Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
			
		
		
			
				
																			
								sumatra 							 
									
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								by sumatra   »  Thu Aug 26, 2010 2:43 pm 
			
			
			
			
			
			Finally I finished the map. I have to focus on other things in the next few weeks, so I wanted to complete the map already.
All of you were a great help, so thanks again, I tried to implement almost all of your suggestions.
Hope you enjoy the result.
 
  
There are two itemsets implemented:
Duel:  RA, 2x YA, MH, 2x RL, RG, LG, SG, GL 
FFA, TDM/2v2:  RA, YA, MH, RL, RG, LG, PG, SG, GL 
TORTURED  (~20MB)
TORTURED for Quake Live  (~20MB)
Cheers sum
 
 
 
 
			
			
									
						
							[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Anthem 							 
									
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								by Anthem   »  Thu Aug 26, 2010 2:50 pm 
			
			
			
			
			
			Congrats on the release!  
 
			
			
									
						
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								cityy 							 
									
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								by cityy   »  Thu Aug 26, 2010 3:01 pm 
			
			
			
			
			
			Looks really great. Gratz on this one, I really like it. =)
			
			
									
						
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								dichtfux 							 
									
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								by dichtfux   »  Thu Aug 26, 2010 3:18 pm 
			
			
			
			
			
			Great job on finishing this one sumatra. I like the fog and the lighting is spot on, too.
			
			
									
						
							[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								obsidian 							 
									
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								by obsidian   »  Thu Aug 26, 2010 4:01 pm 
			
			
			
			
			
			Mmm... me likes! 
 
I like how the lighting worked out, much better than the washed out shadows in your earlier releases.
			
			
									
						
							[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								sst13 							 
									
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								by sst13   »  Fri Aug 27, 2010 2:20 pm 
			
			
			
			
			
			There's a missing face under the RA tele-exit platform. 
To prevent such errors, set always r_clear "1" during the map testing.
 
			
			
									
						
							[url=https://sst13.de]Q3A Maps - by sst13[/url] 
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								sumatra 							 
									
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								by sumatra   »  Sat Aug 28, 2010 1:04 pm 
			
			
			
			
			
			Hey thanks guys. Hope there is someone here to give it a go for a review @lvl.  
  
@sst13: Ye, each of my maps has some flaws, but I don't care much about those, it's like hairsplitting.
The perfomance could also be better, but I was never a techical guy, I was always mostly interested in the visual parts of leveldesign (and not to forget the gameplay part). I just wanted to finish this one as fast as possible. Hope you like it anyway...
I think it doesn't make sense to reupload a fixed version yet.
sum
 
			
			
									
						
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								fKd 							 
									
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								by fKd   »  Sat Aug 28, 2010 2:14 pm 
			
			
			
			
			
			really nice work man, solid!
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								dONKEY 							 
									
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								by dONKEY   »  Sat Aug 28, 2010 10:25 pm 
			
			
			
			
			
			Really nice map, great atmosphere. Gonna steal the owl :]
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								roughrider 							 
									
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								by roughrider   »  Mon Aug 30, 2010 6:26 pm 
			
			
			
			
			
			Good to see this one done sumatra. Hope to be able to look at this one today sometime.
			
			
									
						
							Team *A51* Q3 & QL
			
						 
		 
				
		
		 
	 
				
				
		
		
			
				
																			
								nitin77 							 
									
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								by nitin77   »  Mon Sep 06, 2010 10:50 am 
			
			
			
			
			
			excellent map.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								sumatra 							 
									
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								by sumatra   »  Tue Sep 07, 2010 10:12 am 
			
			
			
			
			
			Wow, thanks guys. It's so nice to get this kind of feedback after I spent so much time into this map.
This also encourages me (and others as well) to go on making levels and other third party assets for Q3, one of the most moving Gameengines of the last 15 years..
Keep it up buddys, keep it alive..  
    
			
			
									
						
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								nitin77 							 
									
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								by nitin77   »  Wed Sep 08, 2010 10:10 am 
			
			
			
			
			
			btw, I'll post a news item over at Func Msgboard when I get some time.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Anthem 							 
									
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								by Anthem   »  Wed Sep 08, 2010 10:25 am 
			
			
			
			
			
			You don't have to post every time you are going to post at a different forum.  xD  Just post it at that forum and PM the author if you want him to know about it so badly.
			
			
									
						
							[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url] 
 
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url] 
 
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								dichtfux 							 
									
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								by dichtfux   »  Wed Sep 08, 2010 10:45 am 
			
			
			
			
			
			And people over at func_ will get to know about it via the monthly LvL updates anyway. I'd say let sumatra post it if he wants to post it. 
 
			
			
									
						
							[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								nitin77 							 
									
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								by nitin77   »  Wed Sep 08, 2010 12:16 pm 
			
			
			
			
			
			ok sorry, was just trying to promote a good map.  Will leave it be,
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Pat Howard 							 
									
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								by Pat Howard   »  Wed Sep 08, 2010 1:46 pm 
			
			
			
			
			
			Here's to turning one extraneous post into four.
Oops, I mean five 
.
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								sumatra 							 
									
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						Post 
					 
								by sumatra   »  Wed Sep 08, 2010 3:52 pm 
			
			
			
			
			
			nitin77 wrote: ok sorry, was just trying to promote a good map...
And I'm really fine with it. Spread the word, wherever you want...
That's also what I meant by writing "keep it alive"! 
 
			
			
									
						
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								sumatra 							 
									
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								by sumatra   »  Thu Sep 23, 2010 4:14 pm 
			
			
			
			
			
			Sorry for bumping this old thread, but I just wanted to ask you for reviewing my map on lvl.
Thanks in advance!!!  
 
			
			
									
						
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								cityy 							 
									
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								by cityy   »  Thu Sep 23, 2010 4:23 pm 
			
			
			
			
			
			I thought about doing that but I'd probably mess it up. 
 
			
			
									
						
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