automatic change map

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Anu
Posts: 11
Joined: Wed Dec 24, 2008 8:45 pm

automatic change map

Post by Anu »

Hi,
i have quake 3 dedicated server, PR 1.32, no mods.
When no players on server, maps don´t change automatically, when fraglimit get reached.
How to repaire it?
Thank you for help and sorry for my english
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Re: automatic change map

Post by bork[e] »

fraglimit when is hit and is nobody on, does why matter it? wayany...

http://www.quake3world.com/q3guide/guide.html

http://tldp.org/HOWTO/archived/Game-Ser ... uake3.html
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: automatic change map

Post by ^misantropia^ »

This question has already been answered but the answer got lost in the migration. Anyway, here it is:
^misantropia^ wrote:This is a bug in PR 1.32, no workaround possible, but it's fixed in ioquake3 (by yours truly, btw. For the curious: https://bugzilla.icculus.org/show_bug.cgi?id=3076 ).
Anu
Posts: 11
Joined: Wed Dec 24, 2008 8:45 pm

Re: automatic change map

Post by Anu »

Thank you, but how to apply that fix?
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: automatic change map

Post by ^misantropia^ »

By downloading ioquake3.
Anu
Posts: 11
Joined: Wed Dec 24, 2008 8:45 pm

Re: automatic change map

Post by Anu »

But i have ioquake3
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: automatic change map

Post by ^misantropia^ »

What version?
Anu
Posts: 11
Joined: Wed Dec 24, 2008 8:45 pm

Re: automatic change map

Post by Anu »

1.36
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: automatic change map

Post by ^misantropia^ »

Okay, confirmed. It's not working anymore in 1.36. I'll see if I can come up with a fix.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: automatic change map

Post by ^misantropia^ »

Wait, I've been stupid. I assume you have sv_pure set to 1? If so, the game loads the stock Q3 game code - which contains the bug.
Anu
Posts: 11
Joined: Wed Dec 24, 2008 8:45 pm

Re: automatic change map

Post by Anu »

I don´t have sv_pure in my config.
DTS
Posts: 2879
Joined: Thu Jul 13, 2000 7:00 am

Re: automatic change map

Post by DTS »

The default is 1, so you have it set to 1. Set it to 0 (only values are 1 and 0, unless ioq3 added something).
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: automatic change map

Post by ^misantropia^ »

Yeah. Another thing is that you need the ioquake3 qagame.qvm which doesn't come with the standard distribution. You could compile one yourself or, if you ask nicely, I'll put it up for you. =)
Anu
Posts: 11
Joined: Wed Dec 24, 2008 8:45 pm

Re: automatic change map

Post by Anu »

Here is my test config:
seta sv_maxclients "5"
set g_gametype 0
set fraglimit 1
set bot_minplayers 5
seta g_spSkill "4"
set sv_pure 0

set m1 "map Q3DM11; set nextmap vstr m2"
set m2 "map Q3DM7; set nextmap vstr m1"
vstr m1

Maybe mistake is there.
NightLinks
Posts: 10
Joined: Tue Aug 18, 2009 6:55 am

Re: automatic change map

Post by NightLinks »

What's the difference between:

set m1 "map Q3DM11; set nextmap vstr m2"
set m2 "map Q3DM7; set nextmap vstr m1"
vstr m1

and

set d1 "map Q3DM11; set nextmap vstr d2"
set d2 "map Q3DM7; set nextmap vstr d1"
vstr d1

?????

In my server.cfg file i have d.
[url=http://noobgamers.com/]Noob Gamers[/url]

NYC: q3a.noobserver.com:27960
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Re: automatic change map

Post by 4days »

nothing. m1, m2, d1 and d2 are all variables. e.g.:

set fish "map Q3DM11; set nextmap vstr beef"
set beef "map Q3DM7; set nextmap vstr fish"
vstr fish

..should still work. but iirc there's a limit on how big a cfg file can be, so people tend to invent very short names for variables.
Anu
Posts: 11
Joined: Wed Dec 24, 2008 8:45 pm

Re: automatic change map

Post by Anu »

Any new ideas, without compile??
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: automatic change map

Post by ^misantropia^ »

Well, no. As mentioned, it's a bug and there is no workaround short of using an updated qagame.qvm.
Anu
Posts: 11
Joined: Wed Dec 24, 2008 8:45 pm

Re: automatic change map

Post by Anu »

So Whera can I find qagame.qvm?
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: automatic change map

Post by v1l3 »

Anu wrote:When no players on server, maps don´t change automatically, when fraglimit get reached.
How do I repair it
There is no way to repair it, because it isn't broke..it's just not set up that way, nor ioq3(I personally don't like an automatic switch). =/ ....but, if you want to run a server that has that ability, you have to download a mod, and the only mod that I can remember off hand is the "Coliseum ver.2.6" mod. I'd mention to go to the Q3/Modification section at http://www.quakeunity.com/ but for some reason the site's being a pain as far as getting into the mod section today so..., I know fileplanet has the file also...just google it. It's a pretty cool mod also..it allows a different sort of making maplists and takes a little bit of reading to figure it out. It's only like 5MB
Anu
Posts: 11
Joined: Wed Dec 24, 2008 8:45 pm

Re: automatic change map

Post by Anu »

So without mods dont´t function it?
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: automatic change map

Post by v1l3 »

No
AKUTA
Posts: 35
Joined: Thu Aug 21, 2014 4:19 pm

Re: automatic change map

Post by AKUTA »

old thread, but I find myself wanting to do this as well and not able to find much info on the subject. I have a couple servers running with custom maps, and have a very good map rotation set up. However, when there is only bots on the server, the server won't rotate the maps when fraglimit or timelimit is reached, unless someone is there to click ready. I want the servers to rotate the maps without someone always having to click ready. One server is on NoGhost and the other on BMA. I have seen a server on PR 1.16 that runs on noghost and is able to do this, but no way of contacting the admin for there is no info. Just want the maps to rotate even when no one is online. Anyone have an idea how to do this?

Nevermind, I figured how to make this work. =]
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