How are renderer.lib ,Splines.lib etc. linked to quake3.exe?

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Desperado
Posts: 2
Joined: Fri Nov 10, 2006 3:24 pm

How are renderer.lib ,Splines.lib etc. linked to quake3.exe?

Post by Desperado »

Hello everybody, I'm currently experimenting with the Quake3 sourcecode using MS Visual C++. However, I don't know which linker /compiler options make it so that renderer.lib , Splines.lib and botlib.lib are linked to the Quake3.exe project. I thought it might be via the def files ob each project, but they are never mentioned withing the Quake3.exe project settings. Or is it all done implicitly somehow?

Thanks in advance
Desperado
Posts: 2
Joined: Fri Nov 10, 2006 3:24 pm

Post by Desperado »

Ok, I found out that Visual C++ projects automatically link in libs that are produced by projects which they depend on. Thanks anyways.
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