Search found 52 matches
- Wed Jun 04, 2008 3:05 pm
- Forum: ID Tech
- Topic: a13n looking for mappers
- Replies: 24
- Views: 6289
Re: a13n looking for mappers
not the place for this -pjw.
- Sat Mar 08, 2008 8:51 pm
- Forum: ID Tech
- Topic: How old is too old to be a level designer?
- Replies: 23
- Views: 5624
- Wed Jan 16, 2008 1:43 pm
- Forum: ID Tech
- Topic: [Doom3] GtkRadiant 1.5 ase import missing???
- Replies: 5
- Views: 2657
Re: [Doom3] GtkRadiant 1.5 ase import missing???
The bad thing is i cannot place any type of model. No rmb -> place model or (like in Q3) misc_model. I looked for an empty entity with model flag. Nothing. It think Radiant dont do it because of a missing button. :tear: Most linux software is availabe in packages for an easy install. GtkRadiant is n...
- Tue Jan 15, 2008 11:47 pm
- Forum: ID Tech
- Topic: [Doom3] GtkRadiant 1.5 ase import missing???
- Replies: 5
- Views: 2657
[Doom3] GtkRadiant 1.5 ase import missing???
How can i place models in Doom3 maps in Radiant1.5 
The linux version im using is dated Mar 2 2006. Maybe i need a newer build?

The linux version im using is dated Mar 2 2006. Maybe i need a newer build?
- Sat Dec 22, 2007 6:53 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3391976
Re: Screenshots

Made with blender.
Based on the doom3 imp model and textures.
- Tue Oct 23, 2007 11:18 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3391976
Re: Screenshots
Yeah - Fjoggs, thanks for doing something that cool with these textures! 

- Thu Sep 06, 2007 3:34 pm
- Forum: ID Tech
- Topic: Movies - Level Design Inspiration
- Replies: 24
- Views: 6396
Re: Movies - Level Design Inspiration
derek jarman's 'blue' :cool: <- Stevie Wonders shades. Let´s fight the mainstream: Alice - Jan Svankmayer Tetsuo the Iron Man - Shinya Tsukamoto Liquid Sky - Slava Tsukerman Stalker - Andrei Tarkovsky Eraserhead - David Lynch Element of Crime - Lars Von Trier Sylvester Countdown - Oscar Roehler Nig...
- Wed Jun 20, 2007 12:43 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3391976
- Wed Jun 20, 2007 12:14 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3391976
- Thu Jun 14, 2007 10:57 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3391976
- Thu Jun 14, 2007 10:42 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3391976
- Thu Jun 14, 2007 8:36 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3391976
- Thu Jun 14, 2007 7:10 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3391976
HEY - blender - HEY! :icon25: Forced smoothgrouping? What is it? They´re all lightmapped. Carvey and stone thing will get dotproduct2 shader. Deforming the temple with lattice was FUN! Maybe i do some plants... Plants in computer games are always fuckn cool! They where way to complex in times i play...
- Thu Jun 14, 2007 6:03 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3391976
- Wed Jun 06, 2007 11:50 am
- Forum: ID Tech
- Topic: turning misc_model structural
- Replies: 1
- Views: 2491
turning misc_model structural
I modelled a few small and plain rooms in blender and exported them as an .ase file. After setting "spawnflags" to "6" everything was fine. I can walk trough it and it has lightmaps. It still needed a big brush box around for vis. Is it possible to make this imported geometry str...
- Mon Jun 04, 2007 10:06 am
- Forum: ID Tech
- Topic: Real Hitmodel-model
- Replies: 7
- Views: 4405
- Mon May 21, 2007 5:13 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3391976
- Mon May 21, 2007 4:48 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3391976
- Wed May 16, 2007 9:20 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3391976
- Thu Mar 29, 2007 2:50 pm
- Forum: ID Tech
- Topic: Q3A: "The Construct" Beta 2 *UPDATED*
- Replies: 22
- Views: 6400
You can get reference models at http://www.quake3bits.com/ to check how big your sphere will be in radiant....had to use modelscale 950 in radiant
If you model in blender for quake3 set the grid division to 8.
3Dwindow


- Wed Mar 28, 2007 2:32 pm
- Forum: ID Tech
- Topic: Q3A: "The Construct" Beta 2 *UPDATED*
- Replies: 22
- Views: 6400
- Wed Mar 28, 2007 1:57 pm
- Forum: ID Tech
- Topic: Q3A: "The Construct" Beta 2 *UPDATED*
- Replies: 22
- Views: 6400
Cool! I really like the look of it. I would not use the cell shade compiler hack in a boxed map. It duplicates, scales and translate every face at its normals and invert its normals. You will have about 50 percent more tris, the black thing has no lightmap, and the cool cortoon edges at the other en...
- Sun Mar 18, 2007 2:43 am
- Forum: ID Tech
- Topic: 3D Screenshots (Panoramas)
- Replies: 18
- Views: 5978
- Thu Mar 01, 2007 1:10 pm
- Forum: ID Tech
- Topic: Q3A broar_tex1 texturepack
- Replies: 39
- Views: 14148
- Sat Feb 24, 2007 6:45 pm
- Forum: ID Tech
- Topic: Q3A broar_tex1 texturepack
- Replies: 39
- Views: 14148