Slowly but surely... (ODQ3DM6)

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spookmineer
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Post by spookmineer »

He reposted the same pic so I guess he saw that one at least ;)
Kiltron
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Post by Kiltron »

Yeah, id Softwares map looks neat. What else is there to say? ;)
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MKJ
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Post by MKJ »

theres to say that, unlike you, odium is actually taking time and effort to optimize his work :gasp:
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
o'dium
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Post by o'dium »

This new version is re-built from the ground up. I kinda got lazy and rushed it last time for a quick size beta test, but this new one is much more better, with caulk (not that its needed) and a lot better brush placement. I'm hoping it will be much easier to vis as well.

As i said before, i removed most of the pipes, and replaced them with the tech trim from Q3 (which the texture is remade and looks great even if i do say so myself :p), and the frame rate is much higher now, along with a much better brightness level.
Kiltron
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Post by Kiltron »

MKJ wrote:theres to say that, unlike you, odium is actually taking time and effort to optimize his work :gasp:
And you draw this conclusion from what? A test build I've released in the 6-7 years of stuff I've released. Whatever you say guy! You so don't know me at all dude. I wouldn't call effort having someone else do something for you because you don't know how.
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Foo
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Post by Foo »

BTW, I know from playing around with DM6 that you really need to add some solid caulk inside the large curved wall blocking the railgun walkway from the rest of the level... and you have to get the portals right there.

This might be obvious to you, I dunno.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
o'dium
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Post by o'dium »

Foo wrote:BTW, I know from playing around with DM6 that you really need to add some solid caulk inside the large curved wall blocking the railgun walkway from the rest of the level... and you have to get the portals right there.

This might be obvious to you, I dunno.
Already did that. Believe me, the last level was a shell, just for structure.

This one, its all caulked in unless its supposed to have texture, and there are none (ZERO) spots from outside, as well as all curves are caulked, and the skybox will be a simple brush not a hollow box.

I'm hoping that those were the cause of bad vis before. Either way, the removal of those lights and pipes has improved speed a LOT, so it should be playable even with no vis. But i wont settle for that dont worry.
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Foo
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Post by Foo »

FWIW, I posted a thread a couple of days ago and from it found out that lightmaps are possible.. There's even a tutorial to do it, here:
http://www.fuzzpopfx.com/tutorials/doom3/

Looks like a lot of work tho ;(
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
PhantomLORD
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Post by PhantomLORD »

to o´dium

did you thinking of puting original q4 textures, and the size of map will be smaller, and you will dont have that much job, and maybe lightning stuff will be better, like that red-theme textures on bloodworks, or fragging yard or edge
JuanSanchez
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Post by JuanSanchez »

Kiltron wrote:I wouldn't call effort having someone else do something for you because you don't know how.
That's a negative slant. The fact that he's listening to the community is a huge positive. It means this map has a chance of being accepted as the definitive dm6 remake.
Kiltron
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Post by Kiltron »

And the point you and the other same people always riding my ass are tyring to make is what?
JuanSanchez
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Post by JuanSanchez »

Kiltron wrote:And the point you and the other same people always riding my ass are tyring to make is what?
The point is exactly what I wrote - there's nothing wrong with O'dium listening to people's opinions.

I think you're trying to find hidden meanings which aren't there...
o'dium
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Post by o'dium »

PhantomLORD wrote:to o´dium

did you thinking of puting original q4 textures, and the size of map will be smaller, and you will dont have that much job, and maybe lightning stuff will be better, like that red-theme textures on bloodworks, or fragging yard or edge
Erm, let me see if i get what your saying...

Use Quake 4 textures so that the file size is smaller?

Well, already ahead of you. There are a few textures that will NEED to be my own, but for the most part now they are Quake 4 textures and it still looks like the original.

Dont worry, everything in the last one was un-optimized, slow, buggy and temp. The final will be much more polished. Hell even I'm amazed at how close I got a few things.
Kiltron
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Post by Kiltron »

Kiltron release work! odium act like dick! (again) Kiltron responds! Now Kiltron the dick!

Same shit, different day! Let's move on.

I'd offer to vis this map even finish it (and it'd be done tomorrow) but somehow that's probably out of the question.
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Survivor
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Post by Survivor »

Kiltron wrote:Kiltron release work! odium act like dick! (again) Kiltron responds! Now Kiltron the dick!

Same shit, different day! Let's move on.

I'd offer to vis this map even finish it (and it'd be done tomorrow) but somehow that's probably out of the question.
If you insist on this do it in another thread were it will get the attention it deserves. This one will only get clogged up because of this shit.
R00k
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Post by R00k »

Where is odium being a dick? :icon27:
o'dium
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Post by o'dium »

Damn, I wont be able to finish this for tomorrow guys, sorry about that. I'm meeting my fiancee later on and going shopping. Its called a life BTW.
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Survivor
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Post by Survivor »

R00k wrote:Where is odium being a dick? :icon27:
He would be referring to something along the lines of this but it wasn't o'dium alone critizising his mod.
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Survivor
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Post by Survivor »

o'dium wrote:Damn, I wont be able to finish this for tomorrow guys, sorry about that. I'm meeting my fiancee later on and going shopping. Its called a life BTW.
I want one too :tear:
R00k
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Post by R00k »

Survivor wrote:
R00k wrote:Where is odium being a dick? :icon27:
He would be referring to something along the lines of this but it wasn't o'dium alone critizising his mod.
lol
Kiltron
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Post by Kiltron »

No that's not what I'm referring to. I'm referring to my recent map release and how he felt the need to just come post a large picture of a purse. For what? You're exactly right, it's unnecessary and clogs up the thread. You guys can back him up for that stupid shit all you want, but he does it all the time and it's quite rude. As a community we're supposed to help and promote each other, not act as dicks towards each other to be cool or something. For the record, I don't do that shit to anyone and those that do, should learn not to.
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Foo
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Post by Foo »

Jesus christ, grow up.

Everything on this shitty irrelevant subject is getting edited out of this thread below this post.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
reefsurfer
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Post by reefsurfer »

Foo wrote:Jesus christ, grow up.

Everything on this shitty irrelevant subject is getting edited out of this thread below this post.

Test.. :paranoid:
Kiltron
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Post by Kiltron »

I'd hit it! :)
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Foo
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Post by Foo »

reefsurfer wrote:
Foo wrote:Jesus christ, grow up.

Everything on this shitty irrelevant subject is getting edited out of this thread below this post.

Test.. :paranoid:
What's that you say? Foo lets have a Q4 DM?

Sure. IM me.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
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