GTi - doesn't have to stand for anything, but if you wanted it to, it could be "Game Type innovation" (although, copying old mods isn't very innovative). Or "insurgency", which means pretty much the same as "revolution" in a political sense. =)
Q4 GTi
Search found 108 matches
- Thu Jun 15, 2006 8:08 pm
- Forum: Quake 4 Discussion
- Topic: Looking for name of the new GTR Promode!
- Replies: 10
- Views: 4521
- Thu Apr 06, 2006 3:06 pm
- Forum: Quake 4 Discussion
- Topic: DeltaCTF
- Replies: 15
- Views: 7344
DeltaCTF
Could this be what Q4 CTF needs? At least it'll appeal to any old Quakeworld/Q2CTF players... http://www.deltactf.com/ A new mod is in the works for Quake 4, one many old-school CTF players will enjoy, and that is Delta CTF. Delta CTF hopes to bring back the magic that QWCTF, and especially Q2CTF br...
- Wed Mar 29, 2006 11:48 am
- Forum: Quake 4 Discussion
- Topic: Since QuakeWars will be primarily MP ...
- Replies: 16
- Views: 5478
- Tue Mar 28, 2006 3:22 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 v1.1 Official Point Release - Revoked March 28
- Replies: 64
- Views: 41706
- Tue Mar 28, 2006 11:28 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 v1.1 Official Point Release - Revoked March 28
- Replies: 64
- Views: 41706
- Tue Mar 28, 2006 10:47 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 v1.1 Official Point Release - Revoked March 28
- Replies: 64
- Views: 41706
http://www.idsoftware.com/downloads/shambler/idstuff/quake4/win32/Quake4_1_1_Patch.zip is what I've been given. And http://www.idsoftware.com/downloads/shambler/idstuff/quake4/linux/quake4-linux-1.1.x86.run.gz It's still not officially out, something to do with Activision's business rules I read. Ho...
- Tue Mar 21, 2006 12:51 pm
- Forum: Quake 4 Discussion
- Topic: Need help testing new hitboxes!
- Replies: 43
- Views: 18861
- Mon Mar 20, 2006 8:56 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 statisticslog.txt parser
- Replies: 37
- Views: 10019
More stats can and will be added to the q4max XML stats - such as the flag carrying stats and powerup stats. What about the kill events do you want from the logs that arent in the stats? With regard to the kill events, the stuff I'm after are the sort of things that are available by parsing logfile...
- Fri Mar 17, 2006 5:31 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 statisticslog.txt parser
- Replies: 37
- Views: 10019
I wrote a log parser, but the logs are boring so I didn't bother making it public. The Q4Max XML output is nice, but really needs to be viewed alongside kill events. Flag event stats are not available in Q4 logs or Q4Max. Maybe the XBattle log will offer both, but it seems to log server-side only, w...
- Thu Mar 02, 2006 10:43 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 Stats
- Replies: 5
- Views: 3118
Xbattle If you are using XBattle you can enable extended logging which create a logfile similar to Quake 3's games.log file, but with more information in it. Since we haven't finished the statistics program (we are working on it) there are currently no options to present stats like VSP . However si...
- Thu Mar 02, 2006 10:37 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 statisticslog.txt parser
- Replies: 37
- Views: 10019
- Tue Feb 28, 2006 12:11 pm
- Forum: Quake 4 Discussion
- Topic: Today is mod update day
- Replies: 0
- Views: 1425
Today is mod update day
Q4Max 0.72 http://www.focusplay.com/files/q4max072.zip XBattle 0.20 http://www.xbattle.de/?action=download&mode=leech&id=31 Neither are for the 1.1 beta release of Quake 4. XBattle now contains a "water" ability as well as ClanArena, Instagib and OSP style coaching (apparently). Q4...
- Mon Feb 27, 2006 4:32 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 to get new game mode/s soon
- Replies: 16
- Views: 4610
- Sat Feb 25, 2006 3:26 pm
- Forum: Quake 4 Discussion
- Topic: Rocket Arena 4 is Out!!!
