[Final] pukka3tourney7

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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sumatra
Posts: 325
Joined: Sat Feb 12, 2005 10:02 pm

[Final] pukka3tourney7

Post by sumatra »

Finally I finished the map. I have to focus on other things in the next few weeks, so I wanted to complete the map already.
All of you were a great help, so thanks again, I tried to implement almost all of your suggestions.
Hope you enjoy the result.

:ninja:

There are two itemsets implemented:

Duel: RA, 2x YA, MH, 2x RL, RG, LG, SG, GL
FFA, TDM/2v2: RA, YA, MH, RL, RG, LG, PG, SG, GL

TORTURED (~20MB)

TORTURED for Quake Live (~20MB)

Cheers sum

Image

Image

Image

Image
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Anthem
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Re: [Final] pukka3tourney7

Post by Anthem »

Congrats on the release! :)
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cityy
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Re: [Final] pukka3tourney7

Post by cityy »

Looks really great. Gratz on this one, I really like it. =)
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dichtfux
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Re: [Final] pukka3tourney7

Post by dichtfux »

Great job on finishing this one sumatra. I like the fog and the lighting is spot on, too.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
obsidian
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Re: [Final] pukka3tourney7

Post by obsidian »

Mmm... me likes!

I like how the lighting worked out, much better than the washed out shadows in your earlier releases.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
sst13
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Re: [Final] pukka3tourney7

Post by sst13 »

There's a missing face under the RA tele-exit platform. :cry:
To prevent such errors, set always r_clear "1" during the map testing.
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sumatra
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Re: [Final] pukka3tourney7

Post by sumatra »

Hey thanks guys. Hope there is someone here to give it a go for a review @lvl. :smirk:

@sst13: Ye, each of my maps has some flaws, but I don't care much about those, it's like hairsplitting.
The perfomance could also be better, but I was never a techical guy, I was always mostly interested in the visual parts of leveldesign (and not to forget the gameplay part). I just wanted to finish this one as fast as possible. Hope you like it anyway...
I think it doesn't make sense to reupload a fixed version yet.

sum
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fKd
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Re: [Final] pukka3tourney7

Post by fKd »

really nice work man, solid!
dONKEY
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Re: [Final] pukka3tourney7

Post by dONKEY »

Really nice map, great atmosphere. Gonna steal the owl :]
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roughrider
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Re: [Final] pukka3tourney7

Post by roughrider »

Good to see this one done sumatra. Hope to be able to look at this one today sometime.
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+JuggerNaut+
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Re: [Final] pukka3tourney7

Post by +JuggerNaut+ »

This map is fucking great. Nice work.
nitin77
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Re: [Final] pukka3tourney7

Post by nitin77 »

excellent map.
sumatra
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Re: [Final] pukka3tourney7

Post by sumatra »

Wow, thanks guys. It's so nice to get this kind of feedback after I spent so much time into this map.
This also encourages me (and others as well) to go on making levels and other third party assets for Q3, one of the most moving Gameengines of the last 15 years..

Keep it up buddys, keep it alive.. :up: <3
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nitin77
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Re: [Final] pukka3tourney7

Post by nitin77 »

btw, I'll post a news item over at Func Msgboard when I get some time.
Anthem
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Re: [Final] pukka3tourney7

Post by Anthem »

You don't have to post every time you are going to post at a different forum. xD Just post it at that forum and PM the author if you want him to know about it so badly.
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dichtfux
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Re: [Final] pukka3tourney7

Post by dichtfux »

And people over at func_ will get to know about it via the monthly LvL updates anyway. I'd say let sumatra post it if he wants to post it. ;)
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nitin77
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Re: [Final] pukka3tourney7

Post by nitin77 »

ok sorry, was just trying to promote a good map. Will leave it be,
Pat Howard
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Re: [Final] pukka3tourney7

Post by Pat Howard »

Here's to turning one extraneous post into four.

Oops, I mean five :).
sumatra
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Re: [Final] pukka3tourney7

Post by sumatra »

nitin77 wrote:ok sorry, was just trying to promote a good map...
And I'm really fine with it. Spread the word, wherever you want...

That's also what I meant by writing "keep it alive"! :q3:
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sumatra
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Re: [Final] pukka3tourney7

Post by sumatra »

Sorry for bumping this old thread, but I just wanted to ask you for reviewing my map on lvl.
Thanks in advance!!! <3
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cityy
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Re: [Final] pukka3tourney7

Post by cityy »

I thought about doing that but I'd probably mess it up. :(
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