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Topic Starter Topic: Re: Screenshots

Veteran
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Joined: 17 May 2011
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PostPosted: 10-07-2014 12:51 PM           Profile Send private message  E-mail  Edit post Reply with quote


Bacon wrote:


How did you get these models in the game ? Today I ran on an error of the md3 model format limited by default to 1000 verts (I upgraded it to 4000 for my project). Are using IQM, MD4, MD5 ?



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visual prowess
visual prowess
Joined: 30 Jul 2004
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PostPosted: 10-07-2014 03:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


You can bypass the limit on MD3 models by seperating the mesh into groups. Each group can have up to 1000 verts. For instance, on that model upper.md3 consists of:

u_upper
u_body
u_leftarm
u_lefthand .. and so on.



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Insane Quaker
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Joined: 31 Mar 2009
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PostPosted: 10-13-2014 07:12 PM           Profile Send private message  E-mail  Edit post Reply with quote




this is directly below the area i showed before. (still sticking with a single texture for now.)




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
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PostPosted: 10-14-2014 04:36 AM           Profile Send private message  E-mail  Edit post Reply with quote


Are you gonna dev something for the mapcore contest?



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Insane Quaker
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PostPosted: 10-14-2014 06:30 AM           Profile Send private message  E-mail  Edit post Reply with quote


yep. it's going to be a balancing act between working on this project and whatever i make for the contest. but i have some ideas about what i want to make which might be doable. they say the easiest time to find a job is when you already have a job. maybe the easiest time to make a new map is when you already have one in progress? :)

how about you?




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The Afflicted
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Joined: 17 Feb 2005
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PostPosted: 10-14-2014 11:28 AM           Profile Send private message  E-mail  Edit post Reply with quote


I must say Pat, I like what I see. For some reason, even as early as it is, it just breaths Quake 3 to me (in a good way).

Hipshot can't enter due to being a sponsor :(



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surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
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PostPosted: 10-14-2014 12:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


Pat Howard wrote:
how about you?


Hipshot is in it 2 win it because he doesn't actually have the 200 bucks he donated! :clownboat:



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Grunt
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PostPosted: 10-15-2014 11:22 AM           Profile Send private message  E-mail  Edit post Reply with quote




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The Afflicted
The Afflicted
Joined: 29 Nov 2002
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PostPosted: 10-16-2014 09:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


Just a question, are you familiar with IP rights and infringement thereof?




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The hell good boy
The hell good boy
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PostPosted: 10-17-2014 06:31 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Camel, it looks fine. Looking forward first official release :)



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Etile
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PostPosted: 10-18-2014 06:44 AM           Profile Send private message  E-mail  Edit post Reply with quote


not seeing a whole lot of promising gameplay possibilities in that, camel




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Grunt
Grunt
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PostPosted: 10-18-2014 09:13 AM           Profile Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
not seeing a whole lot of promising gameplay possibilities in that, camel

You not see it yet, but once completed I plan to make as always some video on which the proper gameplay would be shown with all the shortcuts and map features that you can use to travel faster or block the passage for the enemies.

Believe me, gameplay could be nice, but with larger amount of players playing for each side, I hope the server/client side memory capability will be enough to play it smoothly without getting disconnected or server crash :)



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Grunt
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PostPosted: 10-19-2014 02:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


Castle wrote:
Aha! Is the list of videos as of recent times! I have been busy! LOL
Its kind of like screen shots I think!


Love the videos, Castle




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Mercenary
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PostPosted: 10-30-2014 07:52 PM           Profile Send private message  E-mail  Edit post Reply with quote




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Cool #9
Cool #9
Joined: 01 Dec 2000
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PostPosted: 10-31-2014 04:00 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Oh man I love the geometry going on there sst13! I also like the brushed concrete texture theme. Looks a bit charcoal-like, which fits the red accents very nicely.




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Veteran
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PostPosted: 10-31-2014 05:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


Damn, this looks nice :)



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Cool #9
Cool #9
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PostPosted: 10-31-2014 05:14 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Those teleporters (?) look like anal sphincters though :olo:




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
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PostPosted: 10-31-2014 06:33 AM           Profile Send private message  E-mail  Edit post Reply with quote


Anal doors were a big part of Prey (fun game).



