Search found 51 matches
- Fri Mar 13, 2009 3:40 pm
- Forum: ID Tech
- Topic: Q4::SP - phantq4sp1 - parts 1 & 2 - Beta 2
- Replies: 33
- Views: 12987
Re: Q4::SP - phantq4sp1 - parts 1 & 2 - Beta 2
I am sorry, I am horribly fail >.< I said I was going to comment on this a long time ago for you and got busy at work...I just grabbed the level a few minutes ago. I will definitely load it up this weekend sometime.
- Mon Sep 29, 2008 4:35 pm
- Forum: ID Tech
- Topic: Antiportal
- Replies: 5
- Views: 5840
Re: Antiportal
Ydnar made these for very specific reasons and they are a bit touchy. If you lined the antiportal up with any structural splits or the 1024X1024 grid splits it will HOM. You have to make sure it is not lined up with any structural splits already in the map.
- Mon Sep 29, 2008 4:27 pm
- Forum: ID Tech
- Topic: antiportals
- Replies: 22
- Views: 148181
Re: antiportals
Ydnar made these for very specific reasons and they are a bit touchy. If you lined the antiportal up with any structural splits or the 1024X1024 grid splits it will HOM. You have to make sure it is not lined up with any structural splits already in the map.
- Thu May 08, 2008 4:34 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284483
Re: Screenshots
Well there was no bot support released with the game, but there is a MOD that allows for bots. I am not sure how well they navigate, because I have not tried it myself, but if it is based off of the Quake3 system then I am fairly sure it would work well. Doh...DitchFux replied just before me with be...
- Wed May 07, 2008 10:10 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284483
Re: Screenshots
Kick arse Sock. I will have to give that a look when I get some time :) I have a Q4 MP level that I am working on when I have free time. Here is a shot: [lvlshot]http://www.levelforge.com/Screenshots/MainArena2.jpg[/lvlshot] There are more shots on my site http://www.levelforge.com/index.html If you...
- Wed May 07, 2008 10:05 pm
- Forum: ID Tech
- Topic: Q4::SP - phantq4sp1 - parts 1 & 2 - Beta 2
- Replies: 33
- Views: 12987
Re: Q4::SP - phantq4sp1 - Part 1 - BETA
Excellent a Q4 SP level! I will try my best to get some time to look at it this weekend, but I have a lot of house projects facing me atm O.o
- Tue May 06, 2008 9:12 pm
- Forum: ID Tech
- Topic: Don't take one of those crappy Game Developer courses!
- Replies: 13
- Views: 5252
Re: Don't take one of those crappy Game Developer courses!
That's good stuff there LOL.
- Tue May 06, 2008 3:21 pm
- Forum: ID Tech
- Topic: Method - Congrats
- Replies: 37
- Views: 9565
Re: Method - Congrats
Sorry for the late response, but congratulations guys!!!
- Sat Jan 19, 2008 3:10 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284483
Re: Screenshots
I agree with PJW. The overall ambient gives the look that you would expect from nightime with sort of light fog that reflects the little light that is available, and gives the impression of an overall brightness. This can really happen on full moon nights when there is more light available for the s...
- Thu Jan 10, 2008 4:11 pm
- Forum: ID Tech
- Topic: Q4 MP - Yan's Test
- Replies: 22
- Views: 16265
Re: Q4 MP - Yan's Test
I plan on grabbing this baby over the weekend and giving it a look. The atmosphere you have in screenshots is really impressive. Very nice job doing something unique and fresh Method! I wish you the best with your job interview 

- Wed Jan 02, 2008 4:19 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284483
Re: Screenshots
I love the moss version man! I also really dig the fog light you have going with the moss theme.
- Wed Dec 26, 2007 7:30 pm
- Forum: ID Tech
- Topic: Looking for Giant Quake 3 maps
- Replies: 27
- Views: 14218
Re: Looking for Giant Quake 3 maps
I remember some of Raven's other maps were enormous. In one case, I had to delete half the textures in the pk3 to get ti to run on my machine at the time. Congrats on the baby, Raven. Been a long time since I've seen you around here. LOL, I bet that was one of the 4Team versions of Helio. I cut a b...
- Sat Dec 22, 2007 7:19 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284483
Re: Screenshots
That is looking really nice manHere's something I made for Quake4. Almost everything custom content except some dirt decals.

