Search found 11 matches

by akm
Sat Aug 31, 2013 12:46 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3160117

Re: Screenshots

I'm loving the look of that Q1 style map sst13 :)
Brings back the memories, thankyou :)
by akm
Sat Aug 31, 2013 12:07 pm
Forum: ID Tech
Topic: Zen by Despair (MSG Comp entry)
Replies: 5
Views: 4547

Re: Zen by Despair (MSG Comp entry)

;)
by akm
Fri Aug 30, 2013 4:22 pm
Forum: ID Tech
Topic: Zen by Despair (MSG Comp entry)
Replies: 5
Views: 4547

Re: Zen by Despair (MSG Comp entry)

Nice looking map there :) I've not really had the chance to check it out fully, especially as it seems huge. I think I only explored the red side, but I was still amazed how much you've gotten done in the alotted time, good job. I couldn't make sense of the layout though, I probably needed more time...
by akm
Tue Jul 17, 2012 12:53 pm
Forum: ID Tech
Topic: How to decompile QL map?
Replies: 32
Views: 28321

Re: How to decompile QL map?

q3map2.exe -game wolf -convert -format map "D:\devfolder\baseq3\maps\toxicity.bsp"

Should do it.
by akm
Sun Apr 29, 2012 8:16 pm
Forum: ID Tech
Topic: Patch stitching...?
Replies: 10
Views: 3494

Re: Patch stitching...?

dONKEY wrote:Compile with something like:
bsp -meta -patchmeta -subdivisions 6
??

Thanks dONKEY :)
I was having the same issue as o'dium, on two of my maps.
Your suggestion seems to have sorted the problem.
by akm
Thu Mar 01, 2012 9:05 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3160117

Re: Screenshots

Nice textures there Sock. Wish those were available in QL, it's quite difficult to create original looking maps with the current content :(
by akm
Wed Feb 08, 2012 11:58 am
Forum: ID Tech
Topic: bspc.exe - latest version?
Replies: 12
Views: 17019

Re: bspc.exe - latest version?

Thankyou Sock, this is just what I've been looking for.
Other versions of BSPC are giving me MAX_MAPFILE_PLANES
on a map with 16k brushes.

I had to convert a lot of details to models to get around it.
I'll give this new version a go :)
by akm
Thu Apr 28, 2011 9:41 am
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 861391

Re: Here's a wild idea: EntityPlus

Great project, reminds of Quake1. Been watching this thread closely, hope it goes far :D
by akm
Tue Mar 01, 2011 8:02 pm
Forum: ID Tech
Topic: Radiant 1.6 (ZeroRadiant)
Replies: 92
Views: 179063

Re: Radiant 1.6 (ZeroRadiant)

Just wanted to say.. This is great work being done,
it'd be great to get the many bugs fixed and maybe even
some badly needed upgrades to Radiant :)

I'd love to put in some feature suggestions, but I guess for
the time being it's best to work on the fixes.

Thanks for the effort!
by akm
Thu Jun 24, 2010 3:43 pm
Forum: ID Tech
Topic: How do you create a map?
Replies: 11
Views: 2381

Re: How do you create a map?

1) Where do you get an inspiration? Dreams, real world, intensive thinking? 2) What is more important for you - graphic/gameplay/story and atmosphere? 3) What theme do you like more - technical/gothic (in Q3) 1: other maps and random ideas that pop into my head. 2: Gameplay, then Graphics. 3: Gothi...
by akm
Sat May 08, 2010 12:20 pm
Forum: ID Tech
Topic: NoGhost Mapping Competition #2 - Winners
Replies: 83
Views: 22740

Re: NoGhost Mapping Competition #2 announced

Great to see something like this still going on after so long :)