MapCore's Quake 3 15th Anniversary Contest

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Infernis
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Infernis »

We are slowly reaching the end of the competition. For that reason I've written a progress update. Be sure to check it out here. Of course we've got some screenshots as well plus a dedicated server for testing purposes. We still got a couple of weeks left so I you have too much time on your hand you can still jump in!

[lvlshot]http://static.mapcore.org/uploads/monthly_11_2014/ccs-18611-0-62257700-1415884795.jpg[/lvlshot]

[lvlshot]http://static.mapcore.org/uploads/monthly_11_2014/ccs-18611-0-59170100-1415884811.jpg[/lvlshot]

[lvlshot]http://static.mapcore.org/uploads/monthly_11_2014/ccs-18611-0-74177000-1415884860.jpg[/lvlshot]

Image
Last edited by AEon on Sun Nov 16, 2014 2:46 pm, edited 1 time in total.
Reason: lvlshot'ed the images
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Pext
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Pext »

@Infernis: Great use of trim textures to support the brushwork!

I don't like the pipes behind the grates in shot 3 though.
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Theftbot
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Theftbot »

Im sure fKd disagrees
fKd
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by fKd »

:olo:
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CZghost
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by CZghost »

Also I disagree. For my taste it is great to protect players from burning of pipes :)
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Infernis
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Infernis »

Pext wrote:@Infernis: Great use of trim textures to support the brushwork!

I don't like the pipes behind the grates in shot 3 though.
These are not my maps but competition entries. In order:

Greg "Flipout" Ward

Daniel "Nisse" Nilsson

fKd
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Infernis
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Infernis »

We will announce the results on the 22nd of December.
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Infernis
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Infernis »

Hey guys,

So we have announced the winners late last night. I've posted the top 3 below. For the complete overview go here.

1st Place:

Geotechnic
Tom "Phantazm11" Perryman

[lvlshot]http://static.mapcore.org/uploads/monthly_12_2014/ccs-18611-0-93451500-1419271989.jpg[/lvlshot]

2nd Place:

Endurance
Greg "Flipout" Ward

[lvlshot]http://static.mapcore.org/uploads/monthly_12_2014/ccs-18611-0-83219800-1419272050.jpg[/lvlshot]

3rd Place:

Goldleaf
Pat Howard

[lvlshot]http://static.mapcore.org/uploads/monthly_12_2014/ccs-18611-0-68102800-1419271982.jpg[/lvlshot]
Last edited by Infernis on Tue Dec 23, 2014 1:30 pm, edited 1 time in total.
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MKJ
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by MKJ »

gg to all.
Fjoggs
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Fjoggs »

Well done. :)
Johnny Law
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Johnny Law »

Tasty! Congrats to all. But special extra congrats to top 3. :)
AEon
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by AEon »

Congrats... was there a comprehensive download link list to download the maps?
Infernis
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Infernis »

AEon wrote:Congrats... was there a comprehensive download link list to download the maps?
Yeah, it's in the feature. I would paste the link here but the Core seems to be experiencing some down time.
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Myth
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Myth »

Good work mappers.. looking forward to downloading these at some point
obsidian
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by obsidian »

Why hello, lurker!
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
v1l3
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by v1l3 »

q3gwdm2 is amazing O.O It'd be nice to see that and phantq3dm6 in QL! phantq3dm6 should have taken the spot that Solarium got...people hardly play that map.
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