Search found 17 matches
- Sat Oct 01, 2011 6:20 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3177345
Re: Screenshots
http://www.quake3world.com/forum/viewtopic.php?f=10&t=51&p=838421&hilit=#p838421 some new screenshot of zen-ctf : http://img840.imageshack.us/img840/9803/minimapeditor.th.jpg http://img101.imageshack.us/img101/5677/shot0014dj.th.jpg http://img801.imageshack.us/img801/357/shot0015ai.th.j...
- Thu Sep 02, 2010 11:38 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3177345
Re: Screenshots
some sreenshoot i've made it's a ctf map, i started it at the beginning of the maverick competition... :olo: i use the evilair's dsi texture set and cellar2 map and the jumpbeam from hipshot's map. http://a.imageshack.us/img534/1752/minimapfloor1.th.jpg http://a.imageshack.us/img29/2983/minimapfloor...
- Wed Jun 30, 2010 3:14 pm
- Forum: ID Tech
- Topic: Lost at Sea (kazdm5) beta 1
- Replies: 12
- Views: 4377
Re: Lost at Sea (kazdm5) beta 1
add "in the water" fog and some fish
the animation on windows make it a little bit faster or "noisy"
nice map
the animation on windows make it a little bit faster or "noisy"
nice map

- Fri Apr 16, 2010 3:27 pm
- Forum: ID Tech
- Topic: what's wrong ?
- Replies: 9
- Views: 3302
Re: what's wrong ?
i use PhotoshopCS4 i just del the alpha chanel but same error... in the first shader i've put clampmap textures/zensfx/arrow_green.blend.tga because if i delete it i've got some arrow around that's why i put that line but i found my errors ! #1 i forgot to put the arrow_green.tga and change some lin...
- Thu Apr 15, 2010 11:06 pm
- Forum: ID Tech
- Topic: what's wrong ?
- Replies: 9
- Views: 3302
Re: what's wrong ?
same error
- Thu Apr 15, 2010 8:49 pm
- Forum: ID Tech
- Topic: what's wrong ?
- Replies: 9
- Views: 3302
what's wrong ?
i made a shader it's a bounced arrow but i get this error : WARNING: reused image textures/zensfx/arrow_green.blend.tga with mixed glWrapClampMode parm here's the image : http://img94.imageshack.us/img94/7408/shot0016b.th.jpg the smaller one is static here's the shader : textures/zensfx/arrow_green ...
- Tue Apr 06, 2010 11:59 am
- Forum: ID Tech
- Topic: problem : misplaced texture
- Replies: 8
- Views: 2746
Re: problem : misplaced texture
why ? it was for easygen... i made a mountain with the gtk's worldbrushes in easygen (story of origin)
- Thu Apr 01, 2010 6:47 pm
- Forum: ID Tech
- Topic: problem : misplaced texture
- Replies: 8
- Views: 2746
Re: problem : misplaced texture
yes i did... same problem 
i'll redo texturing next week because i'll not at home that week-end
so if you get a solution... you're welcome !

i'll redo texturing next week because i'll not at home that week-end
so if you get a solution... you're welcome !
- Thu Apr 01, 2010 4:22 pm
- Forum: ID Tech
- Topic: problem : misplaced texture
- Replies: 8
- Views: 2746
problem : misplaced texture
hi I move the whole map without the texture lock, and now the texture is misplaced i save the map before i noticed the texture is misplaced, and i forgot the previous origin of the map. I think i never use fit on that map so i try scaling & translating... But always nothing I remember, before al...
- Sun Mar 28, 2010 12:26 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3177345
Re: Screenshots
@sir_vival:
omg that a good idea ! i'll make an defrag run with 10 frag filters





- Mon Jan 25, 2010 3:03 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Missing Skins
- Replies: 24
- Views: 20406
Re: Missing Skins
it could be awesome if someone pick and made the bright & sport skins from quakelive !
here the link for the decoder http://aluigi.org/papers/quakelivedec.zip
i try it but i've a problem texture.
here the link for the decoder http://aluigi.org/papers/quakelivedec.zip

i try it but i've a problem texture.

- Thu Jan 21, 2010 3:38 pm
- Forum: ID Tech
- Topic: Map - Suriel
- Replies: 9
- Views: 3581
Re: Map - Suriel
here's teh link
http://q3a.ath.cx/?mapdetails=suriel
oh bliccer can i use the texture named elec_stripes
i don't know if you've create it or someone else 

http://q3a.ath.cx/?mapdetails=suriel
oh bliccer can i use the texture named elec_stripes


- Thu Jan 21, 2010 1:21 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: A little bit of history
- Replies: 46
- Views: 220606
- Mon Jan 18, 2010 12:21 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3177345
Re: Screenshots
sorry i'm a noob with guns
i can't pass i need the gl !!! if you want make the 2nd gap longer and the end lower for a 2xrj

- Sun Jan 17, 2010 10:53 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3177345
Re: Screenshots


tested in cpm the start is hard for newbies but its ok for me

- Sun Jan 17, 2010 12:51 am
- Forum: ID Tech
- Topic: a bit of inspiration
- Replies: 13
- Views: 6471
Re: a bit of inspiration

here the links
view:
http://www.katsbits.com/htm/maps/chartres.htm
file:
http://qkennyq.tripod.com/chartres.zip
- Thu Dec 24, 2009 1:05 am
- Forum: ID Tech
- Topic: Map - Suriel
- Replies: 9
- Views: 3581
Re: Map - Suriel
nice map ! i like your floor
try to scale the red & yellow trims to "one trim" to get more beautifull (red circles)
and do something for that ! (yellow circle)
i think you have already that !?

try to scale the red & yellow trims to "one trim" to get more beautifull (red circles)
and do something for that ! (yellow circle)
i think you have already that !?
