New EntityPlus map: Castle Wolfenstein

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Eraser
Posts: 19176
Joined: Fri Dec 01, 2000 8:00 am

New EntityPlus map: Castle Wolfenstein

Post by Eraser »

A new map again?! Yes, again.
What I did was I recreated E1M1 from Wolfenstein3D in EntityPlus. It's a pretty faithful recreation with all of the enemies, scenery and secrets in the right places. To me it's little more than just a quick one off doodle, but it was fun to do.

Download: https://www.dropbox.com/s/zcwdb8eh25ncy ... d.zip?dl=1
Note that if you run the map and everything appears really bright, then it might help to set r_ignorehwgamma 1 followed by a vid_restart.
If anyone feels like building more Wolf3D maps, then I've got a more complete texture set for you. I can also share the scenery like the tables, lamps, vases and treasures as GtkRadiant prefab.

Some screenshots (note: these have been taken from the NFE version (Nazi Free Edition) of the map, in which I've censored out all nazi symbolism just in case people get triggered by it):
[lvlshot]http://theenginesofcreation.com/addons/ep_wolf3d/0.jpg[/lvlshot] [lvlshot]http://theenginesofcreation.com/addons/ep_wolf3d/1.jpg[/lvlshot] [lvlshot]http://theenginesofcreation.com/addons/ep_wolf3d/2.jpg[/lvlshot] [lvlshot]http://theenginesofcreation.com/addons/ep_wolf3d/3.jpg[/lvlshot] [lvlshot]http://theenginesofcreation.com/addons/ep_wolf3d/4.jpg[/lvlshot]
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CZghost
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Location: Czechia
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Re: New EntityPlus map: Castle Wolfenstein

Post by CZghost »

Wow, I love those smileys for censore :D :D :D
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