And I successfully turned them from .GLM to .MD3 using Noesis. However when I put it in Radiant, I only get the mesh/jesus pose and it appears I can't set any animation to it.
I am rather clueless on what to do. I wish to essentially create a statue using this model/skin and put it in a pose. How can I do this?
Any kind soul out there with some free time on his hands that can help me out with this?
Quake 4 lets you pose models when using them as entities, but Quake 3 will use its base orientation, which is generally the T-pose or similar. You need to edit the model if you want to change its pose. As far as I know, Milkshape is the only program that lets you import/export MD3 models to a plethora of other formats, which then can be modified wherever you want.