- Replies: 14
- Views: 4507
Wise people don't backup all the paks but just the quake4.exe and q4ded.exe (or whatever it's called). :p I made a complete copy so that I could continue to play on 1.0.4/1.0.5 servers running Q4Max/XBattle/RA4 as well as new 1.1 servers. I don't think you can do that without making a new copy, can...
- Sat Feb 25, 2006 10:11 am
- Forum: Quake 4 Discussion
- Topic: Rocket Arena 4 is Out!!!
- Replies: 14
- Views: 4507
- Fri Feb 24, 2006 10:21 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 1.1 Patch Bugs And Suggestions: Vote!
- Replies: 2
- Views: 1508
- Thu Feb 23, 2006 8:22 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 Files Goes Live!
- Replies: 103
- Views: 45418
I think it's prudent that they only be uploaded once they have been repackaged and re-released as AddOn PK4s, otherwise people are going to get confused about which version of maps to download etc.Robcq wrote:should i start uploading peoples maps, atleast the popular ones, or wait for the authors to do it
- Wed Feb 22, 2006 5:57 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 Interview with RavenSoft
- Replies: 28
- Views: 9810
I wish it were true, but that's hearsay. Proof? Well, that IP (192.246.40.231:28004) from that id beta server is located in Dallas, Texas while id software's headquarters is in Mesquite Texas (12 miles away from Dallas). That could mean something. :) Edit: id's own servers are in the range 192.246....
- Mon Nov 21, 2005 10:13 am
- Forum: Quake 4 Discussion
- Topic: X-battle mod and drach-fps-mappack.pk4
- Replies: 13
- Views: 4000
- Sat Nov 19, 2005 9:26 pm
- Forum: Quake 4 Discussion
- Topic: X-battle mod and drach-fps-mappack.pk4
- Replies: 13
- Views: 4000
Ok now these are the mappacks in which the r_lightdetaillevel command works : - drach-fps-mappack.pk4 (unchanged DM maps) - fps-ctf-mappack.pk4 (modified CTF maps ) - map_q4tdmpack01-beta.pk4 (modified for tdm,old version) - map_tmp01.pk4 (final version of the tdm maps) sorry for the confusion :( C...
- Sat Nov 19, 2005 3:00 pm
- Forum: ID Tech
- Topic: Two quick questions!
- Replies: 1
- Views: 1412
Well, you may still be interested in this page:
http://www.iddevnet.com/quake4/LevelEditor_Performance
It describes how to guage your map's performance and also has a link to the debug HUD that shows some nifty info.
http://www.iddevnet.com/quake4/LevelEditor_Performance
It describes how to guage your map's performance and also has a link to the debug HUD that shows some nifty info.
- Sat Nov 19, 2005 2:56 pm
- Forum: Quake 4 Discussion
- Topic: X-battle mod and drach-fps-mappack.pk4
- Replies: 13
- Views: 4000
- Thu Nov 17, 2005 11:07 am
- Forum: Quake 4 Discussion
- Topic: First tiny mod compiled with SDK - Beefy CTF
- Replies: 9
- Views: 3801
Hardly, I'm rubbish with the railgun. My RG accuracy's normally about 30%. =)SOAPboy wrote:Awww no more insta kill rail whoring for jooo[TJD]Rico wrote:"Railgun nerfed severely. 45 damage now."
Bollocks to that, frankly. I'll wait for the other CTF mods, including the grapple one I know is already progressing.
- Thu Nov 17, 2005 10:46 am
- Forum: ID Tech
- Topic: The "hidden" quake 4 game modes.
- Replies: 9
- Views: 3643
I dont see WHY assault was canned... If it was more UT than TA Assault, then it would of been amazing. Imagine attacking a strogg point, like a generator or something, while defending your own point....? It would of rocked... Aye, it certainly could have. Perhaps the problem is that such a game tim...
- Thu Nov 17, 2005 10:42 am
- Forum: ID Tech
- Topic: The "hidden" quake 4 game modes.
- Replies: 9
- Views: 3643