using as few textures as possible. screenshots and alpha to follow tomorrow.
its nothing serious.. just an investigation into the cel shader effect.. so far its quite interesting

anyone know of a good map using this effect?
No, q3's normal is 64.fKd wrote:coz i built the whole map
with a bsp samplesize of 4, as apposed to q3's normal 32
I got this error in my console. It looks like there's an error with a glass texture aswell as the celshading texture.WARNING: 'textures/glass/plainglass.tga' TGA file header declares top-down
image, ignoring
trying textures/cel/ink.TGA...
stitched 0 LoD cracks