Select face.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
WizardExt
Posts: 6
Joined: Fri Oct 07, 2005 9:41 pm

Select face.

Post by WizardExt »

I am using GtkRadiant 1.5.0.

I can't select faces using shift+ctrl+mouse1. When I do this, it selects everything I have created. I have tried using an older version and then it works. It seems to be related to this latest(?) version. Any suggestions? Thanks.
- in dreams people can fly -
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Select whichever brush you want to select a specific face, and then press "F".
Or, more easily, download the latest nightly build, where face-selection is added back in, as SpoG has fixed it.

EDIT: Found it at last:

http://zerowing.idsoftware.com/files/ra ... -10-06.msi
Last edited by Fjoggs on Fri Oct 07, 2005 10:03 pm, edited 1 time in total.
User avatar
Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

isn't it ctrl+shift+n click?
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

In what way does it matter if you press ctrl before shift? You have to hold it anyway. :p
User avatar
Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

I mean plus the N. Never even tried it without

Edit: :icon32: i don't need no stinking n
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Oh, lol. Thought you meant as in "and click" :p
WizardExt
Posts: 6
Joined: Fri Oct 07, 2005 9:41 pm

Post by WizardExt »

Thanks, I downloaded from the mirror you gave and it now works. Thumbs up for the quick replies!
- in dreams people can fly -
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Just installed the latest nightly... hrmm, how do you move a func_group around? When I select a part of a func_group, it doesn't select the whole group and when I move it, it only moves the selected brush instead of the whole group.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

I believe SpoG hasn't fixed that yet, he's been very busy at EA lately, so I guess he'll fix it if you ask him:

irc.quakenet.org
#terrafusion (warning, some people in there are like those in rant and rave. don't take what they say serious :p)
Post Reply