How to create a statue?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Atera
Posts: 18
Joined: Sat Apr 26, 2014 10:28 pm

How to create a statue?

Post by Atera »

Hey!

So I got these two skins =>
http://tinyurl.com/dlcloudjof

And I successfully turned them from .GLM to .MD3 using Noesis. However when I put it in Radiant, I only get the mesh/jesus pose and it appears I can't set any animation to it.

Image

I am rather clueless on what to do. I wish to essentially create a statue using this model/skin and put it in a pose. How can I do this?

Any kind soul out there with some free time on his hands that can help me out with this?
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Theftbot
Posts: 483
Joined: Thu Oct 08, 2009 4:03 am

Re: How to create a statue?

Post by Theftbot »

What entity are you using?
KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: How to create a statue?

Post by KittenIgnition »

Quake 4 lets you pose models when using them as entities, but Quake 3 will use its base orientation, which is generally the T-pose or similar. You need to edit the model if you want to change its pose. As far as I know, Milkshape is the only program that lets you import/export MD3 models to a plethora of other formats, which then can be modified wherever you want.
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