Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
sumatra
Posts: 325 Joined: Sat Feb 12, 2005 10:02 pm
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by sumatra » Thu Aug 26, 2010 2:43 pm
Finally I finished the map. I have to focus on other things in the next few weeks, so I wanted to complete the map already.
All of you were a great help, so thanks again, I tried to implement almost all of your suggestions.
Hope you enjoy the result.
There are two itemsets implemented:
Duel: RA, 2x YA, MH, 2x RL, RG, LG, SG, GL
FFA, TDM/2v2: RA, YA, MH, RL, RG, LG, PG, SG, GL
TORTURED (~20MB)
TORTURED for Quake Live (~20MB)
Cheers sum
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Anthem
Posts: 399 Joined: Wed Oct 21, 2009 12:34 am
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by Anthem » Thu Aug 26, 2010 2:50 pm
Congrats on the release!
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[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
cityy
Posts: 1020 Joined: Mon Aug 10, 2009 8:23 am
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by cityy » Thu Aug 26, 2010 3:01 pm
Looks really great. Gratz on this one, I really like it. =)
www.ferdinandlist.de/leveldesign
dichtfux
Posts: 571 Joined: Thu Feb 02, 2006 10:51 pm
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by dichtfux » Thu Aug 26, 2010 3:18 pm
Great job on finishing this one sumatra. I like the fog and the lighting is spot on, too.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
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by obsidian » Thu Aug 26, 2010 4:01 pm
Mmm... me likes!
I like how the lighting worked out, much better than the washed out shadows in your earlier releases.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
sst13
Posts: 298 Joined: Mon Feb 15, 2010 11:05 pm
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by sst13 » Fri Aug 27, 2010 2:20 pm
There's a missing face under the RA tele-exit platform.
To prevent such errors, set always r_clear "1" during the map testing.
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
sumatra
Posts: 325 Joined: Sat Feb 12, 2005 10:02 pm
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by sumatra » Sat Aug 28, 2010 1:04 pm
Hey thanks guys. Hope there is someone here to give it a go for a review @lvl.
@sst13: Ye, each of my maps has some flaws, but I don't care much about those, it's like hairsplitting.
The perfomance could also be better, but I was never a techical guy, I was always mostly interested in the visual parts of leveldesign (and not to forget the gameplay part). I just wanted to finish this one as fast as possible. Hope you like it anyway...
I think it doesn't make sense to reupload a fixed version yet.
sum
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
fKd
Posts: 2478 Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:
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by fKd » Sat Aug 28, 2010 2:14 pm
really nice work man, solid!
dONKEY
Posts: 566 Joined: Mon Oct 15, 2001 7:00 am
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by dONKEY » Sat Aug 28, 2010 10:25 pm
Really nice map, great atmosphere. Gonna steal the owl :]
roughrider
Posts: 355 Joined: Mon Jul 22, 2002 7:00 am
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by roughrider » Mon Aug 30, 2010 6:26 pm
Good to see this one done sumatra. Hope to be able to look at this one today sometime.
Team *A51* Q3 & QL
nitin77
Posts: 84 Joined: Wed Jul 23, 2008 9:21 am
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by nitin77 » Mon Sep 06, 2010 10:50 am
excellent map.
sumatra
Posts: 325 Joined: Sat Feb 12, 2005 10:02 pm
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by sumatra » Tue Sep 07, 2010 10:12 am
Wow, thanks guys. It's so nice to get this kind of feedback after I spent so much time into this map.
This also encourages me (and others as well) to go on making levels and other third party assets for Q3, one of the most moving Gameengines of the last 15 years..
Keep it up buddys, keep it alive..
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
nitin77
Posts: 84 Joined: Wed Jul 23, 2008 9:21 am
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by nitin77 » Wed Sep 08, 2010 10:10 am
btw, I'll post a news item over at Func Msgboard when I get some time.
Anthem
Posts: 399 Joined: Wed Oct 21, 2009 12:34 am
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by Anthem » Wed Sep 08, 2010 10:25 am
You don't have to post every time you are going to post at a different forum. xD Just post it at that forum and PM the author if you want him to know about it so badly.
[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
dichtfux
Posts: 571 Joined: Thu Feb 02, 2006 10:51 pm
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by dichtfux » Wed Sep 08, 2010 10:45 am
And people over at func_ will get to know about it via the monthly LvL updates anyway. I'd say let sumatra post it if he wants to post it.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
nitin77
Posts: 84 Joined: Wed Jul 23, 2008 9:21 am
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by nitin77 » Wed Sep 08, 2010 12:16 pm
ok sorry, was just trying to promote a good map. Will leave it be,
Pat Howard
Posts: 494 Joined: Tue Mar 31, 2009 11:14 am
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by Pat Howard » Wed Sep 08, 2010 1:46 pm
Here's to turning one extraneous post into four.
Oops, I mean five
.
sumatra
Posts: 325 Joined: Sat Feb 12, 2005 10:02 pm
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by sumatra » Wed Sep 08, 2010 3:52 pm
nitin77 wrote: ok sorry, was just trying to promote a good map...
And I'm really fine with it. Spread the word, wherever you want...
That's also what I meant by writing "keep it alive"!
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
sumatra
Posts: 325 Joined: Sat Feb 12, 2005 10:02 pm
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by sumatra » Thu Sep 23, 2010 4:14 pm
Sorry for bumping this old thread, but I just wanted to ask you for reviewing my map on lvl.
Thanks in advance!!!
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
cityy
Posts: 1020 Joined: Mon Aug 10, 2009 8:23 am
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by cityy » Thu Sep 23, 2010 4:23 pm
I thought about doing that but I'd probably mess it up.
www.ferdinandlist.de/leveldesign