automatic change map
automatic change map
Hi,
i have quake 3 dedicated server, PR 1.32, no mods.
When no players on server, maps don´t change automatically, when fraglimit get reached.
How to repaire it?
Thank you for help and sorry for my english
i have quake 3 dedicated server, PR 1.32, no mods.
When no players on server, maps don´t change automatically, when fraglimit get reached.
How to repaire it?
Thank you for help and sorry for my english
Re: automatic change map
fraglimit when is hit and is nobody on, does why matter it? wayany...
http://www.quake3world.com/q3guide/guide.html
http://tldp.org/HOWTO/archived/Game-Ser ... uake3.html
http://www.quake3world.com/q3guide/guide.html
http://tldp.org/HOWTO/archived/Game-Ser ... uake3.html
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Re: automatic change map
This question has already been answered but the answer got lost in the migration. Anyway, here it is:
^misantropia^ wrote:This is a bug in PR 1.32, no workaround possible, but it's fixed in ioquake3 (by yours truly, btw. For the curious: https://bugzilla.icculus.org/show_bug.cgi?id=3076 ).
Re: automatic change map
Thank you, but how to apply that fix?
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Re: automatic change map
By downloading ioquake3.
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- Joined: Sat Mar 12, 2005 6:24 pm
Re: automatic change map
What version?
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Re: automatic change map
Okay, confirmed. It's not working anymore in 1.36. I'll see if I can come up with a fix.
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Re: automatic change map
Wait, I've been stupid. I assume you have sv_pure set to 1? If so, the game loads the stock Q3 game code - which contains the bug.
Re: automatic change map
I don´t have sv_pure in my config.
Re: automatic change map
The default is 1, so you have it set to 1. Set it to 0 (only values are 1 and 0, unless ioq3 added something).
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Re: automatic change map
Yeah. Another thing is that you need the ioquake3 qagame.qvm which doesn't come with the standard distribution. You could compile one yourself or, if you ask nicely, I'll put it up for you. =)
Re: automatic change map
Here is my test config:
seta sv_maxclients "5"
set g_gametype 0
set fraglimit 1
set bot_minplayers 5
seta g_spSkill "4"
set sv_pure 0
set m1 "map Q3DM11; set nextmap vstr m2"
set m2 "map Q3DM7; set nextmap vstr m1"
vstr m1
Maybe mistake is there.
seta sv_maxclients "5"
set g_gametype 0
set fraglimit 1
set bot_minplayers 5
seta g_spSkill "4"
set sv_pure 0
set m1 "map Q3DM11; set nextmap vstr m2"
set m2 "map Q3DM7; set nextmap vstr m1"
vstr m1
Maybe mistake is there.
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- Joined: Tue Aug 18, 2009 6:55 am
Re: automatic change map
What's the difference between:
set m1 "map Q3DM11; set nextmap vstr m2"
set m2 "map Q3DM7; set nextmap vstr m1"
vstr m1
and
set d1 "map Q3DM11; set nextmap vstr d2"
set d2 "map Q3DM7; set nextmap vstr d1"
vstr d1
?????
In my server.cfg file i have d.
set m1 "map Q3DM11; set nextmap vstr m2"
set m2 "map Q3DM7; set nextmap vstr m1"
vstr m1
and
set d1 "map Q3DM11; set nextmap vstr d2"
set d2 "map Q3DM7; set nextmap vstr d1"
vstr d1
?????
In my server.cfg file i have d.
[url=http://noobgamers.com/]Noob Gamers[/url]
NYC: q3a.noobserver.com:27960
NYC: q3a.noobserver.com:27960
Re: automatic change map
nothing. m1, m2, d1 and d2 are all variables. e.g.:
set fish "map Q3DM11; set nextmap vstr beef"
set beef "map Q3DM7; set nextmap vstr fish"
vstr fish
..should still work. but iirc there's a limit on how big a cfg file can be, so people tend to invent very short names for variables.
set fish "map Q3DM11; set nextmap vstr beef"
set beef "map Q3DM7; set nextmap vstr fish"
vstr fish
..should still work. but iirc there's a limit on how big a cfg file can be, so people tend to invent very short names for variables.
Re: automatic change map
Any new ideas, without compile??
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- Joined: Sat Mar 12, 2005 6:24 pm
Re: automatic change map
Well, no. As mentioned, it's a bug and there is no workaround short of using an updated qagame.qvm.
Re: automatic change map
So Whera can I find qagame.qvm?
Re: automatic change map
There is no way to repair it, because it isn't broke..it's just not set up that way, nor ioq3(I personally don't like an automatic switch). =/ ....but, if you want to run a server that has that ability, you have to download a mod, and the only mod that I can remember off hand is the "Coliseum ver.2.6" mod. I'd mention to go to the Q3/Modification section at http://www.quakeunity.com/ but for some reason the site's being a pain as far as getting into the mod section today so..., I know fileplanet has the file also...just google it. It's a pretty cool mod also..it allows a different sort of making maplists and takes a little bit of reading to figure it out. It's only like 5MBAnu wrote:When no players on server, maps don´t change automatically, when fraglimit get reached.
How do I repair it
Re: automatic change map
So without mods dont´t function it?
Re: automatic change map
old thread, but I find myself wanting to do this as well and not able to find much info on the subject. I have a couple servers running with custom maps, and have a very good map rotation set up. However, when there is only bots on the server, the server won't rotate the maps when fraglimit or timelimit is reached, unless someone is there to click ready. I want the servers to rotate the maps without someone always having to click ready. One server is on NoGhost and the other on BMA. I have seen a server on PR 1.16 that runs on noghost and is able to do this, but no way of contacting the admin for there is no info. Just want the maps to rotate even when no one is online. Anyone have an idea how to do this?
Nevermind, I figured how to make this work. =]
Nevermind, I figured how to make this work. =]