- Thu Dec 20, 2007 4:21 pm
- Forum: ID Tech
- Topic: Looking for Giant Quake 3 maps
- Replies: 27
- Views: 14218
Re: Looking for Giant Quake 3 maps
Heya Raven, good to see ya around. How ya been? I have been doing extremely well thanks ^^ My wife and I have a new baby girl, so I have not really been online all that much in the last couple of months. I am managing to find a little time to mess with a Q4 level here and there, so life is good :) ...
- Wed Dec 19, 2007 11:25 pm
- Forum: ID Tech
- Topic: Looking for Giant Quake 3 maps
- Replies: 27
- Views: 14218
Re: Looking for Giant Quake 3 maps
I made a gigantonormous Q3:TA map way back in 2002. I had a Q3 version of it somewhere, but of course lost it when my last site pooped itself. The map is called Heliotropic Dreams and can be found here: http://www.levelforge.com/index.html Work---Levels---Quake3---Heliotropic Dreams. http://www.leve...
- Fri Dec 14, 2007 7:17 am
- Forum: ID Tech
- Topic: The Simpson Map - out now
- Replies: 18
- Views: 5890
Re: The Simpson Map - out now
That really does kick some major ass. Very creative and cool.
It is great to see unique projects like this.

It is great to see unique projects like this.
- Thu Nov 29, 2007 8:09 am
- Forum: ID Tech
- Topic: alm3ctf1 - Duelling Cottages [BETA 1]
- Replies: 8
- Views: 3070
Re: alm3ctf1 - Duelling Cottages [BETA 1]
No problem. 

- Thu Nov 29, 2007 12:59 am
- Forum: ID Tech
- Topic: alm3ctf1 - Duelling Cottages [BETA 1]
- Replies: 8
- Views: 3070
Re: alm3ctf1 - Duelling Cottages [BETA 1]
How much of your brushwork is structural and how much is detail? You should probably add simple caulk underhull 'vis walls' to act as the structural core to your terrain layout and turn the majority of your terrain underhull into detail brushes. Please excuse my ignorance if I'm off base, as I don't...
- Wed Nov 28, 2007 12:19 am
- Forum: ID Tech
- Topic: Some good texture banks?
- Replies: 14
- Views: 4737
Re: Some good texture banks?
Has anybody created a WWII'ish texture set for either Doom3 or Quake 4 yet?
- Mon Nov 26, 2007 7:45 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284483
Re: Screenshots
Yeah, I really like the look of that as well Fjoggs! Kind of reminds me of what you would get if you mixed Tron, Quake3, and yellow O.ObFjoggs wrote:
how about yellow?
![]()
Damn. I like the look of that a LOT.
Nice!
- Sun Nov 25, 2007 8:25 pm
- Forum: ID Tech
- Topic: ..::LvL Re-designed
- Replies: 38
- Views: 12556
Re: ..::LvL Re-designed
I really like the functionality of the site, but I agree with the timeline section taking up a little to much space. I like the mouseover technique for displaying each map as it saves horizontal listing space.
- Sat Nov 24, 2007 7:07 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284483
Re: Screenshots
Thanks a bunch man! You are right about the screens, I left the large size at only 512. I will replace them with 1024's.
- Sat Nov 24, 2007 5:31 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284483
Re: Screenshots
I have been messing around with a Q4 mp map for a little while in between work, catching up on gaming, and spending time with my new daughter ^^ Needless to say I have extremely little time to mess with it, but it is fun to do anyway. http://www.levelforge.com/Screenshots/Info1S.jpg http://www.level...
- Sat Nov 10, 2007 6:52 am
- Forum: Quake 4 Discussion
- Topic: After all this time
- Replies: 18
- Views: 25734
Re: After all this time
Raven, I've been looking a loooong time for you map "heliotropic dreams". I used to have the map and the bookmark, then my PC crashed and I couldn't remember what the name of the map was... It still looks great. Hehe. I just found that again lingering around on my hard drive just recently...
- Fri Oct 26, 2007 7:07 pm
- Forum: Quake 4 Discussion
- Topic: After all this time
- Replies: 18
- Views: 25734
Re: After all this time
It is great to hear that you guys enjoyed the SP part of the game. Thanks 
