Search found 23 matches
sorry, i'm not polite. Why i didn't participate: 0. life. 1. everytime i force myself to read leveldesign.nl i get annoyed and leave. sometimes i bitch about it in irc first. 2. geocomp rules. stupid modeling shit changes fuckery pissed me off too much. 3. geocomp got boring the moment people starte...
- Sat Jun 25, 2005 4:30 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3165269
- Sat Jun 25, 2005 4:03 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3165269
- Wed Jun 22, 2005 1:56 pm
- Forum: ID Tech
- Topic: Kazdm2 - Paradise Lost - 'that island map' - beta
- Replies: 36
- Views: 14170
- Wed Jun 15, 2005 3:37 pm
- Forum: ID Tech
- Topic: About Infosprite
- Replies: 13
- Views: 4878
- Wed Jun 15, 2005 3:35 pm
- Forum: ID Tech
- Topic: Kazdm2 - Paradise Lost - 'that island map' - beta
- Replies: 36
- Views: 14170
- Wed May 11, 2005 1:44 am
- Forum: ID Tech
- Topic: Lightwave weight/color maps and q3map2?
- Replies: 9
- Views: 7721
Im trying some wacky terrain blending method :) it would be _much_ more comfortable to be able to paint in lw. im using a two (+lightmap) stage shader: one stage without blend and the other one using alphagen vertex, just like the alphamod blending shaders do. there's no alphamod_set and i tried bot...
- Tue May 10, 2005 6:43 pm
- Forum: Announcements
- Topic: Account Merging/Switching/etc Requests...
- Replies: 247
- Views: 168195
- Sun May 08, 2005 4:27 am
- Forum: ID Tech
- Topic: A water shader.
- Replies: 10
- Views: 8431
- Fri May 06, 2005 12:43 am
- Forum: ID Tech
- Topic: RB_checkoverflow Error
- Replies: 6
- Views: 5088
- Wed May 04, 2005 3:59 pm
- Forum: ID Tech
- Topic: RB_checkoverflow Error
- Replies: 6
- Views: 5088
- Tue May 03, 2005 4:55 am
- Forum: ID Tech
- Topic: Looking for "missing" mappers
- Replies: 16
- Views: 8817
- Fri Apr 29, 2005 4:09 pm
- Forum: ID Tech
- Topic: Looking for "missing" mappers
- Replies: 16
- Views: 8817
- Fri Apr 15, 2005 1:48 pm
- Forum: General Discussion
- Topic: ACCOUNT ACTIVATION: PLEASE READ IF YOU CAN'T LOG IN
- Replies: 118
- Views: 37647
- Thu Apr 14, 2005 2:19 am
- Forum: ID Tech
- Topic: Vatan ( Screenshots inside )
- Replies: 4
- Views: 4191
- Thu Mar 17, 2005 4:27 pm
- Forum: ID Tech
- Topic: invertedpenguin - by Fjoggs and voodoochopstiks
- Replies: 10
- Views: 6131
- Thu Mar 17, 2005 3:44 pm
- Forum: Announcements
- Topic: Account Merging/Switching/etc Requests...
- Replies: 247
- Views: 168195
- Fri Mar 11, 2005 4:50 pm
- Forum: ID Tech
- Topic: brkdm1 - preAlpha (paint) o_0
- Replies: 13
- Views: 7278
on this new layout: - seems very room corridor room - large horizontal spaces? - 2levels arent enough and your 3rd level isnt covring much space - most rooms are just 1 level - long lines of sight? - long stairs from the proportions of them - are these holes in the bottom middle room? or 2nd level a...
- Sat Mar 05, 2005 12:03 pm
- Forum: ID Tech
- Topic: Anyone here working on or planning HL2 maps?
- Replies: 5
- Views: 4662
- Thu Mar 03, 2005 10:06 pm
- Forum: ID Tech
- Topic: Kazdm2 - Alpha1 - awesome layout, yo
- Replies: 5
- Views: 4948
all negatives - faster. meant to be positive/constructive :) mh pit - often annoying, as i tend to miss the mh while gliding over the ledge. long stairs - :/ slopes - really mess up movement / rjs @rl plat - feels cut off if you come from above 2nd rl never feel the urge to get there somehow ya - lo...
- Tue Mar 01, 2005 3:00 am
- Forum: ID Tech
- Topic: Mapping Competition, Make a 2v2 map (for CPMA)
- Replies: 10
- Views: 6594
- Tue Mar 01, 2005 2:54 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3165269