sun Jul 13, 2014 4:04 am, edited 1 time in total.
Re: Screenshots
Pretty cool to see how many triangles/verts you could actually have in this game, only using 4 of 16 total allowable groups here:
[lvlshot]http://img.bacon.ms/shot0210.jpg[/lvlshot]
And for fun:
[lvlshot]http://img.bacon.ms/shot0211.jpg[/lvlshot]
[lvlshot]http://img.bacon.ms/shot0210.jpg[/lvlshot]
And for fun:
[lvlshot]http://img.bacon.ms/shot0211.jpg[/lvlshot]
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Re: Screenshots
sst13, I've always loved everything you make.
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Re: Screenshots
early block out of the geometry for my new layout. the architecture is mayan inspired, but the texturing theme will be very different.
[lvlshot]https://dl.dropboxusercontent.com/u/3305662/baseq3/screenshots/a1/shot0136.jpg[/lvlshot]
[lvlshot]https://dl.dropboxusercontent.com/u/3305662/baseq3/screenshots/a1/shot0136.jpg[/lvlshot]
Re: Screenshots
Looks very solid pat!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
[lvlshot]http://img.bacon.ms/shot0231.jpg[/lvlshot]
[lvlshot]http://img.bacon.ms/kakside.jpg[/lvlshot]
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Re: Screenshots
Bacon, those models almost look photoshopped into Q3, haha. Great work.
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Re: Screenshots
[lvlshot]https://dl.dropboxusercontent.com/u/3305662/LVL/ironwood1.jpg[/lvlshot]
just playing around with ironwood screenshots in photoshop to make some nice desktop wallpapers and thought i would share
just playing around with ironwood screenshots in photoshop to make some nice desktop wallpapers and thought i would share

Re: Screenshots
How did you get these models in the game ? Today I ran on an error of the md3 model format limited by default to 1000 verts (I upgraded it to 4000 for my project). Are using IQM, MD4, MD5 ?Bacon wrote: [lvlshot]http://img.bacon.ms/kakside.jpg[/lvlshot]
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Re: Screenshots
You can bypass the limit on MD3 models by seperating the mesh into groups. Each group can have up to 1000 verts. For instance, on that model upper.md3 consists of:
u_upper
u_body
u_leftarm
u_lefthand .. and so on.
u_upper
u_body
u_leftarm
u_lefthand .. and so on.
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Re: Screenshots
[lvlshot]https://dl.dropboxusercontent.com/u/3305662/baseq3/screenshots/a1/shot0139.jpg[/lvlshot]
this is directly below the area i showed before. (still sticking with a single texture for now.)
this is directly below the area i showed before. (still sticking with a single texture for now.)
Re: Screenshots
Are you gonna dev something for the mapcore contest?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Re: Screenshots
yep. it's going to be a balancing act between working on this project and whatever i make for the contest. but i have some ideas about what i want to make which might be doable. they say the easiest time to find a job is when you already have a job. maybe the easiest time to make a new map is when you already have one in progress? 
how about you?

how about you?
Re: Screenshots
I must say Pat, I like what I see. For some reason, even as early as it is, it just breaths Quake 3 to me (in a good way).
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Hipshot can't enter due to being a sponsor

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Re: Screenshots
Hipshot is in it 2 win it because he doesn't actually have the 200 bucks he donated!Pat Howard wrote:how about you?

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Re: Screenshots
my alpha preview:
screenshots: http://s447.photobucket.com/user/camel- ... iew?sort=3
video: https://www.youtube.com/watch?v=sWexXnoTkuM
screenshots: http://s447.photobucket.com/user/camel- ... iew?sort=3
video: https://www.youtube.com/watch?v=sWexXnoTkuM
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Re: Screenshots
Just a question, are you familiar with IP rights and infringement thereof?