Search found 23 matches

by megaman
Wed Apr 05, 2006 12:56 am
Forum: ID Tech
Topic: Geocomp 4
Replies: 73
Views: 21220

sorry, i'm not polite. Why i didn't participate: 0. life. 1. everytime i force myself to read leveldesign.nl i get annoyed and leave. sometimes i bitch about it in irc first. 2. geocomp rules. stupid modeling shit changes fuckery pissed me off too much. 3. geocomp got boring the moment people starte...
by megaman
Sat Jun 25, 2005 4:30 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3165269

;)
by megaman
Sat Jun 25, 2005 4:03 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3165269

fjoggs: suxxors, stfu.
by megaman
Wed Jun 22, 2005 1:56 pm
Forum: ID Tech
Topic: Kazdm2 - Paradise Lost - 'that island map' - beta
Replies: 36
Views: 14170

Kaziganthe wrote:
megaman wrote:millol, please, sil!
:?
mirror please, sir :)

the guy posting above me: cant read your red text.
by megaman
Wed Jun 15, 2005 3:37 pm
Forum: ID Tech
Topic: About Infosprite
Replies: 13
Views: 4878

just when i was thinking bout using it ... ;)
by megaman
Wed Jun 15, 2005 3:35 pm
Forum: ID Tech
Topic: Kazdm2 - Paradise Lost - 'that island map' - beta
Replies: 36
Views: 14170

millol, please, sil!
by megaman
Wed May 11, 2005 1:44 am
Forum: ID Tech
Topic: Lightwave weight/color maps and q3map2?
Replies: 9
Views: 7721

Im trying some wacky terrain blending method :) it would be _much_ more comfortable to be able to paint in lw. im using a two (+lightmap) stage shader: one stage without blend and the other one using alphagen vertex, just like the alphamod blending shaders do. there's no alphamod_set and i tried bot...
by megaman
Tue May 10, 2005 6:43 pm
Forum: Announcements
Topic: Account Merging/Switching/etc Requests...
Replies: 247
Views: 168195

megaman 10916
MegaMan44 1558

that is mergin the old MegaMan44 into megaman preserving megaman.
both accounts available now.
could you please also transfer the join date from MegaMan44 to megaman ?
by megaman
Sun May 08, 2005 4:27 am
Forum: ID Tech
Topic: A water shader.
Replies: 10
Views: 8431

Image

just rtcw/q3 mirror + shader

edit: no lvlshot / -2 ?????
by megaman
Fri May 06, 2005 12:43 am
Forum: ID Tech
Topic: RB_checkoverflow Error
Replies: 6
Views: 5088

ydnar: if im not mistaken what the last few versions are, i still ran into that error using .lwos
by megaman
Wed May 04, 2005 3:59 pm
Forum: ID Tech
Topic: RB_checkoverflow Error
Replies: 6
Views: 5088

iirc q3map forcemeta
by megaman
Tue May 03, 2005 4:55 am
Forum: ID Tech
Topic: Looking for "missing" mappers
Replies: 16
Views: 8817

thanks for the mail ;)
by megaman
Fri Apr 29, 2005 4:09 pm
Forum: ID Tech
Topic: Looking for "missing" mappers
Replies: 16
Views: 8817

#tf
lunaran and especially auhsan arent that much around when i am there tho

another good place to find em might be celephais.net/board

and hell, yeah, pls send me the article :)

megamanishere (at) gmx (dot) de
by megaman
Sat Apr 23, 2005 10:23 pm
Forum: ID Tech
Topic: <3 Lem
Replies: 16
Views: 7504

stuff like this makes me not <3 q3w.
by megaman
Fri Apr 15, 2005 1:48 pm
Forum: General Discussion
Topic: ACCOUNT ACTIVATION: PLEASE READ IF YOU CAN'T LOG IN
Replies: 118
Views: 37647

could you reenable MegaMan44 ? cant access it..
by megaman
Thu Apr 14, 2005 2:19 am
Forum: ID Tech
Topic: Vatan ( Screenshots inside )
Replies: 4
Views: 4191

lvlshot pls
by megaman
Thu Mar 17, 2005 4:27 pm
Forum: ID Tech
Topic: invertedpenguin - by Fjoggs and voodoochopstiks
Replies: 10
Views: 6131

omg, this has no flow whatsoever in vq3. but im pretty sure as true cpmaers this wont interest you :)
also it looks horrible in my play cfg ... i especially like the picmip5 chessboard white and pink step texture at one place.. also you MIGHT want to try and tone down all that coloured lighting.
by megaman
Thu Mar 17, 2005 3:44 pm
Forum: Announcements
Topic: Account Merging/Switching/etc Requests...
Replies: 247
Views: 168195

megaman 10916
MegaMan44 1558

that is mergin the old MegaMan44 into megaman preserving megaman
by megaman
Fri Mar 11, 2005 4:50 pm
Forum: ID Tech
Topic: brkdm1 - preAlpha (paint) o_0
Replies: 13
Views: 7278

on this new layout: - seems very room corridor room - large horizontal spaces? - 2levels arent enough and your 3rd level isnt covring much space - most rooms are just 1 level - long lines of sight? - long stairs from the proportions of them - are these holes in the bottom middle room? or 2nd level a...
by megaman
Sat Mar 05, 2005 12:03 pm
Forum: ID Tech
Topic: Anyone here working on or planning HL2 maps?
Replies: 5
Views: 4662

check out czgs map what ever its called again...
by megaman
Thu Mar 03, 2005 10:06 pm
Forum: ID Tech
Topic: Kazdm2 - Alpha1 - awesome layout, yo
Replies: 5
Views: 4948

all negatives - faster. meant to be positive/constructive :) mh pit - often annoying, as i tend to miss the mh while gliding over the ledge. long stairs - :/ slopes - really mess up movement / rjs @rl plat - feels cut off if you come from above 2nd rl never feel the urge to get there somehow ya - lo...
by megaman
Tue Mar 01, 2005 3:00 am
Forum: ID Tech
Topic: Mapping Competition, Make a 2v2 map (for CPMA)
Replies: 10
Views: 6594

xfoo: if you decide to cross post a contest to another forum ( and this crosspost was asked for by swelt) imo people should be able to tell you about their will to parcipate there and neednt register another forum to do so...
by megaman
Tue Mar 01, 2005 2:54 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3165269

ydnar, if you post ot screenies at least care enough to explain them. a photo of a wheel isnt particular exciting if you dont know the backstory ( if there is one). ;)

Also.. i want back the h8! (and my icon/post c_unt :/)