Vertex selection/manipulation - what am I missing?
Vertex selection/manipulation - what am I missing?
Working with vertexes in the Q4 editor seems to be such a pain in the ass - I must be doing something wrong. It is so aggravating - when added to the camera controls, it makes me want to smash something!
Even tho I manage to not smash stuff, I usually just give up and close the editor out of frustration. I guess I'm spoiled, because the Radiant I'm used to is effing sweet. I tried GtkRadiant, but it crashes before opening, so no love there.
The main problem (I can learn to live with the camera controls) is that it sometimes takes me a million clicks to finally select a vert for manipulating, and once I finally manage the magic click that actually selects it, I often deselect it with a reflex click before I can stop myself. That can't be the way it is supposed to work, right? I'm doing something wrong?
Thanks for any help!
Even tho I manage to not smash stuff, I usually just give up and close the editor out of frustration. I guess I'm spoiled, because the Radiant I'm used to is effing sweet. I tried GtkRadiant, but it crashes before opening, so no love there.
The main problem (I can learn to live with the camera controls) is that it sometimes takes me a million clicks to finally select a vert for manipulating, and once I finally manage the magic click that actually selects it, I often deselect it with a reflex click before I can stop myself. That can't be the way it is supposed to work, right? I'm doing something wrong?
Thanks for any help!
Sometimes I feel like I've been blessed.
I'm doing what I want, so I never rest.
I'm doing what I want, so I never rest.
This thread has a distinctive "old skool" feel to it. Nice to see you guys around.
Same as Plan B, here. I've been building a lot of the more complicated brushes in GtkRadiant 1.4.0 and then texturing and lighting in Q4Edit.
Too bad Q4Edit was based off the older, less intuitive QeRadiant builds rather than the much loved GtkRadiant.
What errors are you getting in GtkRadiant? I suppose you are using 1.5?
Same as Plan B, here. I've been building a lot of the more complicated brushes in GtkRadiant 1.4.0 and then texturing and lighting in Q4Edit.
Too bad Q4Edit was based off the older, less intuitive QeRadiant builds rather than the much loved GtkRadiant.
What errors are you getting in GtkRadiant? I suppose you are using 1.5?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
I'm using GtkR 1.5.0, it looks like. All I get is a Windows error message and a log file I can't find.
Is this the same editor they used to make Q4? I'm pretty much ready to give up on this and go back to Zelda and enjoy my time off.
hmmm....I guess I'll try a different GtkR....I guess I want the Raven version?
Is this the same editor they used to make Q4? I'm pretty much ready to give up on this and go back to Zelda and enjoy my time off.

hmmm....I guess I'll try a different GtkR....I guess I want the Raven version?
Sometimes I feel like I've been blessed.
I'm doing what I want, so I never rest.
I'm doing what I want, so I never rest.
1.5.0 has a known issue where GTK2 will cause a crash because of Windows bitmap fonts. See here for solution:
http://zerowing.idsoftware.com/files/ra ... /bugs.html
Raven used Q4Edit to create the game, it's actually part of the Quake4.exe that you should obviously already have. You just need to create a shortcut to it with some extra command switches. See the Q4 Mapping FAQ sticky thread for details.
1.4.0 is still my favourite build out of all the Radiant families.
http://zerowing.idsoftware.com/files/ra ... /bugs.html
Raven used Q4Edit to create the game, it's actually part of the Quake4.exe that you should obviously already have. You just need to create a shortcut to it with some extra command switches. See the Q4 Mapping FAQ sticky thread for details.
1.4.0 is still my favourite build out of all the Radiant families.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Yes, 1.4.0 does not support Q4. But as mentioned above you can create your brushes textured with caulk. Then import the map into Q4Edit to do textures, lighting and entities (thereby bypassing any quirks with camera controls and vertex manipulation).
1.4.0 will be more in tune with what you are used to for brushwork. Q4Edit is very different, but necessary for later stages of getting a working Q4 map.
