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Quake Champions - Gameplay Footage!
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phantasmagoria
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Re: Quake Champions - Gameplay Footage!
They put a jump pad on the railgun in DM6?
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phantasmagoria
- Posts: 8525
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Re: Quake Champions - Gameplay Footage!
oh nevermind, it looks like it's an asset to indicate the railgun spawn in the video because they rocket jump to make the gap.
sign me back up while i iron out the rustles in my jimmies please
sign me back up while i iron out the rustles in my jimmies please
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phantasmagoria
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Re: Quake Champions - Gameplay Footage!
also, I can see them changing Nyx's name, since that's already been taken:
[lvlshot]http://dotageeks.com/wp-content/uploads/2015/06/Nyx-Assassin-Wallpaper-1.jpg[/lvlshot]
[lvlshot]http://dotageeks.com/wp-content/uploads/2015/06/Nyx-Assassin-Wallpaper-1.jpg[/lvlshot]
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Re: Quake Champions - Gameplay Footage!
lolEraser wrote:I was just kidding, fluffy.Don Carlos wrote:The range of characters in Overwatch is so vast it's unlikely anyone will not have the same traits as its characters...
Or you could say Phara, Soldier, Widow, Tracer, Junkrat, Roadhog and Zarya are characters that have all stolen from Quake.
I know her name is [s]Mynx[/s] Nyx
Re: Quake Champions - Gameplay Footage!
phantasmagoria wrote:They put a jump pad on the railgun in DM6?
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Don Carlos
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Re: Quake Champions - Gameplay Footage!
phantasmagoria wrote:oh nevermind, it looks like it's an asset to indicate the railgun spawn in the video because they rocket jump to make the gap.
sign me back up while i iron out the rustles in my jimmies please
Re: Quake Champions - Gameplay Footage!
Preview of The Campgrounds:
[youtube]ePnikEEWCp8[/youtube]
All the while I'm wondering whether or not there will be full mod support.
[youtube]ePnikEEWCp8[/youtube]
All the while I'm wondering whether or not there will be full mod support.
- Mat Linnett
- Posts: 2483
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Re: Quake Champions - Gameplay Footage!
Doubtful. I reckon they'll try the same online model as new Doom. I hope not, but I've got a nasty suspicion they'll use it in order to monetise new maps.
Still not sure I'm convinced the world needs a new version of Q3 when the old one still plays well. Especially when the game eventually became less about the looks and more about the performance.
I also doubt the wisdom of including character abilities in a game that's traditionally taken pride in providing a level playing field.
Eh, whatever, I tend to avoid buying purely multiplayer games these days anyway.
Still not sure I'm convinced the world needs a new version of Q3 when the old one still plays well. Especially when the game eventually became less about the looks and more about the performance.
I also doubt the wisdom of including character abilities in a game that's traditionally taken pride in providing a level playing field.
Eh, whatever, I tend to avoid buying purely multiplayer games these days anyway.
Re: Quake Champions - Gameplay Footage!
The wisdom is that class based MP games sell. Pure DM is something of old.
That said, Quake Champions will feature a 'Pure' mode, removing character differences and abilities.
That said, Quake Champions will feature a 'Pure' mode, removing character differences and abilities.
Re: Quake Champions - Gameplay Footage!
Maybe now when we do backflips it'll be an actual skill.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Quake Champions - Gameplay Footage!
http://www.polygon.com/2017/3/10/148770 ... r-currency
The gaming world has changed since the launch of the original Quake in 1996. It’s gotten bigger. There are more players from more parts of the world than ever before. Some markets simply have different expectations of how — or if — they pay for their games. By making Quake Champions both free and for-pay, his team can get it in front of as many players as possible.
“At its core, it’s a free-to-play game,” Willits said, “with the option to buy the Champion Pack and just get in and play with all the Champions. There are a number of Quake players that just want to play their Quake, right? And they are familiar with the business model of our previous games, and they are totally fine. ‘I want to buy the game. I want to start playing. I want to have access to all the Champions.’
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
Re: Quake Champions - Gameplay Footage!
Sounds like a reasonable proposition
Re: Quake Champions - Gameplay Footage!
[youtube]k11ACUG-XYI[/youtube]
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Don Carlos
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Re: Quake Champions - Gameplay Footage!
That video doesn't show the game in the best light I don't think
Re: Quake Champions - Gameplay Footage!
2017 and people still use fucking potatoes to record 
[color=red][WYD][/color]S[color=red]o[/color]M
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Don Carlos
- Posts: 17511
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Re: Quake Champions - Gameplay Footage!
was it part of the game spec to use literally every single colour that exists all at the same time?
garish af
garish af
Re: Quake Champions - Gameplay Footage!
reminds me alot of quake 3 team arena
[color=red][WYD][/color]S[color=red]o[/color]M
Re: Quake Champions - Gameplay Footage!
I'm disappointed they didn't do the bridge-to-rail jump in the Nyx video (~35 seconds)
Re: Quake Champions - Gameplay Footage!
the movement looks sluggish
[color=red][WYD][/color]S[color=red]o[/color]M
Re: Quake Champions - Gameplay Footage!
possibly suggesting no strafe-jumping?PhoeniX wrote:I'm disappointed they didn't do the bridge-to-rail jump in the Nyx video (~35 seconds)
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Don Carlos
- Posts: 17511
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Re: Quake Champions - Gameplay Footage!
Or someone didn't know how to strafe
- *OptimusPrime*
- Posts: 353
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Re: Quake Champions - Gameplay Footage!
movement seems ok when someone knows how to move https://www.instagram.com/p/BReI8wohjYT/
Re: Quake Champions - Gameplay Footage!
That looks like 105 FOV at least. 
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]