Search found 10 matches

by Mikedie
Wed Dec 21, 2005 2:25 am
Forum: Quake 4 Discussion
Topic: Slowly but surely... (ODQ3DM6)
Replies: 883
Views: 314906

Oeloe wrote:
I vote for a tmp/drach version of this with lightdetaillevels
why ?
just use X-Battle mod or Q4max and make r_ambientlightonly 1
or(for Q4max) vertexlight on.
by Mikedie
Tue Dec 20, 2005 8:36 pm
Forum: Quake 4 Discussion
Topic: Slowly but surely... (ODQ3DM6)
Replies: 883
Views: 314906

jester! wrote:Well to be fair it is a bit different. And I get 20 fps in the base game. 63 in Q4Max. gg vertex gg...
i get constantly 63fps in baseq4 O_o
and i just have a Radeon 9600XT
by Mikedie
Tue Dec 20, 2005 8:22 pm
Forum: Quake 4 Discussion
Topic: Slowly but surely... (ODQ3DM6)
Replies: 883
Views: 314906

and this version runs (even with full ambientlights) with 63fps :>
who says the dm6 layout isn´t possible with doom3 engine ? :D
by Mikedie
Tue Dec 20, 2005 7:38 pm
Forum: Quake 4 Discussion
Topic: Slowly but surely... (ODQ3DM6)
Replies: 883
Views: 314906

yap it seems you can stop your hard work :/
http://www.idsoftware.com/documents/cgrshots.html
by Mikedie
Mon Dec 19, 2005 6:46 pm
Forum: Quake 4 Discussion
Topic: Slowly but surely... (ODQ3DM6)
Replies: 883
Views: 314906

these little itemspawn lumps... can you remove/exchange them ?
coz when you try to jump over(jump off) them its a kind of sticky.
by Mikedie
Fri Nov 25, 2005 3:49 am
Forum: Quake 4 Discussion
Topic: Slowly but surely... (ODQ3DM6)
Replies: 883
Views: 314906

Mikedie I only have a version of ztn, could you plis tell me where did you find it? And i think the odqdm6 will be finished for quake 5 :o, plis the one who is taking care of it, tell us about newssss. :S http://www.esreality.com/?a=post&id=930178 & http://www.esreality.com/?a=post&id=9...
by Mikedie
Thu Nov 24, 2005 6:44 pm
Forum: Quake 4 Discussion
Topic: Slowly but surely... (ODQ3DM6)
Replies: 883
Views: 314906

but time is precious :>
there are even 2 versions of ztn-tourney1 out.
and they are not that bad.
by Mikedie
Tue Nov 08, 2005 10:58 pm
Forum: Quake 4 Discussion
Topic: Slowly but surely... (ODQ3DM6)
Replies: 883
Views: 314906

Whats wrong with you, dont you read mikedie? The doorways used to be exactly the same scale, but the player jumps higher so they were made higher. the high isn´t the problem but width. when 2 (or more) players try to walk/strafe through the door and they stuck/block eachother than you know whats &q...
by Mikedie
Tue Nov 08, 2005 10:34 pm
Forum: Quake 4 Discussion
Topic: Slowly but surely... (ODQ3DM6)
Replies: 883
Views: 314906

the doors are a little to tight.
compare by yourself:

Q3 original:
http://galeon.com/mikemikedie/q31.jpg

Q4 remake:
http://galeon.com/mikemikedie/q41.jpg
by Mikedie
Mon Oct 31, 2005 11:42 pm
Forum: Quake 4 Discussion
Topic: Slowly but surely... (ODQ3DM6)
Replies: 883
Views: 314906

the fps must be increased dramatically.
don´t forget... it´s not just a 1on1 map
it is also a 4on4 tdm map and it realy needs to run smooth :>
i really hope it ain´t just a graphic demo.