1.4.0 will be more in tune with what you are used to for brushwork. Q4Edit is very different, but necessary for later stages of getting a working Q4 map.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
it looks like GtkR 1.5.0 is out for me, so it'll be the same thing for me - back and forth between the two editors, or maybe just playing Zelda......
I would have killed someone out of sheer frustration before I was able to finish a Q4 map using Q4Edit. I hate editors that waste time, and Q4Edit seems to be really backwards in a lot of ways.
Props to the designers at Raven. Not only do they posess mad skills, they are apparently very patient as well.
I would have killed someone out of sheer frustration before I was able to finish a Q4 map using Q4Edit. I hate editors that waste time, and Q4Edit seems to be really backwards in a lot of ways.
Props to the designers at Raven. Not only do they posess mad skills, they are apparently very patient as well.
Sometimes I feel like I've been blessed.
I'm doing what I want, so I never rest.
I'm doing what I want, so I never rest.
hehe....I guess I'm just spoiled. It was a lot easier and less agravating after I decided to stop working on the patches for now. I think my main annoyance is that it just seems really difficult to do anything with a vert in the 3D window, which seems odd for a 3D editor.
I still think I might be doing it wrong.
I still think I might be doing it wrong.
Sometimes I feel like I've been blessed.
I'm doing what I want, so I never rest.
I'm doing what I want, so I never rest.
Forgot to say thanks for the offer, but I don't want to be a pest. I'll look thru all the tutorial links and see if I can find any that address the 3D window or other subjects that may help me be a happy mapper.
Maybe it's a horsepower thing? Even tho I can work on much more complex stuff from work on this same pc here at home, Q4Edit really seems to choke when I am trying to move verts. Even when I have a region of just a few simple bevels and simple patch meshes, the whole thing lags when I start moving verts. I'm trying so hard to be careful that I hold the mouse in a deathgrip of precision, which not good for my right hand.
My pc is not exactly a powerhouse, but like I said, I was able to edit stuff from work, so it's at least capable.
I have a P4 3.0 and a gig of ram with an X800Pro vid card with 256 megs of ram. Like I said, not rocking by any means, but I should be able to manipulate the hell out of a tiny region of 15 simple patches.
Maybe this new contest is actually a cleverly disguised pre-employment screening presented in the guise of a contest, and the real test is whether or not you can perservere to the and and also make something nice without smashing your computer in frustration? Everyone that enters should get a free mouse with the registration. I'm just saying....it might come in handy.
Maybe it's a horsepower thing? Even tho I can work on much more complex stuff from work on this same pc here at home, Q4Edit really seems to choke when I am trying to move verts. Even when I have a region of just a few simple bevels and simple patch meshes, the whole thing lags when I start moving verts. I'm trying so hard to be careful that I hold the mouse in a deathgrip of precision, which not good for my right hand.
My pc is not exactly a powerhouse, but like I said, I was able to edit stuff from work, so it's at least capable.
I have a P4 3.0 and a gig of ram with an X800Pro vid card with 256 megs of ram. Like I said, not rocking by any means, but I should be able to manipulate the hell out of a tiny region of 15 simple patches.
Maybe this new contest is actually a cleverly disguised pre-employment screening presented in the guise of a contest, and the real test is whether or not you can perservere to the and and also make something nice without smashing your computer in frustration? Everyone that enters should get a free mouse with the registration. I'm just saying....it might come in handy.
Sometimes I feel like I've been blessed.
I'm doing what I want, so I never rest.
I'm doing what I want, so I never rest.
OMG! You guys are still alive and lurking!
I haven't done anything serious in the editor as well. But I am starting to feel that mapping bug twitching. In fact, I've been working on some high quality normal map textures.
I haven't done anything serious in the editor as well. But I am starting to feel that mapping bug twitching. In fact, I've been working on some high quality normal map textures.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]