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Mercenary
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PostPosted: 10-31-2014 07:05 AM           Profile Send private message  E-mail  Edit post Reply with quote


Eraser wrote:
Those teleporters (?) look like anal sphincters though :olo:

Theftbot pointed out the Goatse relation on early screenshots (http://sst13.net/pics/13head15.jpg)
So I decided to keep it real. >:D

@Sumatra: As you can see in the new screenshots, I borrowed your wall lamp decal for a small light fixture mapmodel. :D :up:



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surfaceparm nomarks
surfaceparm nomarks
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PostPosted: 10-31-2014 07:21 AM           Profile Send private message  E-mail  Edit post Reply with quote


Quality stuff, sst13!



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Cool #9
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PostPosted: 10-31-2014 08:52 AM           Profile   Send private message  E-mail  Edit post Reply with quote


sst13 wrote:
Eraser wrote:
Those teleporters (?) look like anal sphincters though :olo:

Theftbot pointed out the Goatse relation on early screenshots (http://sst13.net/pics/13head15.jpg)
So I decided to keep it real. >:D


sick :olo:




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Veteran
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PostPosted: 11-01-2014 03:44 PM           Profile Send private message  E-mail  Edit post Reply with quote










Shots from the terrible prototype I've been working on since 2,5 months. Download link coming in 2 or 3 days, for the people who enjoy dirty prototypes.



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Insane Quaker
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PostPosted: 11-01-2014 10:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


@sst13: yeah, those teleporters look like pure anus. rest of the map looks amazing. come to think of it, i've never seen such a curvy map pulled off so well. i do wish the upper level had more vertical action though. why not open up that hole in the center for a drop down?




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The hell good boy
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PostPosted: 11-02-2014 02:10 AM           Profile   Send private message  E-mail  Edit post Reply with quote


D-Meat, where are these screenshots from? Is it your developed mod?



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Veteran
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PostPosted: 11-02-2014 03:09 AM           Profile Send private message  E-mail  Edit post Reply with quote


CZghost wrote:
D-Meat, where are these screenshots from? Is it your developed mod?


yup, except it's actually a standalone thing :)



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The hell good boy
The hell good boy
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PostPosted: 11-02-2014 04:48 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I think there are id's assets used. Do you plan to release it? Then I would suggest you to make your own assets to avoid copyright issues...



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Veteran
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PostPosted: 11-02-2014 01:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


At the moment it should be considered as a prototype, and thus, you require my written authorization to upload it around. I do not plan on making any money with this. Actually, to make things clear, You'll have to contact me to get an executable.

If this was to become a real finished game in a distant future, be sure to have a nice art direction, some quality sound design, and of course no remains of any id-copyrighted assets in it :)



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Veteran
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PostPosted: 11-02-2014 02:00 PM           Profile Send private message  E-mail  Edit post Reply with quote


Actually, the only visible remaining assets right here are these bullet cases flying, the rarely visible decals and some sounds that I couldn't create myself within the time that I had. Please do not consider this thing bigger than it is !



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Cool #9
Cool #9
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PostPosted: 11-03-2014 05:02 AM           Profile   Send private message  E-mail  Edit post Reply with quote


And the font :p




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Veteran
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PostPosted: 11-03-2014 08:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


Eraser wrote:
And the font :p


Oh I totally forgot about that one ! Should I use Comic Sans MS ?



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The hell good boy
The hell good boy
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PostPosted: 11-03-2014 09:12 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Courier will be good one for console output :)



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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
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PostPosted: 11-03-2014 04:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


D-Meat wrote:
Eraser wrote:
And the font :p


Oh I totally forgot about that one ! Should I use Comic Sans MS ?


Wingdings



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Commander
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Joined: 22 Jul 2011
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PostPosted: 11-04-2014 02:49 AM           Profile Send private message  E-mail  Edit post Reply with quote


No please, don't use Comic Sans :D




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Insane Quaker
Insane Quaker
Joined: 05 Mar 2010
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PostPosted: 11-05-2014 01:05 AM           Profile Send private message  E-mail  Edit post Reply with quote


Use Wingdings.




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The hell good boy
The hell good boy
Joined: 22 Jun 2011
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PostPosted: 11-05-2014 07:43 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Webdings will be better :)



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