func_bobbing + jets?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Jusser
Posts: 40
Joined: Sun Sep 28, 2008 5:52 pm

func_bobbing + jets?

Post by Jusser »

hey, got a question..

can i make a model go with the func_bobbing, like the jets in q3dm19.
or, is the texture for it somewhere? :confused:

thanks :)
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: func_bobbing + jets?

Post by obsidian »

The jets in q3dm19 are just a cylinder patch mesh with a shader. You can also attach models using the model2 key/value pairs of the func_bobbing, targeting the model. I'm pretty sure this only works with fairly recent versions of Q3Map2.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Jusser
Posts: 40
Joined: Sun Sep 28, 2008 5:52 pm

Re: func_bobbing + jets?

Post by Jusser »

danke schön! (thank you very much :P)
[color=#FF0000]don't you ever get stuck in the sky?
soad! well done![/color]
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