Search found 26 matches
- Sat Jul 02, 2005 11:18 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: pb error
- Replies: 14
- Views: 5732
please guys .. we don't normally help people with cracked games etc *slaps forhead* Hard enough to leave a mark. I can't believe I read his reply from misantropia's ? about legit key. *sigh* Slows down to read more carefully :icon6: Thanks... you've already helped me enough. :icon25: Anyway, my fir...
- Fri Jul 01, 2005 3:56 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: pb error
- Replies: 14
- Views: 5732
nope, but how can an arbitrary server know that my cdkey is cracked? Anyway, it just happened on yet another server. :icon33: What does 'nonstandard characters' mean in the first place? If you keep away from anything alt+? and just use the stuff on the keyboard you're safe. But I didnt do anything....
- Fri Jul 01, 2005 8:52 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: pb error
- Replies: 14
- Views: 5732
- Fri Jul 01, 2005 12:47 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: pb error
- Replies: 14
- Views: 5732
pb error
There's just one public server where I have a decent ping, but it had sv_punkbuster 1. So I dl'd and installed pb. The first time I connected, it gave me this error: Punkbuster client warning: PB kicks for nonstandard characters adn all PB restrictions on this server. MarquisdeSade you have been per...
- Thu Jun 09, 2005 9:40 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: bridge to rail q3dm6 :(
- Replies: 93
- Views: 32522
- Wed Jun 08, 2005 6:50 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: bridge to rail q3dm6 :(
- Replies: 93
- Views: 32522
- Wed Jun 08, 2005 6:46 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: bridge to rail q3dm6 :(
- Replies: 93
- Views: 32522
You need pmove_fixed 1 OR fps 140 on LAN/offline. Guess you didn't notice the beggining of the thread. :p Oh that's news, and a big relief too :icon25:... I can do it almost everytime with pmove_fixed 1. One more doubt on the same topic... the value of pmove_fixed is different for LAN and internet ...
- Wed Jun 08, 2005 5:32 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: bridge to rail q3dm6 :(
- Replies: 93
- Views: 32522
Watch my demo.. was basic osp clan arena.. I just did. You had ~ 550 ups at the end of your second jump. I know how to make the jump alright, but I make it only once out of 3 tries (when I get enough speed). However, I am pretty certain that I cannot make it with 550 ups on LAN with the settings I ...
- Wed Jun 08, 2005 2:47 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: bridge to rail q3dm6 :(
- Replies: 93
- Views: 32522
Sorry for bringing it up again but I still cant get it in normal (non-defrag) gameplay. In defrag, I get it all the time, and even overjump the bridge if I am not careful. The settings I play with on lan: com_maxfps 125 sv_fps 30 g_synchronousclients 0 pmove_fixed 0. I use sv_fps 30 because it's the...
- Mon May 30, 2005 12:26 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: bridge to rail q3dm6 :(
- Replies: 93
- Views: 32522
- Sun May 29, 2005 9:04 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: bridge to rail q3dm6 :(
- Replies: 93
- Views: 32522
- Sat May 28, 2005 3:44 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: bridge to rail q3dm6 :(
- Replies: 93
- Views: 32522
while the topic stays on frames and fps related cvars, I'd like to ask how the pros on demos i watch (mostly from cyberfight) manage to jump from, say, the rail to the platform below (3rd to 2nd level) without loss of health. I have com_maxfps set to 125 (on decent hardware - i seem to get 125 fps c...
- Sat May 28, 2005 3:39 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Configs
- Replies: 7
- Views: 3568
yeah, you dont really need it, except for maybe the chat binds. however, check out
http://www.princeton.edu/~pnelson/cfg/ ... he plays with rdfg and mouse2 for jump.
http://www.princeton.edu/~pnelson/cfg/ ... he plays with rdfg and mouse2 for jump.
- Sun Apr 10, 2005 11:24 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: How to record and play a demo in Q3
- Replies: 20
- Views: 16915
- Sun Apr 10, 2005 7:20 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Can I control where I spawn?
- Replies: 36
- Views: 11960
- Sat Apr 09, 2005 11:09 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Can I control where I spawn?
- Replies: 36
- Views: 11960
- Sat Apr 09, 2005 7:44 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Can I control where I spawn?
- Replies: 36
- Views: 11960
- Fri Apr 08, 2005 6:59 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: binds
- Replies: 5
- Views: 3630
- Thu Apr 07, 2005 10:05 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: distance gauntlets
- Replies: 12
- Views: 5957
- Thu Apr 07, 2005 10:01 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: distance gauntlets
- Replies: 12
- Views: 5957
Oh, I just checked, and I was wrong...it's in Get Quaked 2, not lyon connection. Get it from: http://www.own-age.com/vids/video.aspx?id=1460
- Thu Apr 07, 2005 9:33 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: distance gauntlets
- Replies: 12
- Views: 5957
distance gauntlets
I've seen them in a few quake movies (probably lyon connection, though i'm not totally sure). One example was when, in prodm6, a guy at the rail rolled his gauntlet and the enemy at the plasma got pummeled. I've tried it myself, but it didnt work (apart from seeming quite stupid) How does this happe...
- Tue Apr 05, 2005 1:09 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Fastcaps / Speedcaps - Anyone else enjoy this?
- Replies: 10
- Views: 6549
In case someone didn't know... * for online defrag (including multiplayer fastcaps), check http://www.mousepotato.org * for discussions, check the OPC forums: http://www.overdrivepc.com/forum * finally, the authoritative site on all fc records: http://www.speedcapture.com edit: two fastcap threads f...
- Tue Apr 05, 2005 5:21 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Rocket jump scripts
- Replies: 31
- Views: 28385
- Mon Apr 04, 2005 5:00 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Rocket jump scripts
- Replies: 31
- Views: 28385
Nice jump there, Bacon. sv_fps 125 and g_sync 1 are defrag settings. Can you make the jump with sv_fps 30 and g_Sync off? One more question..the window seems to be on a lower level than the flag platform...so is it possible to do the jump back? I've seen it done in the speedcapture video at planetqu...
- Sat Apr 02, 2005 10:46 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Rocket jump scripts
- Replies: 31
- Views: 28385
From what I gather, that's a ninja script. For easy completion of difficult rocketjumps like from flag to the side window on q3ctf2. Can you jump from the flag directly to the window...i think you have to jump out till the nearest wall, and then bounce off that with a rocket. Anyway, I was playing ...