Brings back the memories, thankyou
Search found 11 matches
- Sat Aug 31, 2013 12:46 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3646670
Re: Screenshots
I'm loving the look of that Q1 style map sst13 
Brings back the memories, thankyou
Brings back the memories, thankyou
- Sat Aug 31, 2013 12:07 pm
- Forum: ID Tech
- Topic: Zen by Despair (MSG Comp entry)
- Replies: 5
- Views: 4887
- Fri Aug 30, 2013 4:22 pm
- Forum: ID Tech
- Topic: Zen by Despair (MSG Comp entry)
- Replies: 5
- Views: 4887
Re: Zen by Despair (MSG Comp entry)
Nice looking map there :) I've not really had the chance to check it out fully, especially as it seems huge. I think I only explored the red side, but I was still amazed how much you've gotten done in the alotted time, good job. I couldn't make sense of the layout though, I probably needed more time...
- Tue Jul 17, 2012 12:53 pm
- Forum: ID Tech
- Topic: How to decompile QL map?
- Replies: 32
- Views: 29847
Re: How to decompile QL map?
q3map2.exe -game wolf -convert -format map "D:\devfolder\baseq3\maps\toxicity.bsp"
Should do it.
Should do it.
- Sun Apr 29, 2012 8:16 pm
- Forum: ID Tech
- Topic: Patch stitching...?
- Replies: 10
- Views: 3930
Re: Patch stitching...?
dONKEY wrote:Compile with something like:
bsp -meta -patchmeta -subdivisions 6
??
Thanks dONKEY
I was having the same issue as o'dium, on two of my maps.
Your suggestion seems to have sorted the problem.
- Thu Mar 01, 2012 9:05 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3646670
Re: Screenshots
Nice textures there Sock. Wish those were available in QL, it's quite difficult to create original looking maps with the current content 
- Wed Feb 08, 2012 11:58 am
- Forum: ID Tech
- Topic: bspc.exe - latest version?
- Replies: 12
- Views: 17705
Re: bspc.exe - latest version?
Thankyou Sock, this is just what I've been looking for.
Other versions of BSPC are giving me MAX_MAPFILE_PLANES
on a map with 16k brushes.
I had to convert a lot of details to models to get around it.
I'll give this new version a go
Other versions of BSPC are giving me MAX_MAPFILE_PLANES
on a map with 16k brushes.
I had to convert a lot of details to models to get around it.
I'll give this new version a go
- Thu Apr 28, 2011 9:41 am
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 987844
Re: Here's a wild idea: EntityPlus
Great project, reminds of Quake1. Been watching this thread closely, hope it goes far 
- Tue Mar 01, 2011 8:02 pm
- Forum: ID Tech
- Topic: Radiant 1.6 (ZeroRadiant)
- Replies: 92
- Views: 182558
Re: Radiant 1.6 (ZeroRadiant)
Just wanted to say.. This is great work being done,
it'd be great to get the many bugs fixed and maybe even
some badly needed upgrades to Radiant
I'd love to put in some feature suggestions, but I guess for
the time being it's best to work on the fixes.
Thanks for the effort!
it'd be great to get the many bugs fixed and maybe even
some badly needed upgrades to Radiant
I'd love to put in some feature suggestions, but I guess for
the time being it's best to work on the fixes.
Thanks for the effort!
- Thu Jun 24, 2010 3:43 pm
- Forum: ID Tech
- Topic: How do you create a map?
- Replies: 11
- Views: 2709
Re: How do you create a map?
1) Where do you get an inspiration? Dreams, real world, intensive thinking? 2) What is more important for you - graphic/gameplay/story and atmosphere? 3) What theme do you like more - technical/gothic (in Q3) 1: other maps and random ideas that pop into my head. 2: Gameplay, then Graphics. 3: Gothi...
- Sat May 08, 2010 12:20 pm
- Forum: ID Tech
- Topic: NoGhost Mapping Competition #2 - Winners
- Replies: 83
- Views: 25304
Re: NoGhost Mapping Competition #2 announced
Great to see something like this still going on after so long 