Open discussion about any topic, as long as you abide by the rules of course!
phantasmagoria
Posts: 8525 Joined: Wed Oct 22, 2003 7:00 am
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by phantasmagoria » Thu Mar 09, 2017 7:51 am
They put a jump pad on the railgun in DM6?
unsubscribed from beta
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phantasmagoria
Posts: 8525 Joined: Wed Oct 22, 2003 7:00 am
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by phantasmagoria » Thu Mar 09, 2017 7:55 am
oh nevermind, it looks like it's an asset to indicate the railgun spawn in the video because they rocket jump to make the gap.
sign me back up while i iron out the rustles in my jimmies please
[size=85]
phantasmagoria
Posts: 8525 Joined: Wed Oct 22, 2003 7:00 am
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by phantasmagoria » Thu Mar 09, 2017 7:56 am
also, I can see them changing Nyx's name, since that's already been taken:
[lvlshot]http://dotageeks.com/wp-content/uploads/2015/06/Nyx-Assassin-Wallpaper-1.jpg[/lvlshot]
[size=85]
MKJ
Posts: 32581 Joined: Fri Nov 24, 2000 8:00 am
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by MKJ » Thu Mar 09, 2017 8:20 am
Eraser wrote: Don Carlos wrote: The range of characters in Overwatch is so vast it's unlikely anyone will not have the same traits as its characters...
Or you could say Phara, Soldier, Widow, Tracer, Junkrat, Roadhog and Zarya are characters that have all stolen from Quake.
I was just kidding, fluffy.
I know her name is [s]Mynx[/s] Nyx
lol
Eraser
Posts: 19174 Joined: Fri Dec 01, 2000 8:00 am
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by Eraser » Thu Mar 09, 2017 8:22 am
phantasmagoria wrote: They put a jump pad on the railgun in DM6?
unsubscribed from beta
Don Carlos
Posts: 17509 Joined: Thu Jan 01, 1970 12:00 am
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by Don Carlos » Thu Mar 09, 2017 9:37 am
phantasmagoria wrote: oh nevermind, it looks like it's an asset to indicate the railgun spawn in the video because they rocket jump to make the gap.
sign me back up while i iron out the rustles in my jimmies please
Eraser
Posts: 19174 Joined: Fri Dec 01, 2000 8:00 am
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by Eraser » Thu Mar 09, 2017 4:47 pm
Preview of The Campgrounds:
[youtube]ePnikEEWCp8[/youtube]
All the while I'm wondering whether or not there will be full mod support.
Mat Linnett
Posts: 2483 Joined: Wed Apr 12, 2000 7:00 am
Location: The Grizzly Grotto
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by Mat Linnett » Thu Mar 09, 2017 5:13 pm
Doubtful. I reckon they'll try the same online model as new Doom. I hope not, but I've got a nasty suspicion they'll use it in order to monetise new maps.
Still not sure I'm convinced the world needs a new version of Q3 when the old one still plays well. Especially when the game eventually became less about the looks and more about the performance.
I also doubt the wisdom of including character abilities in a game that's traditionally taken pride in providing a level playing field.
Eh, whatever, I tend to avoid buying purely multiplayer games these days anyway.
MKJ
Posts: 32581 Joined: Fri Nov 24, 2000 8:00 am
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by MKJ » Thu Mar 09, 2017 7:07 pm
The wisdom is that class based MP games sell. Pure DM is something of old.
That said, Quake Champions will feature a 'Pure' mode, removing character differences and abilities.
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
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by obsidian » Thu Mar 09, 2017 8:15 pm
Maybe now when we do backflips it'll be an actual skill.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Transient
Posts: 11357 Joined: Fri Feb 09, 2001 8:00 am
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by Transient » Fri Mar 10, 2017 7:59 pm
http://www.polygon.com/2017/3/10/148770 ... r-currency
The gaming world has changed since the launch of the original Quake in 1996. It’s gotten bigger. There are more players from more parts of the world than ever before. Some markets simply have different expectations of how — or if — they pay for their games. By making Quake Champions both free and for-pay, his team can get it in front of as many players as possible.
“At its core, it’s a free-to-play game,” Willits said, “with the option to buy the Champion Pack and just get in and play with all the Champions. There are a number of Quake players that just want to play their Quake, right? And they are familiar with the business model of our previous games, and they are totally fine. ‘I want to buy the game. I want to start playing. I want to have access to all the Champions.’
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
Eraser
Posts: 19174 Joined: Fri Dec 01, 2000 8:00 am
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by Eraser » Fri Mar 10, 2017 9:49 pm
Sounds like a reasonable proposition
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
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by obsidian » Sat Mar 11, 2017 3:42 pm
[youtube]k11ACUG-XYI[/youtube]
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Don Carlos
Posts: 17509 Joined: Thu Jan 01, 1970 12:00 am
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by Don Carlos » Sat Mar 11, 2017 4:13 pm
That video doesn't show the game in the best light I don't think
SoM
Posts: 8489 Joined: Fri Dec 03, 1999 8:00 am
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by SoM » Sat Mar 11, 2017 4:59 pm
2017 and people still use fucking potatoes to record
[color=red][WYD][/color]S[color=red]o[/color]M
seremtan
Posts: 36011 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Sat Mar 11, 2017 7:57 pm
was it part of the game spec to use literally every single colour that exists all at the same time?
garish af
SoM
Posts: 8489 Joined: Fri Dec 03, 1999 8:00 am
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by SoM » Sat Mar 11, 2017 8:52 pm
reminds me alot of quake 3 team arena
[color=red][WYD][/color]S[color=red]o[/color]M
PhoeniX
Posts: 4067 Joined: Fri Aug 04, 2000 7:00 am
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by PhoeniX » Sat Mar 11, 2017 8:54 pm
I'm disappointed they didn't do the bridge-to-rail jump in the Nyx video (~35 seconds)
SoM
Posts: 8489 Joined: Fri Dec 03, 1999 8:00 am
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by SoM » Sat Mar 11, 2017 9:07 pm
the movement looks sluggish
[color=red][WYD][/color]S[color=red]o[/color]M
seremtan
Posts: 36011 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Sat Mar 11, 2017 11:39 pm
PhoeniX wrote: I'm disappointed they didn't do the bridge-to-rail jump in the Nyx video (~35 seconds)
possibly suggesting no strafe-jumping?
SoM
Posts: 8489 Joined: Fri Dec 03, 1999 8:00 am
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by SoM » Sun Mar 12, 2017 12:56 am
fuck yeah
[color=red][WYD][/color]S[color=red]o[/color]M
Transient
Posts: 11357 Joined: Fri Feb 09, 2001 8:00 am
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by Transient » Sun Mar 12, 2017 2:12 am
That looks like 105 FOV at least.
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]