quake3 and widescreen. problem.

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shadd_
Posts: 2512
Joined: Tue Jun 28, 2005 4:02 pm

quake3 and widescreen. problem.

Post by shadd_ »

wtf am i doing wrong. when i follow the instructions from the googleweb i get this error.

Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'D:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -1: 1650 1080 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...registered window class
...created window@4,0 (1656x1112)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...137 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode -1: 1650 1080 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped

help a noob plz!

edit: i set width to 1650, height to 1080 and r_mode -1
User avatar
Scourge
Posts: 15559
Joined: Mon Mar 25, 2002 8:00 am

Re: quake3 and widescreen. problem.

Post by Scourge »

Shouldn't it be 1680 x 1050?
shadd_
Posts: 2512
Joined: Tue Jun 28, 2005 4:02 pm

Re: quake3 and widescreen. problem.

Post by shadd_ »

:)

now if i could get rid of this msvcr70.dll punkbuster md5 mismatch i could stop getting kicked.
AmIdYfReAk
Posts: 6926
Joined: Thu Feb 10, 2000 8:00 am

Re: quake3 and widescreen. problem.

Post by AmIdYfReAk »

Webupdate punkbuster,

visit there offical site and you'll find your way...
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Re: quake3 and widescreen. problem.

Post by axbaby »

noob
[color=#FF0000][WYD][/color]
shadd_
Posts: 2512
Joined: Tue Jun 28, 2005 4:02 pm

Re: quake3 and widescreen. problem.

Post by shadd_ »

AmIdYfReAk wrote:Webupdate punkbuster,

visit there offical site and you'll find your way...
i tried all that already.

it was ap lounge server. their pb is out of date. its trying to get an md5 from an old msvcr70.dll. all other servers i tried worked no problems.
shadd_
Posts: 2512
Joined: Tue Jun 28, 2005 4:02 pm

Re: quake3 and widescreen. problem.

Post by shadd_ »

axbaby wrote:noob
fu
Eddie
Posts: 103
Joined: Mon Dec 19, 2005 3:38 am

Re: quake3 and widescreen. problem.

Post by Eddie »

shadd_ wrote:
axbaby wrote:noob
fu
:arrow:
shadd_
Posts: 2512
Joined: Tue Jun 28, 2005 4:02 pm

Re: quake3 and widescreen. problem.

Post by shadd_ »

Eddie wrote:
:arrow:
fu
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